The Handbook Of Computers And Computing

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Computing Handbook
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Author : Teofilo Gonzalez
language : en
Publisher: CRC Press
Release Date : 2014-05-07
Computing Handbook written by Teofilo Gonzalez and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-07 with Computers categories.
The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.
The Handbook Of Computers And Computing
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Author : Arthur H. Seidman
language : en
Publisher: New York, N.Y. : Van Nostrand Reinhold Company
Release Date : 1984
The Handbook Of Computers And Computing written by Arthur H. Seidman and has been published by New York, N.Y. : Van Nostrand Reinhold Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computers categories.
Handbook Of Research On Politics In The Computer Age
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Author : Solo, Ashu M. G.
language : en
Publisher: IGI Global
Release Date : 2019-08-30
Handbook Of Research On Politics In The Computer Age written by Solo, Ashu M. G. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with Political Science categories.
Technology and particularly the Internet have caused many changes in the realm of politics. Aspects of engineering, computer science, mathematics, or natural science can be applied to politics. Politicians and candidates use their own websites and social network profiles to get their message out. Revolutions in many countries in the Middle East and North Africa have started in large part due to social networking websites such as Facebook and Twitter. Social networking has also played a role in protests and riots in numerous countries. The mainstream media no longer has a monopoly on political commentary as anybody can set up a blog or post a video online. Now, political activists can network together online. The Handbook of Research on Politics in the Computer Age is a pivotal reference source that serves to increase the understanding of methods for politics in the computer age, the effectiveness of these methods, and tools for analyzing these methods. The book includes research chapters on different aspects of politics with information technology, engineering, computer science, or math, from 27 researchers at 20 universities and research organizations in Belgium, Brazil, Cape Verde, Egypt, Finland, France, Hungary, Italy, Mexico, Nigeria, Norway, Portugal, and the United States of America. Highlighting topics such as online campaigning and fake news, the prospective audience includes, but is not limited to, researchers, political and public policy analysts, political scientists, engineers, computer scientists, political campaign managers and staff, politicians and their staff, political operatives, professors, students, and individuals working in the fields of politics, e-politics, e-government, new media and communication studies, and Internet marketing.
Computing Handbook Third Edition
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Author : Teofilo Gonzalez
language : en
Publisher: CRC Press
Release Date : 2014-05-07
Computing Handbook Third Edition written by Teofilo Gonzalez and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-07 with Mathematics categories.
Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.
Handbook Of Computer Science It
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Author : Arihant Experts
language : en
Publisher: Arihant Publications India limited
Release Date : 2018-04-20
Handbook Of Computer Science It written by Arihant Experts and has been published by Arihant Publications India limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-20 with Education categories.
Scope of science and technology is expanding at an exponential rate and so is the need of skilled professionals i.e., Engineers. To stand out of the crowd amidst rising competition, many of the engineering graduates aim to crack GATE, IES and PSUs and pursue various post graduate Programmes. Handbook series as its name suggests is a set of Best-selling Multi-Purpose Quick Revision resource books, those are devised with anytime, anywhere approach. It’s a compact, portable revision aid like none other. It contains almost all useful Formulae, equations, Terms, definitions and many more important aspects of these subjects. Computer Science & IT Handbook has been designed for aspirants of GATE, IES, PSUs and Other Competitive Exams. Each topic is summarized in the form of key points and notes for everyday work, problem solving or exam revision, in a unique format that displays concepts clearly. The book also displays formulae and circuit diagrams clearly, places them in context and crisply identities and describes all the variables involved Theory of Computation, Data Structure with Programming in C, Design and Analysis of Algorithm, Database Management Systems, Operation System, Computer Network, Compiler Design, Software Engineering and Information System, Web Technology, Switching Theory and Computer Architecture
Handbook Of Natural Computing
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Author : Grzegorz Rozenberg
language : en
Publisher: Springer
Release Date : 2012-10-17
Handbook Of Natural Computing written by Grzegorz Rozenberg and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-17 with Computers categories.
Natural Computing is the field of research that investigates both human-designed computing inspired by nature and computing taking place in nature, i.e., it investigates models and computational techniques inspired by nature and also it investigates phenomena taking place in nature in terms of information processing. Examples of the first strand of research covered by the handbook include neural computation inspired by the functioning of the brain; evolutionary computation inspired by Darwinian evolution of species; cellular automata inspired by intercellular communication; swarm intelligence inspired by the behavior of groups of organisms; artificial immune systems inspired by the natural immune system; artificial life systems inspired by the properties of natural life in general; membrane computing inspired by the compartmentalized ways in which cells process information; and amorphous computing inspired by morphogenesis. Other examples of natural-computing paradigms are molecular computing and quantum computing, where the goal is to replace traditional electronic hardware, e.g., by bioware in molecular computing. In molecular computing, data are encoded as biomolecules and then molecular biology tools are used to transform the data, thus performing computations. In quantum computing, one exploits quantum-mechanical phenomena to perform computations and secure communications more efficiently than classical physics and, hence, traditional hardware allows. The second strand of research covered by the handbook, computation taking place in nature, is represented by investigations into, among others, the computational nature of self-assembly, which lies at the core of nanoscience, the computational nature of developmental processes, the computational nature of biochemical reactions, the computational nature of bacterial communication, the computational nature of brain processes, and the systems biology approach to bionetworks where cellular processes are treated in terms of communication and interaction, and, hence, in terms of computation. We are now witnessing exciting interaction between computer science and the natural sciences. While the natural sciences are rapidly absorbing notions, techniques and methodologies intrinsic to information processing, computer science is adapting and extending its traditional notion of computation, and computational techniques, to account for computation taking place in nature around us. Natural Computing is an important catalyst for this two-way interaction, and this handbook is a major record of this important development.
Handbook On Computer Learning And Intelligence In 2 Volumes
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Author : Plamen Parvanov Angelov
language : en
Publisher: World Scientific
Release Date : 2022-06-29
Handbook On Computer Learning And Intelligence In 2 Volumes written by Plamen Parvanov Angelov and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-29 with Computers categories.
The Handbook on Computer Learning and Intelligence is a second edition which aims to be a one-stop-shop for the various aspects of the broad research area of computer learning and intelligence. This field of research evolved so much in the last five years that it necessitates this new edition of the earlier Handbook on Computational Intelligence.This two-volume handbook is divided into five parts. Volume 1 covers Explainable AI and Supervised Learning. Volume 2 covers three parts: Deep Learning, Intelligent Control, and Evolutionary Computation. The chapters detail the theory, methodology and applications of computer learning and intelligence, and are authored by some of the leading experts in the respective areas. The fifteen core chapters of the previous edition have been written and significantly refreshed by the same authors. Parts of the handbook have evolved to keep pace with the latest developments in computational intelligence in the areas that span across Machine Learning and Artificial Intelligence. The Handbook remains dedicated to applications and engineering-orientated aspects of these areas over abstract theories.Related Link(s)
Computing Handbook
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Author : Allen Tucker
language : en
Publisher: CRC Press
Release Date : 2022-05-29
Computing Handbook written by Allen Tucker and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-29 with Computers categories.
This two volume set of the Computing Handbook, Third Edition (previously theComputer Science Handbook) provides up-to-date information on a wide range of topics in computer science, information systems (IS), information technology (IT), and software engineering. The third edition of this popular handbook addresses not only the dramatic growth of computing as a discipline but also the relatively new delineation of computing as a family of separate disciplines as described by the Association for Computing Machinery (ACM), the IEEE Computer Society (IEEE-CS), and the Association for Information Systems (AIS). Both volumes in the set describe what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today's world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century. Chapters are organized with minimal interdependence so that they can be read in any order and each volume contains a table of contents and subject index, offering easy access to specific topics. The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. The second volume of this popular handbook demonstrates the richness and breadth of the IS and IT disciplines. The book explores their close links to the practice of using, managing, and developing IT-based solutions to advance the goals of modern organizational environments. Established leading experts and influential young researchers present introductions to the current status and future directions of research and give in-depth perspectives on the contributions of academic research to the practice of IS and IT development, use, and management.
Handbook Of Computer Game Studies
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Author : Joost Raessens
language : en
Publisher: MIT Press
Release Date : 2011-08-19
Handbook Of Computer Game Studies written by Joost Raessens and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-19 with Computers categories.
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
The Handbook Of Formal Methods In Human Computer Interaction
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Author : Benjamin Weyers
language : en
Publisher: Springer
Release Date : 2017-04-24
The Handbook Of Formal Methods In Human Computer Interaction written by Benjamin Weyers and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-24 with Computers categories.
This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop reliable interactive systems, offering an extensive discussion of the current state-of-the-art with case studies which highlight relevant scenarios and topics in HCI as well as presenting current trends and gaps in research and future opportunities and developments within this emerging field. The Handbook of Formal Methods in Human-Computer Interaction is intended for HCI researchers and engineers of interactive systems interested in facilitating formal methods into their research or practical work.