The New Unity

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Unity In Action
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Author : Joe Hocking
language : en
Publisher: Manning Publications
Release Date : 2015-05-01
Unity In Action written by Joe Hocking and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Computers categories.
A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork—not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Unity Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-10-01
Unity Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-01 with Computers categories.
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Unity And Diversity In The New Testament
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Author : James D. G. Dunn
language : en
Publisher:
Release Date : 1977
Unity And Diversity In The New Testament written by James D. G. Dunn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Religion categories.
Unity and Diversity in the New Testament is a classic investigation into the canon of the New Testament, and Christianity's origins. It looks in detail at what were the various emphases in the gospel proclaimed by Jesus, Luke, Paul and John. It also examines primitive Christianity's preaching and teaching, confessional formulae, oral traditions, organisation and worship, concepts of ministry and community, and ritual acts. In the second half of the book, the author maps out the scope of the diversity he found in the first half's investigation.
Kingship And Unity
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Author : G W S Barrow
language : en
Publisher: Edinburgh University Press
Release Date : 2015-04-13
Kingship And Unity written by G W S Barrow and has been published by Edinburgh University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-13 with History categories.
A stunning overview of the medieval landscape of ScotlandThis is a history of the forging of the Scottish kingdom during the first three centuries of the second millennium. In AD 1000 the Scottish kings had embarked on the annexation of English-speaking Lothian and of Cumbric-speaking Clydesdale, Ayrshire and Dumfriesshire. The countrys enlargement continued under a line of remarkably able kings with the inclusion first of the highlands and then, after the defeat of the Norwegians in 1263, of the islands of the Inner and Outer Hebrides. How Scotlands landscape influenced its people and conditioned its outlook on the world is a theme running throughout the book.Geoffrey Barrow describes the evolution of Scottish kingship and government during the period, in the process examining the character of Scottish feudalism and the manner of its imposition. He discusses the social, economic and political changes of the period, with separate chapters on the expansion of towns and trade, the role of the church, and advances in education and learning. A sense of national identity had, he argues, become sufficiently strong by the end of the thirteenth century for the country to survive humiliation by Edward I and to reunite under Robert Bruce. With Bruces coronation as Robert I in 1306 this richly detailed and readable account of Scotlands formative period comes to an end.Since first publication in 1981, this reissued edition for The Edinburgh Classic Editions series, as indicated in the preface by the series editor Jenny Wormald, can now rightly take its place amongst the classics of Scottish history.Key features:Long seen as a key text for students of medieval ScotlandWritten by a respected and renowned historianReadable, cinematic in scope, colourful and scholarly at the same time
Unity 3 X Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-12-20
Unity 3 X Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-20 with Computers categories.
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Mastering Unity 2d Game Development
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Author : Simon Jackson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-26
Mastering Unity 2d Game Development written by Simon Jackson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Computers categories.
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Hands On Unity 2021 Game Development
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Author : Nicolas Alejandro Borromeo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-20
Hands On Unity 2021 Game Development written by Nicolas Alejandro Borromeo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-20 with Computers categories.
Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
The New Trinity
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Author : Christopher Alan Anderson
language : en
Publisher: First Edition Design Pub.
Release Date : 2012-09-11
The New Trinity written by Christopher Alan Anderson and has been published by First Edition Design Pub. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-11 with Body, Mind & Spirit categories.
"The New Trinity is the marriage of a man and a woman..." So starts the author's treatise on the Trinity covering the subjects: Creation, The Fall, Grace, The Messiah, The Virgin Birth, Death and Resurrection, Salvation and Redemption, The Holy Spirit, the Second Coming, Prayer and Faith, and Eternal Life. "Creation is the moment-by-moment interchange/outcome between man and woman. To say, 'In the beginning God created' is to say that from the unity Father-Mother divide, or that from the seed of male deposited into the womb of female comes the next birth of individuality. This universe is a creating one, not a created one. There isn't any beginning nor is there an ending. There is only life..." The New Trinity Author Bio: Christopher Alan Anderson (1950 - ) received the basis of his education from the University of Science and Philosophy, Swannanoa, Waynesboro, Virginia. He resides in the transcendental/romantic tradition, that vein of spiritual creativity of the philosopher and poet. His quest has been to define and express an eternal romantic reality from which a man and a woman could together stand in their difference and create a living universe of procreative love. Mr. Anderson began these writings in 1971. The first writings were published in 1985. On a personal note, when Mr. Anderson was asked to describe the writings and what he felt their message was he responded, "Spiritual procreation. Mankind has yet to distinguish the two sexes on the spiritual level. In this failure lies the root of our problems and why we cannot yet touch the eternal together. The message of man and woman balance brings each of us together in love with our eternal other half right now." keywords: Creation, God, The Trinity, Man And Woman, Birth, Life, Salvation, Eternal Life
Learning C By Developing Games With Unity 2020
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-08-21
Learning C By Developing Games With Unity 2020 written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-21 with Computers categories.
Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Mastering Unity 2d Game Development
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Author : Ashley Godbold
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-21
Mastering Unity 2d Game Development written by Ashley Godbold and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-21 with Computers categories.
Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound. This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations. Who This Book Is For This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required. What You Will Learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework. Effectively manipulate and utilize 2D sprites. Create 2D sprite animations and trigger them effectively with code. Write beginning to advanced-level C# code using MonoDevelop. Implement the new UI system effectively and beautifully. Use state machines to trigger events within your game. In Detail The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! Style and approach This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.