The Play Versus Story Divide In Game Studies

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The Play Versus Story Divide In Game Studies
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Author : Matthew Wilhelm Kapell
language : en
Publisher: McFarland
Release Date : 2015-11-16
The Play Versus Story Divide In Game Studies written by Matthew Wilhelm Kapell and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-16 with Games & Activities categories.
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
The Play Versus Story Divide In Game Studies
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Author : Matthew Wilhelm Kapell
language : en
Publisher: McFarland
Release Date : 2015-11-30
The Play Versus Story Divide In Game Studies written by Matthew Wilhelm Kapell and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-30 with Games & Activities categories.
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Watch Us Roll
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Author : Shelly Jones
language : en
Publisher: McFarland
Release Date : 2021-08-03
Watch Us Roll written by Shelly Jones and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-03 with Games & Activities categories.
Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
The Minds Behind Playstation 2 Games
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Author : Patrick Hickey, Jr.
language : en
Publisher: McFarland
Release Date : 2023-02-03
The Minds Behind Playstation 2 Games written by Patrick Hickey, Jr. and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-03 with Games & Activities categories.
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Broadening Horizon
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Author : Matthew Wilhelm Kapell
language : en
Publisher: McFarland
Release Date : 2025-02-13
Broadening Horizon written by Matthew Wilhelm Kapell and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-13 with Games & Activities categories.
Increasingly, digital games center their narratives during or after the apocalypse. In 2017, the action role-playing game Horizon Zero Dawn offered a new take on society after the end of the world. Horizon has since become a multimedia franchise, with a second video game released in 2022, in addition to comic books, a board game, and other adaptations in development. This collection analyzes the Horizon franchise and its presentation of the apocalypse, ecology, gender, history and more. Game story and game mechanics are fundamental to each essay and contributors offer a close reading--or close playing--of the games from perspectives as diverse as hauntology, postcolonialism, contemporary feminism, and historiography. This first collection on the Horizon franchise argues that we now live in an Apocalyptic period in the same way previous periods were known as Romantic, Modernist or Realist Periods, and makes the case that Horizon belongs at the crest of this new Apocalyptic Period and at the center of contemporary gaming and of game studies.
The World Of Final Fantasy Vii
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Author : Jason C. Cash
language : en
Publisher: McFarland
Release Date : 2023-02-02
The World Of Final Fantasy Vii written by Jason C. Cash and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-02 with Games & Activities categories.
Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony's PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encompass a number of video game sequels, prequels, a feature-length film, a novel and a multi-volume remake series. This volume, the first edited collection of essays devoted only to the world of Final Fantasy VII, blends scholarly rigor with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Some essays specifically address the game's perennially relevant themes and scenarios, ranging from environmental consciousness to economic inequity and posthumanism. Others examine the mechanisms used to immerse the player or to improve the narrative. Finally, there are several essays devoted specifically to the game's legacy, from its influence on later games to its characters' many crossovers and cameos.
The Minds Behind Shooter Games
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Author : Patrick Hickey, Jr.
language : en
Publisher: McFarland
Release Date : 2021-03-29
The Minds Behind Shooter Games written by Patrick Hickey, Jr. and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-29 with Games & Activities categories.
Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Strictly Fantasy
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Author : Gerald Nachtwey
language : en
Publisher: McFarland
Release Date : 2021-05-12
Strictly Fantasy written by Gerald Nachtwey and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-12 with Games & Activities categories.
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.
Hey Listen
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Author : Andrew S. Latham
language : en
Publisher: McFarland
Release Date : 2024-01-18
Hey Listen written by Andrew S. Latham and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-18 with Games & Activities categories.
How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.
Roleplaying Games In The Digital Age
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Author : Stephanie Hedge
language : en
Publisher: McFarland
Release Date : 2021-02-18
Roleplaying Games In The Digital Age written by Stephanie Hedge and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-18 with Games & Activities categories.
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.