The Health Effects Of Video Games


The Health Effects Of Video Games
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The Health Effects Of Video Games


The Health Effects Of Video Games
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Author : Adetutu Ijose
language : en
Publisher: CreateSpace
Release Date : 2011-11-01

The Health Effects Of Video Games written by Adetutu Ijose and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-01 with Self-Help categories.


In this her new book, Adetutu Ijose ance again seeks to bring attention to yet another overlooked health effect of computer use. This time she seeks to help the video gamer in achieving life balance and understanding the heath effects of their activity thereby providing information to enable the individual take an informed decision and not one based on ignorance. If you are a gamer or know a gamer or are a potential gamer this book is a must read for you if you want to live a healthy life without your long term computer use becoming a source of self destruction you need to get the information provided in this book. Many gamers look at gaming as a form of leisure. Unfortunately, it is impossible for gaming to be a form of relaxation as inherent in computer use which gaming really is, is an unnatural stress that is very troubling for the human system and which we are not coded to deal with naturally. It is important that gamers get this information, as it is not available anywhere else and putting it bluntly gaming is rooted in computer use addiction. Whether you use a console or television or cell phone for your gaming activity, it is still computer use and it has inherent health effect which you need to know about for your own good. This information is now available, therefore take advantage of the opportunity provided by this book and avoid becoming a casualty as a result of unnecessary ignorance. Do not allow yourself to be a tool. Take charge.



The Video Game Debate 2


The Video Game Debate 2
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Author : Rachel Kowert
language : en
Publisher: Routledge
Release Date : 2020-11-29

The Video Game Debate 2 written by Rachel Kowert and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-29 with Social Science categories.


This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.



The Psychology Of Video Games


The Psychology Of Video Games
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Author : Celia Hodent
language : en
Publisher: Routledge
Release Date : 2020-10-07

The Psychology Of Video Games written by Celia Hodent and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Psychology categories.


What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.



The Oxford Handbook Of Cyberpsychology


The Oxford Handbook Of Cyberpsychology
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Author : Alison Attrill-Smith
language : en
Publisher: Oxford University Press, USA
Release Date : 2019-05-21

The Oxford Handbook Of Cyberpsychology written by Alison Attrill-Smith and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-21 with Human-computer interaction categories.


The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology,video gaming and cybercrime and cybersecurity.



Gaming


Gaming
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Author : Louise Hogan
language : en
Publisher:
Release Date : 2016

Gaming written by Louise Hogan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Video gamers categories.


Gaming is continuing to grow into one of the largest entertainment industries, not only in North America but also in the entire world. It has been estimated that, as of early 2015, nearly one-third (115 million) of Americans are playing video games. There is an average of two gamers in a United States household, and 80% of these households own at least one device that plays video games (Entertainment Software Association, 2015). The average gamer spends eight hours a week playing video games, with more hard-core gamers playing, on average, thirty hours a week (ESRB, 2010). Depending on the genre, video games can require a considerable time investment, often far beyond the time required to consume other entertainment media. This is especially the case with online-based video games (Yee, 2006). As a result, video games can significantly affect intimate relationships. The first chapter of this book discusses implications of video games for a couple's emotional health. Chapter Two examines the existing literature on active gaming and physical activity, and addresses game design components that have the potential to impact psychological factors such as motivation, emotions and well-being that may promote or deter long-term game play and physical activity behavior. Chapter Three systematically summarises and evaluates the effectiveness of exergaming on fundamental movement skill competence among children and young adults. Chapter Four reviews some neuroimaging internet gaming disorder (IGD) studies and discusses the findings. The book concludes with a commentary on internet gaming disorders and its impact on the children who play.



Gaming Health Hero


Gaming Health Hero
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Author : Joshua Bates
language : en
Publisher: Editora Bibliomundi
Release Date : 2021

Gaming Health Hero written by Joshua Bates and has been published by Editora Bibliomundi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Psychology categories.


With the continuous advancement of technology today, the gaming industry has hugely boosted that every player today will be able to find something that best suits his necessities and desires. However, while playing these games may be very entertaining, everyone must be aware that there is always the limitation for its use. So, if you are one of those gamers who are badly into the gaming world and you spend most of your time in front of the computer, you have to be guided by the possible health risks that this concept can draw to you.By knowing these ideas, you should be able to make a well informed decision, whether to restrain yourself from overly participating into gaming or not. In this book, you can find some of the most useful yet surprising risks that too much gaming has on your health. This should help you realize what is more important between your health and gaming.



Game Addiction


Game Addiction
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Author : Neils Clark
language : en
Publisher: McFarland
Release Date : 2009-06-08

Game Addiction written by Neils Clark and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-08 with Games & Activities categories.


An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.



The Effects Of Video Games On Children


The Effects Of Video Games On Children
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Author : Barrie Gunter
language : en
Publisher: A&C Black
Release Date : 1998-01-01

The Effects Of Video Games On Children written by Barrie Gunter and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-01-01 with Social Science categories.


The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.



Effects Of Video Games On Children S Behavior


Effects Of Video Games On Children S Behavior
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Author : Patrick Kimuyu
language : en
Publisher: GRIN Verlag
Release Date : 2018-05-02

Effects Of Video Games On Children S Behavior written by Patrick Kimuyu and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-02 with Medical categories.


Project Report from the year 2018 in the subject Medicine - Neurology, Psychiatry, Addiction, grade: 1.2, Egerton University, language: English, abstract: In retrospect, technology seems to have a dark shadow behind its benefits. Effects of computer games on the behavior of children is one of the most debated topics in psychology studies because of the robust growth in video game industry in the last few years. A background study on the growth of the video industry shows that it is one of the fastest growing industries in the entertainment industry with the video games of all genres becoming the most popular form of media. The children are one of the most players in the industry and as a result, its effect on children cannot be ignored. Contrary to the public perception, the video game industry is catching speed as research shows that over 45 million households in the United States posses a video game console. It is also debatable that young children are gaining access to violent video gamers in the United States and other countries across the globe. As a result, the young people are more susceptible to the negative effects of video games compared to the older adults (above 34 years of age). The effects of the video games among children have, therefore, attracted concerns among the parents, medical professionals, educators, society, and policy makers. Research shows that school shooting and youth violence are on the rise in the United States attributed to the growth of video games hence attracting public concerns in the country. For instance, the growth of several violent games such as brutality and gore, two games well known for their use of guns, and doom and resident evil are popular violent video games in the United States and their increasing violent content has been linked with the school shootings and youth violence in the country. Therefore, this report explores the link between video games and children’s behavior. The methodology used in this report is the analysis of both primary and secondary literature that focuses on the correlation between violent video games and acts of aggression in the society such as violent crimes. Relevant books and journals have been utilized with intensive research and debates on the effects of video games on the behavior of children.



From Player To Addict


From Player To Addict
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Author : Adolfo Benjamin Kunjuk
language : en
Publisher: Adolfo Benjamin Kunjuk
Release Date : 2023-03-15

From Player To Addict written by Adolfo Benjamin Kunjuk and has been published by Adolfo Benjamin Kunjuk this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-15 with Psychology categories.


Video game addiction is a phenomenon that has received increasing attention in recent years. Video games have evolved in complexity and popularity, and along with them, addiction to them has become a problem that affects a significant number of people worldwide. Although video game addiction is not officially recognized as a psychiatric disorder in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) of the American Psychiatric Association, many experts consider it to be a significant problem that requires attention and treatment. The goal of this book is to provide a comprehensive overview of video game addiction, including its causes, consequences, and treatment options. In the first sections, we will explore the reasons behind video game addiction, including the need to escape from daily life problems, the pursuit of instant gratification, mental health issues, and lack of social interaction. We will also examine the accessibility and omnipresence of video games, and how these factors can contribute to addiction. In the following sections, we will analyze the physical and psychological consequences of video game addiction, including its impact on personal relationships and academic and work performance. We will discuss assessment tools for detecting video game addiction, as well as cognitive-behavioral and family therapies for treating addiction. Online treatment programs and 8 support groups for those suffering from video game addiction will also be presented. Furthermore, this book addresses the importance of education on the proper use of video games, as well as the promotion of alternative activities and limiting the time spent on them. Finally, the importance of selfregulation and self-control to avoid video game addiction will be discussed. This book is an essential guide for anyone interested in video game addiction, whether for their own education or to help someone who may be dealing with this problem. Experts in the field, mental health professionals, and parents will find valuable and up-todate information in these pages, and we hope that this book serves as an important tool in the fight against video game addiction.