The Heritage Game


The Heritage Game
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The Heritage Game


The Heritage Game
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Author : Alan T. Peacock
language : en
Publisher:
Release Date : 2008

The Heritage Game written by Alan T. Peacock and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Cultural property categories.


Governments are increasingly involved in financing and regulating the growing demand to preserve historical treasures of the past, raising issues about the scope, content, and relevance of heritage policies. This title focuses on the impact of economic analysis in the formulation and implementation of heritage policy.



The Heritage Game


The Heritage Game
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Author : Alan Peacock
language : en
Publisher: OUP Oxford
Release Date : 2008-03-27

The Heritage Game written by Alan Peacock and has been published by OUP Oxford this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-27 with Business & Economics categories.


A notable feature in cultural life is the growing demand to preserve and promote public access to historical buildings and sites, and artistic treasures of the past. Governments are increasingly involved in financing and regulating private attempts to meet this growing demand as well as extending their own provision of these treasures in state and locally owned museums and galleries. These developments raise important issues about the scope, content, and relevance of heritage policies in today's world. Written by two leading figures in the field of cultural economics, this authoritative book focuses on the impact of economic analysis on the formulation and implementation of heritage policy.



The Inheritance Games


The Inheritance Games
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Author : Jennifer Lynn Barnes
language : en
Publisher: Penguin UK
Release Date : 2020-09-03

The Inheritance Games written by Jennifer Lynn Barnes and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-03 with Young Adult Fiction categories.


2 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! 'A MASTER OF PUZZLES AND PLOT TWISTS' E. Lockhart, author of We Were Liars The addictive and twisty thriller, full of dark family secrets and deadly stakes that's 'impossible to put down' (Buzzfeed). Perfect for fans of Karen McManus and Holly Jackson. A BILLION-DOLLAR FORTUNE TO DIE FOR. Avery has a plan: keep her head down, work hard for a better future. Then an eccentric billionaire dies, leaving her almost his entire fortune. And no one, least of all Avery, knows why. A DEADLY GAME. Now she must move into the mansion she's inherited. It's filled with secrets and codes, and the old man's surviving relatives - a family hell-bent on discovering why Avery got 'their' money. WINNER TAKES ALL. Soon she is caught in a deadly game that everyone in this strange family is playing. But just how far will they go to keep their fortune? **Avery's story continues in The Hawthorne Legacy, The Final Gambit and The Brothers Hawthorne**



Critical Gaming Interactive History And Virtual Heritage


Critical Gaming Interactive History And Virtual Heritage
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Author : Erik Champion
language : en
Publisher: Routledge
Release Date : 2016-03-09

Critical Gaming Interactive History And Virtual Heritage written by Erik Champion and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-09 with Language Arts & Disciplines categories.


This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.



Role Play As A Heritage Practice


Role Play As A Heritage Practice
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Author : Michal Mochocki
language : en
Publisher: Routledge
Release Date : 2021-03-29

Role Play As A Heritage Practice written by Michal Mochocki and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-29 with Art categories.


Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.



Heritage Memory And Identity In Postcolonial Board Games


Heritage Memory And Identity In Postcolonial Board Games
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Author : Michal Mochocki
language : en
Publisher: Taylor & Francis
Release Date : 2023-08-04

Heritage Memory And Identity In Postcolonial Board Games written by Michal Mochocki and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-04 with Games & Activities categories.


Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond. Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games’ players. Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.



Safeguarding Intangible Heritage


Safeguarding Intangible Heritage
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Author : Natsuko Akagawa
language : en
Publisher: Routledge
Release Date : 2018-06-27

Safeguarding Intangible Heritage written by Natsuko Akagawa and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-27 with Social Science categories.


The UNESCO Convention for the Safeguarding of the Intangible Cultural Heritage came into force in 2006, framing the international and national practices and policies associated with intangible cultural heritage. This volume critically and reflexively examines these practices and policies, providing an accessible account of the different ways in which intangible cultural heritage has been defined and managed in both national and international contexts. As Safeguarding Intangible Heritage reveals, the concept and practices of safeguarding are complicated and often contested, and there is a need for international debate about the meaning, nature and value of heritage and what it means to ‘safeguard’ it. Safeguarding Intangible Heritage presents a significant cross section of ideas and practices from some of the key academics and practitioners working in the area, whose areas of expertise span anthropology, law, heritage studies, linguistics, archaeology, museum studies, folklore, architecture, Indigenous studies and history. The chapters in this volume give an overarching analysis of international policy and practice and critically frame case studies that analyze practices from a range of countries, including Australia, Canada, China, Indonesia, Japan, Korea, Kyrgyzstan, New Zealand, Taiwan, the UK and Zimbabwe. With a focus on conceptual and theoretical issues, this follow-up to Intangible Heritage, by the same editors, will be of great interest to students, scholars and professionals working in the fields of heritage and museum studies, heritage conservation, heritage tourism, global history, international relations, art and architectural history, and linguists.



The Final Gambit


The Final Gambit
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Author : Jennifer Lynn Barnes
language : en
Publisher: Penguin UK
Release Date : 2022-09-01

The Final Gambit written by Jennifer Lynn Barnes and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-01 with Young Adult Fiction categories.


2 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! 'A MASTER OF PUZZLES AND PLOT TWISTS' E. Lockhart, author of We Were Liars The third thrilling and unmissable instalment in the global bestselling, 'impossible to put down' (Buzzfeed), BookTok sensation, Inheritance Games series. Perfect for fans of Karen McManus and Holly Jackson. WINNER TAKES ALL . . . ONE LAST GAME. Against all odds, Avery has survived nearly a year of secrets, schemes, and love lost and found at Hawthorne House. She's weeks away from fulfilling the terms of Tobias Hawthorne's will and inheriting his billions. ONE MORE PLAYER. Avery thinks she knows all the family secrets, but when a familiar face arrives with shocking news and a plea for help, it's clear there is one last puzzle to solve. ONE FINAL TWIST. Soon, Avery and the Hawthorne brothers are drawn into a last deadly game against an unknown and powerful opponent. Hearts and lives are at stake - and there is nothing more Hawthorne than winning. **Avery's story continues in The Brothers Hawthorne**



Role Play As A Heritage Practice


Role Play As A Heritage Practice
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Author : Michal Mochocki
language : en
Publisher: Routledge
Release Date : 2021-03-29

Role Play As A Heritage Practice written by Michal Mochocki and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-29 with Art categories.


Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.



Digital Heritage And Culture Strategy And Implementation


Digital Heritage And Culture Strategy And Implementation
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Author : Wu Steven Wan Pok
language : en
Publisher: World Scientific
Release Date : 2014-10-17

Digital Heritage And Culture Strategy And Implementation written by Wu Steven Wan Pok and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-17 with Art categories.


This book addresses the state-of-the-art initiatives as well as challenges, policy, and strategy issues in developing a digital heritage ecosystem within the broader context of an emerging digital culture. Case studies are drawn from the United States, Europe, and Asia to showcase the breadth of innovative ideas in delivering, communicating, interpreting, and transforming cultural heritage content and experience through multi-modal, multimedia interfaces. Aiming to offer a balanced overview of digital heritage and culture issues and technologies, the book pulls together expert views and updates on these four broad areas, namely, a) policy and strategy, b) applications, c) business models, and d) emerging concepts and directions. Policy and strategy chapters provide insights into how digital heritage strategy and policy are formulated and implemented in cultural heritage institutions and public agencies.Applications chapters present novel installed and mobile applications deploying technical tools in innovative assemblies and evaluate their usefulness, effectiveness along with other metrics in delivering an enriched user experience.Business model chapters unveil a variety of partnership models that have been successfully structured for the benefit of stakeholders.Emerging concepts and directions chapters propose research directions pointing to new signposts in technologically enhanced delivery of digital heritage and culture. This practical book will be of interest to policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities. Contents:Strategy and Policy:IT-enabled Innovative Services as a Museum Strategy: Experience of the National Palace Museum, Taipei, Taiwan (James Quo-Ping Lin)Designing Digital Heritage Competence Centers: A Swedish Model (Halina Gottlieb)7 Lessons Learned for Digital Culture (Christine Kuan)Applications and Services:Reinventing MoMA's Education Programs for the 21st Century Visitor (Jackie Armstrong, Deborah Howes, and Wendy Woon)Onemillionmuseummoments: A Cultural Intertwingling (Suzanne Akhavan Sarraf)Documentary Storytelling Using Immersive and Interactive Media (Michael Mouw)The Making of Buddha Tooth Relic Temple and Museum Virtual Temple (June Sung Sew and Eric Deleglise)Digital Media in Museums: A Personal History (Selma Thomas)Using New Media for Exhibit Interpretation: A Case Study, Yuan Ming Yuan Qing Emperors' Splendid Gardens (Herminia Din, Darrell L Bailey and Fang-Yin Lin)Business and Partnership Models:The Virtual Collection of Asian Masterpieces: A Universal Online Museum (Manus Brinkman)A Tale on a Leaf: Promoting Indonesian Literature and Culture Through the Development of the Lontar Digital Library (Ruly Darmawan and Djembar Lembasono)The Future of History is Mobile: Experiencing Heritage on Personal Devices (Christopher Jones)Technology and Other Issues:A Cultural Heritage Panorama: Trajectories in Embodied Museography (Sarah Kenderdine and Jeffrey Shaw)From Product to Process: New Directions in Digital Heritage (Eugene Ch'ng, Henry Chapman and Vince Gaffney)I Sho U: An Innovative Method for Museum Visitor Evaluation (Anita Kocsis and Sarah Kenderdine)Digital Cultural Heritage is Getting Crowded: Crowdsourced, Crowd-funded, and Crowd-engaged (Leonard Steinbach) Readership: Policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities. Keywords:Digitalization;Digital Heritage;Figital Culture;Museology;Museum;Virtual Collection;Mobile;Outreach;PolicyKey Features:Most journals and books on digital heritage are focused on technology solutions and project case studies. They do not tackle policy, strategy and business issues. This book includes discussion from senior managers at leading museums and institutions explaining their respective organisation's policy and strategy. In addition to projects already implemented, some chapters give insights into emerging concepts and useful lessons from past experienceThis eclectic volume includes contributions from Asia, Europe, and the United States. Contributions from museums, universities, and companies provide a global lens on digital heritage and culture in practice and researchIt is aimed at students and non-specialists while also containing materials for professionals. The affordable price of the book is believed to be attractive to students and non-specialist adults, and also within the price band of competing titles