The Julian Game

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The Julian Game
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Author : Adele Griffin
language : en
Publisher: Penguin
Release Date : 2010-08-26
The Julian Game written by Adele Griffin and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-26 with Young Adult Fiction categories.
Never part of the in crowd, Raye is thrilled when popular girl Ella Parker starts to show interest in her. So when Ella proposes an online prank on her ex, Julian Kilgarry, Raye is more than happy to play along. Together they develop an online persona and use it to "friend" him. But then things go a bit too far. And when Ella learns that Raye has been flirting with Julian face-to-face, things really escalate. Soon, what Raye thought was just some innocent online fun turns into a vicious smear campaign - against Raye herself! "Griffin elevates the mean girl plot with spot-on insights into teen social politics and quirky, multidimensional characters." - Booklist
Playing Smart
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Author : Julian Togelius
language : en
Publisher: MIT Press
Release Date : 2019-01-15
Playing Smart written by Julian Togelius and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-15 with Games & Activities categories.
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17
Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Object Oriented Game Development
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Author : Julian Gold
language : en
Publisher: Pearson Education
Release Date : 2004
Object Oriented Game Development written by Julian Gold and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from commercial code are also discussed. This book is useful for the entire game development team, including producers, designers, artists, and programmers.
Procedural Content Generation In Games
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Author : Noor Shaker
language : en
Publisher: Springer
Release Date : 2016-10-18
Procedural Content Generation In Games written by Noor Shaker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-18 with Computers categories.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
These Violent Delights
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Author : Micah Nemerever
language : en
Publisher: Simon and Schuster
Release Date : 2025-01-16
These Violent Delights written by Micah Nemerever and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-16 with Fiction categories.
A compulsively readable debut novel about two college students, each with his own troubled past, whose escalating obsession with one another leads to an act of unspeakable violence. ‘An utterly captivating fever dream of a novel.’ Brandon Taylor, author of Real Life When Paul enters university in early 1970s Pittsburgh, it’s with the hope of moving past the recent death of his father. Sensitive, insecure, and like a stranger to his family, Paul feels isolated and alone. When he meets the worldly Julian in his freshman ethics class, Paul is immediately drawn to his classmate’s effortless charm. Paul will stop at nothing to prove himself worthy of their friendship. But Julian is as volatile and cruel as he is charismatic, and Paul begins to suspect that he can never live up to what Julian expects of him. As their friendship spirals into all-consuming intimacy, they each learn the lengths to which the other will go in order to stay together, their obsession ultimately hurtling them toward an act of irrevocable violence. From then on, everything changes… These Violent Delights is an exquisitely plotted excavation of the depths of human desire and the darkness it can unleash upon us... 'A clever novel of manners.’ New York Times
The Caraval Complete Trilogy
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Author : Stephanie Garber
language : en
Publisher: Hachette UK
Release Date : 2020-08-18
The Caraval Complete Trilogy written by Stephanie Garber and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-18 with Fiction categories.
'If you ever wondered how it would feel to step into a living dream, here's your ticket' - Stacey Lee Welcome to Caraval, where nothing is quite what it seems . . . Scarlett has never left the tiny isle of Trisda, pining from afar for the wonder of Caraval, a once-a-year week-long performance where the audience participates in the show. Caraval is Magic. Mystery. Adventure. And for Scarlett and her beloved sister Tella it represents freedom and an escape from their ruthless, abusive father. When the sisters' long-awaited invitations to Caraval finally arrive, it seems their dreams have come true. But no sooner have they arrived than Tella vanishes, kidnapped by the show's mastermind organiser, Legend. Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But nonetheless she quickly becomes enmeshed in a dangerous game of love, magic and heartbreak. And real or not, she must find Tella before the game is over, and her sister disappears forever. *************** PRAISE FOR THE CARAVAL SERIES 'Impressive, original, wondrous' - USA Today 'Spellbinding' - US Weekly 'Magnificent' Publishers Weekly 'The Hunger Games meets The Night Circus' - Entertainment Weekly 'I lost myself in this world' - Sabaa Tahir 'Beautifully written' - Renée Ahdieh 'Shimmers with magic' - Marie Rutkoski
Julian
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Author : Rosylan McCallum
language : en
Publisher: Xlibris Corporation
Release Date : 2007-06-17
Julian written by Rosylan McCallum and has been published by Xlibris Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-17 with Fiction categories.
Follow Julian Porter who was a brilliant scientist as he rebuilds his life after recovering from an accident that caused him to be in a catatonic state for six years. He leaves a seven-year stay at the Havenel sanatorium with only one residual effect. He had almost total amnesia. He remembers only his parents. Meet Rachel the mysterious woman who has reasons, which she has kept to herself for helping him recover at Havenel. She then returns to become his business partner. Enter Andre the agent and close friend who has reasons of his own for befriending Julian. Go along as Julians path crosses events that resurrect his lost memories. Then meet the true Julian Porter that only Miles Lombard knows. Meet the family who stumble along with him as they discover the full truth. Not enough then meet Jason.
Cartesian Genetic Programming
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Author : Julian F. Miller
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-09-18
Cartesian Genetic Programming written by Julian F. Miller and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-18 with Computers categories.
Cartesian Genetic Programming (CGP) is a highly effective and increasingly popular form of genetic programming. It represents programs in the form of directed graphs, and a particular characteristic is that it has a highly redundant genotype–phenotype mapping, in that genes can be noncoding. It has spawned a number of new forms, each improving on the efficiency, among them modular, or embedded, CGP, and self-modifying CGP. It has been applied to many problems in both computer science and applied sciences. This book contains chapters written by the leading figures in the development and application of CGP, and it will be essential reading for researchers in genetic programming and for engineers and scientists solving applications using these techniques. It will also be useful for advanced undergraduates and postgraduates seeking to understand and utilize a highly efficient form of genetic programming.
Works Of Game
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Author : John Sharp
language : en
Publisher: MIT Press
Release Date : 2015-03-06
Works Of Game written by John Sharp and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-06 with Games & Activities categories.
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.