The Sims 2 Pets


The Sims 2 Pets
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The Sims 2 Pets


The Sims 2 Pets
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Author : Greg Kramer
language : en
Publisher:
Release Date : 2006

The Sims 2 Pets written by Greg Kramer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Fantasy games categories.


Everything you need to create the perfect pet! • Tutorials help you perfect your Aspiration score • Discover the keys to developing your pets' behavior • Tables and charts detail all new available objects and their individual modifiers • Learn strategies to make the new "Genetic System" for specific pet breeding



The Sims 2 Pets


The Sims 2 Pets
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Author : Greg Kramer
language : en
Publisher:
Release Date : 2006

The Sims 2 Pets written by Greg Kramer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Games & Activities categories.


Everything you need to create the perfect pet! • Tutorials help you perfect your Aspiration score • Discover the keys to developing your pets' behavior • Tables and charts detail all new available objects and their individual modifiers • Learn strategies to make the new "Genetic System" for specific pet breeding



The Sims The Complete Guide


The Sims The Complete Guide
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Author : Eric Boland
language : en
Publisher: Lulu.com
Release Date :

The Sims The Complete Guide written by Eric Boland and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




The Sims 2


The Sims 2
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Author : Prima Games
language : en
Publisher: Prima Games
Release Date : 2007-11-15

The Sims 2 written by Prima Games and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-15 with categories.


Titles:This box set will includeSims 2, Sims 2 University, Sims 2 Nightlife, Sims 2 Open for Business, Sims 2 Pets, Sims 2 Seasons,andSims 2 Bon Voyage. Objects & Socials:Detailed stats for every object, social, and build mode upgrade. Careers:Stats and tutorials for every career path in the Sims universe. Packaging:With the new stylized box art and mass-market trim size, this box set is dressed to impress.



Digital Environments


Digital Environments
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Author : Sidney I. Dobrin
language : en
Publisher: Routledge
Release Date : 2019-02-01

Digital Environments written by Sidney I. Dobrin and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-01 with Social Science categories.


With the title serving as an umbrella term to distinguish simulated places from real places, Digital Environments signifies a shift in how we think about interactions with places and spaces, both real and simulated. The very idea of digital environments, though, complicates such distinctions, asking simultaneously (and perhaps reductively) as to how agents engage networks, and if there can be such distinctions between virtual and real place, between agents and networks. For ecocritics, the term brings together two concepts that are frequently cast as oppositional: digital standing in for technology/technological and environments often used to represent nature/wilderness. Thus, reading digital environments as technological nature asks us to consider not only the relationships between technologies and natures, but the very idea that there can be such distinctions, or that there might be technological natures and natural technologies. In this way, then, the play of digital/environment exposes complexities in how we theorize both technology and nature, complexities that often result in the inevitable exclusivity and polarity between the two ideas. The real and the simulated, the technological and the natural, all unfold in flagrant and complex ways that make evident the need for framing technological theories within the gaze of ecocriticism and the need for framing ecocritical theories within technological gazes. This collection considers the possibilities of bringing ecocritical approaches into conversation with digital environments. The intent is to initiate a dialogue between two areas of research often understood as disparate. This book was originally published as a special issue of Green Letters: Studies in Ecocriticism.



The Rough Guide To Videogames


The Rough Guide To Videogames
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Author : Kate Berens
language : en
Publisher: Rough Guides UK
Release Date : 2008-08-01

The Rough Guide To Videogames written by Kate Berens and has been published by Rough Guides UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-01 with Games & Activities categories.


The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.



Extortionware 2011 The Official Fake Security Risks Removal Guide


Extortionware 2011 The Official Fake Security Risks Removal Guide
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Author : C.V. Conner, Ph.D.
language : en
Publisher: Lulu.com
Release Date :

Extortionware 2011 The Official Fake Security Risks Removal Guide written by C.V. Conner, Ph.D. and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Design And Use Of Serious Games


Design And Use Of Serious Games
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Author : Marja Helena Kankaanranta
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-12-25

Design And Use Of Serious Games written by Marja Helena Kankaanranta and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-25 with Technology & Engineering categories.


During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.



Gameaxis Unwired


Gameaxis Unwired
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Author :
language : en
Publisher:
Release Date : 2006-09

Gameaxis Unwired written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09 with categories.


GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.



Game Design Foundations


Game Design Foundations
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Author : Roger Pedersen
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009-06-23

Game Design Foundations written by Roger Pedersen and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-23 with Computers categories.


Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.