The Language Complexity Game

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The Language Game
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Author : Morten H. Christiansen
language : en
Publisher: Random House
Release Date : 2022-04-14
The Language Game written by Morten H. Christiansen and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-14 with Language Arts & Disciplines categories.
'Marvellously clear... playfully persuasive' Richard Dawkins 'Full of Fascinating details. A delight to read.' Tim Harford 'Highly original and convincing ... a delight to read!' - Daniel Everett ................................................................................................................................ What is language? Why do we have it? Why does that matter? Language is perhaps humanity's most astonishing accomplishment and one that remains poorly understood. Upending centuries of scholarship (including, most recently, Chomsky and Pinker) The Language Game shows how people learn to talk not by acquiring fixed meanings and rules, but by picking up, reusing, and recombining countless linguistic fragments in novel ways. Drawing on entertaining and persuasive examples from across the world the book explains: · How our short-lived memory copes with the on-rushing deluge of sound that is everyday speech. · Why it is that language is such a challenge for language scientists but learnt effortlessly by toddlers. · Why the languages of the world are so spectacularly varied---and why no two people speak quite the same language. · Why humans have language, but chimps don't. · How language gave us a big brain and changed the course of evolution. · How language doesn't limit, but does shape, how we think. ·And ultimately, why all we know about language should give us hope. Christiansen and Chater's The Language Game draws on a fascinating range of examples to show the way language works, has shaped our evolution and is critical to our future.
The Language Complexity Game
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Author : Eric Sven Ristad
language : en
Publisher: MIT Press
Release Date : 1993
The Language Complexity Game written by Eric Sven Ristad and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
This work elucidates the structure and complexity of human language in terms of the mathematics of information and computation. It strengthens Chomsky's early work on the mathematics of language, with the advantages of a better understanding of language and a more precise theory of structural complexity. Ristad argues that language is the process of constructing linguistic representations from the forms produced by other cognitive modules and that this process is NP-complete. This NP-completeness is defended with a phalanx of elegant and revealing proofs that rely only on the empirical facts of linguistic knowledge and on the uncontroverted assumption that these facts generalize in a reasonable manner. For this reason, these complexity results apply to all adequate linguistic theories and are the first to do so. Eric Sven Ristad is Assistant Professor of Computer Science at Princeton University. He is the coauthor of Computational Complexity and Natural Language. Contents:Foundation of the Investigation. Anaphora. Ellipsis. Phonology. Syntactic Agreement and Lexical Ambiguity. Philosophical Issues.
Computer Games
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Author : Tristan Cazenave
language : en
Publisher: Springer
Release Date : 2014-12-13
Computer Games written by Tristan Cazenave and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-13 with Computers categories.
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
Handbook Of Game Based Learning
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Author : Jan L. Plass
language : en
Publisher: MIT Press
Release Date : 2020-02-04
Handbook Of Game Based Learning written by Jan L. Plass and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-04 with Education categories.
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan
Programming Linux Games
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Author : Loki Software, Inc
language : en
Publisher: No Starch Press
Release Date : 2001
Programming Linux Games written by Loki Software, Inc and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
The Language Game Of Confessing One S Belief
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Author : Mary-John Mananzan
language : en
Publisher: Walter de Gruyter
Release Date : 2012-05-10
The Language Game Of Confessing One S Belief written by Mary-John Mananzan and has been published by Walter de Gruyter this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-10 with Language Arts & Disciplines categories.
Over the past few decades, the book series Linguistische Arbeiten [Linguistic Studies], comprising over 500 volumes, has made a significant contribution to the development of linguistic theory both in Germany and internationally. The series will continue to deliver new impulses for research and maintain the central insight of linguistics that progress can only be made in acquiring new knowledge about human languages both synchronically and diachronically by closely combining empirical and theoretical analyses. To this end, we invite submission of high-quality linguistic studies from all the central areas of general linguistics and the linguistics of individual languages which address topical questions, discuss new data and advance the development of linguistic theory.
Language Computations
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Author : Eric Sven Ristad
language : en
Publisher: American Mathematical Soc.
Release Date : 1994-01-01
Language Computations written by Eric Sven Ristad and has been published by American Mathematical Soc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-01-01 with Language Arts & Disciplines categories.
This book contains the refereed proceedings of the DIMACS Workshop on Human Language, held in March 1992 at Princeton University. The workshop drew together many of the world's most prominent linguists, computer scientists, and learning theorists to focus on language computations. A language computation is a computation that underlies the comprehension, production, or acquisition of human language. These computations lie at the very heart of human language. This volume aims to advance understanding of language computation, with a focus on computations related to the sounds and words of a language. The book investigates sensory-motor representation of speech sounds (phonetics), phonological stress, problems in language acquisition, and the relation between the sound and the meaning of words (morphology). The articles are directed toward researchers with an interest in human language and in computation. Although no article requires expertise in linguistics or computer science, some background in these areas is helpful, and the book provides relevant references.
Proceedings Of The 17th European Conference On Game Based Learning
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Author : Ton Spil
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2023-10-05
Proceedings Of The 17th European Conference On Game Based Learning written by Ton Spil and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-05 with Education categories.
These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.
Serious Games The Challenge
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Author : Stefan De Wannemacker
language : en
Publisher: Springer
Release Date : 2012-10-03
Serious Games The Challenge written by Stefan De Wannemacker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-03 with Computers categories.
This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.
Quantifiers And Cognition Logical And Computational Perspectives
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Author : Jakub Szymanik
language : en
Publisher: Springer
Release Date : 2016-02-19
Quantifiers And Cognition Logical And Computational Perspectives written by Jakub Szymanik and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-19 with Language Arts & Disciplines categories.
This volume on the semantic complexity of natural language explores the question why some sentences are more difficult than others. While doing so, it lays the groundwork for extending semantic theory with computational and cognitive aspects by combining linguistics and logic with computations and cognition. Quantifier expressions occur whenever we describe the world and communicate about it. Generalized quantifier theory is therefore one of the basic tools of linguistics today, studying the possible meanings and the inferential power of quantifier expressions by logical means. The classic version was developed in the 1980s, at the interface of linguistics, mathematics and philosophy. Before this volume, advances in "classic" generalized quantifier theory mainly focused on logical questions and their applications to linguistics, this volume adds a computational component, the third pillar of language use and logical activity. This book is essential reading for researchers in linguistics, philosophy, cognitive science, logic, AI, and computer science.