The Fred Jane Naval War Game 1906 Including The Royal Navy S Wargaming Rules 1921


The Fred Jane Naval War Game 1906 Including The Royal Navy S Wargaming Rules 1921
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The Fred Jane Naval War Game 1906 Including The Royal Navy S Wargaming Rules 1921


The Fred Jane Naval War Game 1906 Including The Royal Navy S Wargaming Rules 1921
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Author : John Curry
language : en
Publisher: Lulu.com
Release Date : 2008-11-07

The Fred Jane Naval War Game 1906 Including The Royal Navy S Wargaming Rules 1921 written by John Curry and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-07 with Technology & Engineering categories.


RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk



The Fred Jane Naval Wargame 1906 Including The Royal Navy S Wargaming Rules 1921


The Fred Jane Naval Wargame 1906 Including The Royal Navy S Wargaming Rules 1921
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Author : John Curry
language : en
Publisher:
Release Date : 2008-10-03

The Fred Jane Naval Wargame 1906 Including The Royal Navy S Wargaming Rules 1921 written by John Curry and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-03 with categories.


RULES FORTHE JANE NAVAL WAR GAMEA SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE.PART I. TACTICALPART II. STRATEGICALINVENTED BYFRED T. JANEAUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC.This edition includes:Introduction to the rulesBackground to the Jane War GameFast-play summary of the sulesThe original 1906 rulesThe Royal Navy 1921 War Game RulesThe complete book, 'Your Navy as a Fighting Machine'by Fred T Jane (1914)Printed as part of the History of Wargaming Projectwww.johncurryevents.co.uk



Donald Featherstone S Naval War Games Wargaming With Model Ships


Donald Featherstone S Naval War Games Wargaming With Model Ships
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Author : John Curry
language : en
Publisher: Lulu.com
Release Date : 2009-03-05

Donald Featherstone S Naval War Games Wargaming With Model Ships written by John Curry and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-05 with History categories.


This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society



Zones Of Control


Zones Of Control
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Author : Pat Harrigan
language : en
Publisher: MIT Press
Release Date : 2016-04-15

Zones Of Control written by Pat Harrigan and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-15 with Games & Activities categories.


Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong



Over Open Sights Early Naval Wargaming Rules 1873 1904 Early Wargames


Over Open Sights Early Naval Wargaming Rules 1873 1904 Early Wargames
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Author : John Curry
language : en
Publisher: Lulu.com
Release Date : 2014-12-21

Over Open Sights Early Naval Wargaming Rules 1873 1904 Early Wargames written by John Curry and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-21 with Games categories.


Over Open Sights traces the early development of naval wargaming in the Royal Navy between 1873 and 1904. It is part of a series by the History of Wargaming Project documenting early wargaming. The book opens with a foreword by the well-known author and game designer, Larry Bond. Next is a reflective essay about the position of naval wargaming within the hobby. The heart of the book is the reproduction of the early wargames, with period commentary from various RUSI sessions. The naval wargames included are: Lieutenant Castle R.N.: The Game of Naval Tactics (1873) Captain Colomb R.N.: The Duel: A Naval Wargame (1879) Lieutenant H. Chamberlain R.N.: Game of Naval Blockade (1888) The Launch of the Fred Jane Naval Wargame at RUSI (1898) The First Edition of The Fred Jane Naval Wargame (1898) The book also includes further material on the Fred Jane Wargame.



How To Play The Naval War Game


How To Play The Naval War Game
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Author : Frederick Thomas Jane
language : en
Publisher:
Release Date : 1912

How To Play The Naval War Game written by Frederick Thomas Jane and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1912 with War games, Naval categories.




How To Play The Naval War Game


How To Play The Naval War Game
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Author : Frederick Thomas Jane
language : en
Publisher:
Release Date : 1990

How To Play The Naval War Game written by Frederick Thomas Jane and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Technology & Engineering categories.




The United States Naval War College 1936 Wargame Rules


The United States Naval War College 1936 Wargame Rules
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Author : JOHN. CARLSON CURRY (CHRIS.)
language : en
Publisher:
Release Date : 2019-06-12

The United States Naval War College 1936 Wargame Rules written by JOHN. CARLSON CURRY (CHRIS.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-12 with categories.


The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.



Donald Featherstone S War Games


Donald Featherstone S War Games
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Author : John Curry
language : en
Publisher: Lulu.com
Release Date : 2008-07-26

Donald Featherstone S War Games written by John Curry and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-26 with Crafts & Hobbies categories.


Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk



Past Revolutions Future Transformations


Past Revolutions Future Transformations
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Author : Richard O. Hundley
language : en
Publisher: RAND Corporation
Release Date : 1999

Past Revolutions Future Transformations written by Richard O. Hundley and has been published by RAND Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with History categories.


Advances in technology can bring about dramatic changes in military operations, often termed revolutions in military affairs or RMAs. Such technology-driven changes in military operations are not merely a recent phenomenon: they have been occurring since the dawn of history, they will continue to occur in the future, and they will continue to bestow a military advantage on the first nation to develop and use them. Accordingly, it is important to the continued vitality and robustness of the U.S. defense posture for the DoD R&D community to be aware of technology developments that could revolutionize military operations in the future, and for the U.S. military services to be on the lookout for revolutionary ways in which to employ those technologies in warfare. This report examines the history of past RMAs, to see what can be learned from them regarding the challenge confronting the DoD today, when it has set out on a concerted effort to bring about a technology-driven transformation of the U.S. military to achieve the operational goals outlined in Joint Vision 2010. Among its many findings are three of particular note: RMAs are rarely brought about by dominant players (such as the U.S. military is today). For a dominant player to bring about an RMA requires a receptive organizational climate, fostering a continually refined vision of how war may change in the future and encouraging vigorous debate regarding the future of the organization; senior officers with traditional credentials willing to sponsor new ways of doing things and able to establish new promotion pathways for junior officers practicing a new way of war; mechanisms for experimentation, to discover, learn, test and demonstrate new ideas; and ways of responding positively to the results of successful experiments, in terms of doctrinal changes, acquisition programs, and force structure modifications. The DoD has some of these elements today, but is missing others. The report makes specific suggestions regarding ways of filling in the missing elements. Doing these things will facilitate DoD's force transformation activities and help ensure that the next RMA is brought about by the United States. and not some other nation.