The Nature Of Code


The Nature Of Code
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The Nature Of Code


The Nature Of Code
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Author : Daniel Shiffman
language : en
Publisher: No Starch Press
Release Date : 2024-09-03

The Nature Of Code written by Daniel Shiffman and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-03 with Computers categories.


All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. How can we use code to capture the unpredictable properties of nature? How can understanding the mathematical principles behind our physical world help us create interesting digital environments? Written by “The Coding Train” YouTube star Daniel Shiffman, The Nature of Code is a beginner-friendly creative coding tutorial that explores a range of programming strategies for developing computer simulations of natural systems—from elementary concepts in math and physics to sophisticated machine-learning algorithms. Using the same enthusiastic style on display in Shiffman’s popular YT channel, this book makes learning to program fun, empowering you to generate fascinating graphical output while refining your problem-solving and algorithmic-thinking skills. You’ll progress from building a basic physics engine that simulates the effects of forces like gravity and wind resistance, to creating evolving systems of intelligent autonomous agents that can learn from their mistakes and adapt to their environment. The Nature of Code introduces important topics such as: Randomness Forces and vectors Trigonometry Cellular automata and fractals Genetic algorithms Neural networks Learn from an expert how to transform your beginner-level skills into writing well-organized, thoughtful programs that set the stage for further experiments in generative design. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.



Learning Processing


Learning Processing
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Author : Daniel Shiffman
language : en
Publisher: Newnes
Release Date : 2015-09-09

Learning Processing written by Daniel Shiffman and has been published by Newnes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-09 with Computers categories.


Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve



Supercharged Python


Supercharged Python
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Author : Brian Overland
language : en
Publisher: Addison-Wesley Professional
Release Date : 2019-06-19

Supercharged Python written by Brian Overland and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-19 with Computers categories.


“Brian Overland makes programming simple. . . . To my amazement, his books explain complicated code clearly enough for anyone to understand.” —Art Sedighi, PhD Tapping into the full power of Python doesn’t have to be difficult. Supercharged Python is written for people who’ve learned the fundamentals of the language but want to take their skills to the next level. After a quick review of Python, the book covers: advanced list and string techniques; all the ways to handle text and binary files; financial applications; advanced techniques for writing classes; generators and decorators; and how to master packages such as Numpy (Numeric Python) to supercharge your applications! Use profilers and “magic methods” to code like a pro Harness the power of regular expressions to process text quickly with a single statement Take advantage of 22 coding shortcuts, along with performance tips, to save time and optimize your code Create really useful classes and objects, for games, simulations, money, mathematics, and more Use multiple modules to build powerful apps while avoiding the “gotchas” Import packages to dramatically speed up statistical operations—by as much as 100 times! Refer to the five-part language reference to look up fine points of the language Supercharged Python demonstrates techniques that allow you to write faster and more powerful code, whether you’re manipulating large amounts of data or building sophisticated applications. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.



Generative Design


Generative Design
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Author : Benedikt Gross
language : en
Publisher: Chronicle Books
Release Date : 2018-11-13

Generative Design written by Benedikt Gross and has been published by Chronicle Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-13 with Art categories.


Generative design, once known only to insiders as a revolutionary method of creating artwork, models, and animations with programmed algorithms, has in recent years become a popular tool for designers. By using simple languages such as JavaScript in p5.js, artists and makers can create everything from interactive typography and textiles to 3D-printed furniture to complex and elegant infographics. This updated volume gives a jump-start on coding strategies, with step-by-step tutorials for creating visual experiments that explore the possibilities of color, form, typography, and images. Generative Design includes a gallery of all-new artwork from a range of international designers—fine art projects as well as commercial ones for Nike, Monotype, Dolby Laboratories, the musician Bjork, and others.



Processing


Processing
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Author : Ira Greenberg
language : en
Publisher: Apress
Release Date : 2013-05-13

Processing written by Ira Greenberg and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-13 with Computers categories.


Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.



Code Space


Code Space
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Author : Rob Kitchin
language : en
Publisher: MIT Press
Release Date : 2011

Code Space written by Rob Kitchin and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Business & Economics categories.


The authors examine software from a spatial perspective, analyzing the dyadic relationship of software & space. The production of space, they argue, is increasingly dependent on code, & code is written to produce space.



Getting Started With Processing Py


Getting Started With Processing Py
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Author : Allison Parrish
language : en
Publisher: Maker Media, Inc.
Release Date : 2016-05-11

Getting Started With Processing Py written by Allison Parrish and has been published by Maker Media, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-11 with Computers categories.


Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.



A Guide To The World Anti Doping Code


A Guide To The World Anti Doping Code
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Author : Paul David
language : en
Publisher: Cambridge University Press
Release Date : 2013-01-17

A Guide To The World Anti Doping Code written by Paul David and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Law categories.


The laws relating to anti-doping change rapidly, and the World Anti-Doping Code has been at the centre of significant developments in this area over the last ten years. Since the first edition of this guide, the amended 2009 Code has come into effect and been applied in various decisions before national sporting tribunals and the Court of Arbitration for Sport. This second edition covers the significant changes introduced by the 2009 Code. More than forty summaries of recent cases illustrate the operation of the key provisions of the 2009 Code, in particular the articles relating to anti-doping rule violations and sanctions.



The Computational Beauty Of Nature


The Computational Beauty Of Nature
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Author : Gary William Flake
language : en
Publisher: MIT Press
Release Date : 2000-01-27

The Computational Beauty Of Nature written by Gary William Flake and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-01-27 with Computers categories.


Gary William Flake develops in depth the simple idea that recurrent rules can produce rich and complicated behaviors. In this book Gary William Flake develops in depth the simple idea that recurrent rules can produce rich and complicated behaviors. Distinguishing "agents" (e.g., molecules, cells, animals, and species) from their interactions (e.g., chemical reactions, immune system responses, sexual reproduction, and evolution), Flake argues that it is the computational properties of interactions that account for much of what we think of as "beautiful" and "interesting." From this basic thesis, Flake explores what he considers to be today's four most interesting computational topics: fractals, chaos, complex systems, and adaptation. Each of the book's parts can be read independently, enabling even the casual reader to understand and work with the basic equations and programs. Yet the parts are bound together by the theme of the computer as a laboratory and a metaphor for understanding the universe. The inspired reader will experiment further with the ideas presented to create fractal landscapes, chaotic systems, artificial life forms, genetic algorithms, and artificial neural networks.



Processing Second Edition


Processing Second Edition
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Author : Casey Reas
language : en
Publisher: MIT Press
Release Date : 2014-12-19

Processing Second Edition written by Casey Reas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-19 with Computers categories.


The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter