[PDF] The Game Level As Scene - eBooks Review

The Game Level As Scene


The Game Level As Scene
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Download The Game Level As Scene PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get The Game Level As Scene book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





The Game Level As Scene


The Game Level As Scene
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Author : Sam Shahrani
language : en
Publisher:
Release Date : 2007

The Game Level As Scene written by Sam Shahrani and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.




Google Daydream Vr Cookbook


Google Daydream Vr Cookbook
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Author : Sam Keene
language : en
Publisher: Addison-Wesley Professional
Release Date : 2018-08-30

Google Daydream Vr Cookbook written by Sam Keene and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-30 with Computers categories.


The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.



Learn Cocos2d Game Development With Ios 5


Learn Cocos2d Game Development With Ios 5
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Author : Steffen Itterheim
language : en
Publisher: Apress
Release Date : 2011-12-14

Learn Cocos2d Game Development With Ios 5 written by Steffen Itterheim and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-14 with Computers categories.


Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.



Ios Swift Game Development Cookbook


Ios Swift Game Development Cookbook
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Author : Jonathon Manning
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-05-12

Ios Swift Game Development Cookbook written by Jonathon Manning and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-12 with Computers categories.


Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C. Design the architecture and code layout of your game Build and customize menus with UIKit Detect and respond to user input Use techniques to play sound effects and music Learn different ways to store information for later use Create 2D graphics with SpriteKit Create 3D graphics with SceneKit Add two-dimensional physics simulation Learn beginning, intermediate, and advanced 3D graphics with OpenGL Create challenges with artificial intelligence Take advantage of game controllers and external displays



Apple Game Frameworks And Technologies


Apple Game Frameworks And Technologies
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Author : Tammy Coron
language : en
Publisher: Pragmatic Bookshelf
Release Date : 2021-04-13

Apple Game Frameworks And Technologies written by Tammy Coron and has been published by Pragmatic Bookshelf this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-13 with Computers categories.


Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob ™. Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer



Hands On Game Development Without Coding


Hands On Game Development Without Coding
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Author : Lucas Bertolini
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-11-30

Hands On Game Development Without Coding written by Lucas Bertolini and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-30 with Computers categories.


Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key FeaturesBuild your first ever video game using Unity 2D/3D Game kitLearn how to create game levels, adding props, giving behaviours to objects and working on gameplayStep by step instructions on creating your own AI enemy and interacting with itBook Description Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive! What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is for This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.



How To Be A Successful Game Tester


How To Be A Successful Game Tester
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Author : Stavros Kirkelie
language : en
Publisher: Digital Revolution Media
Release Date :

How To Be A Successful Game Tester written by Stavros Kirkelie and has been published by Digital Revolution Media this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.


The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Let Us Know What You Think!



Game Development Tool Essentials


Game Development Tool Essentials
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Author : Paula Berinstein
language : en
Publisher: Apress
Release Date : 2014-06-14

Game Development Tool Essentials written by Paula Berinstein and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-14 with Computers categories.


Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.



Making A Game Demo


Making A Game Demo
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Author : Chad Gregory Walker
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005

Making A Game Demo written by Chad Gregory Walker and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!



Creating 3d Game Art For The Iphone With Unity


Creating 3d Game Art For The Iphone With Unity
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Author : Wes McDermott
language : en
Publisher: Taylor & Francis
Release Date : 2010

Creating 3d Game Art For The Iphone With Unity written by Wes McDermott and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Art categories.


With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. This book teaches artists how to circumvent the potential pitfalls.