[PDF] The Queerness Of Video Game Music - eBooks Review

The Queerness Of Video Game Music


The Queerness Of Video Game Music
DOWNLOAD

Download The Queerness Of Video Game Music PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get The Queerness Of Video Game Music book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





The Queerness Of Video Game Music


The Queerness Of Video Game Music
DOWNLOAD

Author : Tim Summers
language : en
Publisher: Cambridge University Press
Release Date : 2023-08-03

The Queerness Of Video Game Music written by Tim Summers and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-03 with Music categories.


Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design' and 'queer engagement', ranging fromunintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers 'retro' or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to, engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities.



Pixel Soundtracks


Pixel Soundtracks
DOWNLOAD

Author : Tim Summers
language : en
Publisher: Rowman & Littlefield
Release Date : 2024-07-08

Pixel Soundtracks written by Tim Summers and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-08 with Music categories.


Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.



Four Ways Of Hearing Video Game Music


Four Ways Of Hearing Video Game Music
DOWNLOAD

Author : Michiel Kamp
language : en
Publisher:
Release Date : 2024

Four Ways Of Hearing Video Game Music written by Michiel Kamp and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Video game music categories.


"Before answering the question 'how do we listen to video game music?' one should begin by asking 'Do we actually listen to video game music, and if so, when?' Of course, anyone steeped in gaming culture will be able to hum the theme to Super Mario Bros. (1985), but they might have picked it up when their little brother took the controller and played some of the game, giving them time to sit back and enjoy the sights and sounds of the game. Or they might have heard it in one of the many YouTube video performances on the most outlandish instruments, or even by a full symphony orchestra at a Video Games Live concert. In between avoiding pits, picking up coins, jumping on goombas (the game's mushroom-like enemies) and making it to the end of a level within the time limit, is there really a moment during which the player can divert their attention away from all this to the music? Or is it somehow possible to both play and listen at the same time? I want to start my account of musical listening in video games at its boundaries, at those moments where we do not listen to whatever music there is. The above example from Robert Fink's Repeating Ourselves (2005) conveys one such boundary experience-specifically engineered background music that does not attract our attention, but still affects us somehow. This is just one of many situations in modern everyday life where we encounter music in this, usually acousmatic, way: in films, on the television, in video games, in restaurants and shops, and in the workplace. Sometimes we even engineer such situations ourselves, such as turning on the radio to help us study or creating a playlist for a morning run. In all these cases we are doing something else (or our attention is directed at something else) while music is playing, but this does not mean that our experience of the music is the same in each: the simple fact that we choose radically different music when reading a book and while going for a run suggests that more is going on"--



Authenticity In The Music Of Video Games


Authenticity In The Music Of Video Games
DOWNLOAD

Author : Stephanie Lind
language : en
Publisher: Rowman & Littlefield
Release Date : 2022-11-01

Authenticity In The Music Of Video Games written by Stephanie Lind and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-01 with Music categories.


From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.



Sound Play


Sound Play
DOWNLOAD

Author : William Cheng
language : en
Publisher: Oxford University Press
Release Date : 2014-03-05

Sound Play written by William Cheng and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-05 with Music categories.


Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico



Understanding Video Game Music


Understanding Video Game Music
DOWNLOAD

Author : Tim Summers
language : en
Publisher: Cambridge University Press
Release Date : 2016-09-08

Understanding Video Game Music written by Tim Summers and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-08 with Computers categories.


Music is a central component of video games. This book provides methods and concepts for understanding how game music works.



The Cambridge Companion To Video Game Music


The Cambridge Companion To Video Game Music
DOWNLOAD

Author : Melanie Fritsch
language : en
Publisher: Cambridge University Press
Release Date : 2021-04-29

The Cambridge Companion To Video Game Music written by Melanie Fritsch and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-29 with Music categories.


Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.



Music In The Role Playing Game


Music In The Role Playing Game
DOWNLOAD

Author : William Gibbons
language : en
Publisher: Routledge
Release Date : 2019-07-09

Music In The Role Playing Game written by William Gibbons and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-09 with Music categories.


Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.



The Oxford Handbook Of Video Game Music And Sound


The Oxford Handbook Of Video Game Music And Sound
DOWNLOAD

Author : William Gibbons
language : en
Publisher: Oxford University Press
Release Date : 2024

The Oxford Handbook Of Video Game Music And Sound written by William Gibbons and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Computers categories.


Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.



Music Video Games


Music Video Games
DOWNLOAD

Author : Michael Austin (Professor of media)
language : en
Publisher:
Release Date : 2016

Music Video Games written by Michael Austin (Professor of media) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Video game music categories.