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The Game Within The Game


The Game Within The Game
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The Game Within The Game


The Game Within The Game
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Author : Walt Frazier
language : en
Publisher: Hyperion
Release Date : 2007-10-02

The Game Within The Game written by Walt Frazier and has been published by Hyperion this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-02 with Sports & Recreation categories.


Ranked among the NBA's fifty all-time greatest players and beloved by millions of fans as one of the best and most colorful personalities ever to grace the game, Walt "Clyde" Frazier is the ultimate basketball insider and a devoted student of the game. In The Game Within the Game, Frazier offers an original and incisive look at where the NBA is today. Part analysis, part expert instructional, part personal narrative, Frazier's book reveals in each chapter a new component of "The Game Within the Game" -- his keys to success in basketball and in life. He also shares with readers his vivid memories, anecdotes, and of course, his often controversial opinions. Most of us will never get to sit courtside next to Walt Frazier while he breaks down the game for us, play by play and player by player. Reading The Game Within the Game is the next best thing.



In Game


In Game
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Author : Gordon Calleja
language : en
Publisher: MIT Press
Release Date : 2011-05-13

In Game written by Gordon Calleja and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-13 with Games & Activities categories.


An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.



The Game Believes In You


The Game Believes In You
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Author : Greg Toppo
language : en
Publisher: Macmillan + ORM
Release Date : 2015-04-21

The Game Believes In You written by Greg Toppo and has been published by Macmillan + ORM this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-21 with Computers categories.


What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.



Embed With Games


Embed With Games
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Author : Cara Ellison
language : en
Publisher: Birlinn
Release Date : 2015-11-19

Embed With Games written by Cara Ellison and has been published by Birlinn this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-19 with Social Science categories.


In 2014 games critic Cara Ellison rather flippantly pledged to the internet she’d leave home, become itinerant, and travel around the world to live with and write about some of the most interesting game developers and their cultural outlook. As your ‘cyberpunk hair-dyed Attenborough’, originally Cara put up the Embed With Games series monthly on a free blog as she travelled from couch to couch, writing about the people she met and about the way our game creators express the culture around them. The internet generously helped fund her travel costs through a subscription service, egging her on in the only way it could. This is the collected work, called Embed With Games with an exclusive introduction from Kieron Gillen, a cover from Irene Koh, and a conclusion exclusive to the eBook.



Soul In The Game


Soul In The Game
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Author : Vitaliy Katsenelson
language : en
Publisher: Harriman House Limited
Release Date : 2022-06-21

Soul In The Game written by Vitaliy Katsenelson and has been published by Harriman House Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-21 with Reference categories.


Soul in the Game is a book of inspiring stories and hard-won lessons on how to live a meaningful life, crafted by investor and writer Vitaliy Katsenelson. Drawing from the lives of classical composers, ancient Stoics, and contemporary thinkers, Katsenelson weaves together a tapestry of practical wisdom that has helped him overcome his greatest challenges: in work, family, identity, health—and in dealing with success, failure, and more. Part autobiography, part philosophy, part creativity manual, Soul in the Game is a unique and vulnerable exploration of what works, and what doesn’t, in the attempt to shape a fulfilling and happy life.



Trapped In A Video Game


Trapped In A Video Game
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Author : Dustin Brady
language : en
Publisher: Andrews McMeel Publishing
Release Date : 2018-04-10

Trapped In A Video Game written by Dustin Brady and has been published by Andrews McMeel Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-10 with Juvenile Fiction categories.


Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!



Get In The Game


Get In The Game
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Author : Rich Armstrong
language : en
Publisher: Advantage Media Group
Release Date : 2019-10

Get In The Game written by Rich Armstrong and has been published by Advantage Media Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10 with Business & Economics categories.


Though technology has evolved at hyper speed over the past hundred years, management styles have mostly stayed the same. The higher-ups make the decisions, and the employees grind it out, often without knowing the endgame. In 1983, Jack Stack created a new game: The Great Game of Business. Get In The Game further explains the rules of this Game: to win, you must get everyone at all levels of the business as informed, involved, and engaged as the owner. This book offers a step-by-step guide on how to teach employees the numbers, show them the big picture, and let them have a say in the company's future. The Game has already benefited thousands of companies: Is yours ready to get in The Game?



The Board Game Book


The Board Game Book
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Author :
language : en
Publisher:
Release Date : 2020-10-22

The Board Game Book written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-22 with categories.




Building Html5 Games With Impactjs


Building Html5 Games With Impactjs
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Author : Jesse Freeman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-02-15

Building Html5 Games With Impactjs written by Jesse Freeman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-15 with Computers categories.


Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file



Videogame Sciences And Arts


Videogame Sciences And Arts
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Author : Nelson Zagalo
language : en
Publisher: Springer Nature
Release Date : 2019-12-26

Videogame Sciences And Arts written by Nelson Zagalo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-26 with Computers categories.


This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.