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The Theory Of Search Games And Rendezvous


The Theory Of Search Games And Rendezvous
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The Theory Of Search Games And Rendezvous


The Theory Of Search Games And Rendezvous
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Author : Steve Alpern
language : en
Publisher: Springer
Release Date : 2013-04-16

The Theory Of Search Games And Rendezvous written by Steve Alpern and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-16 with Mathematics categories.


Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.



The Theory Of Search Games And Rendezvous


The Theory Of Search Games And Rendezvous
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Author : Steve Alpern
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-04-10

The Theory Of Search Games And Rendezvous written by Steve Alpern and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-10 with Mathematics categories.


Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.



Search Theory


Search Theory
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Author : Steve Alpern
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-07-08

Search Theory written by Steve Alpern and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-08 with Computers categories.


Search games and rendezvous problems have received growing attention in computer science within the past few years. Rendezvous problems emerge naturally, for instance, to optimize performance and convergence of mobile robots. This gives a new algorithmic point of view to the theory. Furthermore, modern topics such as the spreading of gossip or disease in social networks have lead to new challenging problems in search and rendezvous. Search Theory: A Game Theoretic Perspective introduces the first integrated approach to Search and Rendezvous from the perspectives of biologists, computer scientists and mathematicians. This contributed volume covers a wide range of topics including rendezvous problems and solutions, rendezvous on graphs, search games on biology, mobility in governed social networks, search and security, and more. Most chapters also include case studies or a survey, in addition to a chapter on the future direction of Search and Rendezvous research. This book targets researchers and practitioners working in computer science, mathematics and biology as a reference book. Advanced level students focused on these fields will also find this book valuable as a secondary text book or reference.



Sofsem 2006 Theory And Practice Of Computer Science


Sofsem 2006 Theory And Practice Of Computer Science
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Author : Jirí Wiedermann
language : en
Publisher: Springer
Release Date : 2005-12-18

Sofsem 2006 Theory And Practice Of Computer Science written by Jirí Wiedermann and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12-18 with Computers categories.


This book presents the proceedings of the 32nd Conference on Current Trends in Theory and Practice of Computer Science, held in Merin, Czech Republic. The 45 revised full papers, presented together with 10 invited contributions were carefully reviewed and selected from 157 submissions. The papers were organized in four topical tracks on computer science foundations, wireless, mobile, ad hoc and sensor networks, database technologies, and semantic Web technologies.



Search Games


Search Games
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Author : Gal
language : en
Publisher: Academic Press
Release Date : 1980-11-27

Search Games written by Gal and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980-11-27 with Computers categories.


Search Games



Algorithms Esa 2003


Algorithms Esa 2003
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Author : Giuseppe Di Battista
language : en
Publisher: Springer Science & Business Media
Release Date : 2003-09-15

Algorithms Esa 2003 written by Giuseppe Di Battista and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-15 with Computers categories.


This book constitutes the refereed proceedings of the 11th Annual European Symposium on Algorithms, ESA 2003, held in Budapest, Hungary, in September 2003. The 66 revised full papers presented were carefully reviewed and selected from 165 submissions. The scope of the papers spans the entire range of algorithmics from design and mathematical analysis issues to real-world applications, engineering, and experimental analysis of algorithms.



Distributed Computing


Distributed Computing
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Author : David Peleg
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-09-12

Distributed Computing written by David Peleg and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-12 with Computers categories.


This book constitutes the refereed proceedings of the 25th International Symposium on Distributed Computing, DISC 2011, held in Rome, Italy, in September 2011. The 31 revised full papers presented together with invited lectures and brief announcements were carefully reviewed and selected from 136 submissions. The papers are organized in topical sections on distributed graph algorithms; shared memory; brief announcements; fault-tolerance and security; paxos plus; wireless; network algorithms; aspects of locality; consensus; concurrency.



Theory And Algorithms For Cooperative Systems


Theory And Algorithms For Cooperative Systems
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Author : Don Grundel
language : en
Publisher: World Scientific
Release Date : 2004

Theory And Algorithms For Cooperative Systems written by Don Grundel and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Over the past several years, cooperative control and optimization have increasingly played a larger and more important role in many aspects of military sciences, biology, communications, robotics, and decision making. At the same time, cooperative systems are notoriously difficult to model, analyze, and solve — while intuitively understood, they are not axiomatically defined in any commonly accepted manner. The works in this volume provide outstanding insights into this very complex area of research. They are the result of invited papers and selected presentations at the Fourth Annual Conference on Cooperative Control and Optimization held in Destin, Florida, November 2003.This book has been selected for coverage in: • Index to Scientific & Technical Proceedings® (ISTP® / ISI Proceedings)• Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings)• CC Proceedings — Engineering & Physical Sciences



Algorithms And Computation


Algorithms And Computation
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Author : Rudolf Fleischer
language : en
Publisher: Springer
Release Date : 2004-12-06

Algorithms And Computation written by Rudolf Fleischer and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-12-06 with Computers categories.


This volume contains the proceedings of the 15th Annual International Sym- sium on Algorithms and Computation (ISAAC 2004), held in Hong Kong, 20–22 December, 2004. In the past, it has been held in Tokyo (1990), Taipei (1991), Nagoya (1992), Hong Kong (1993), Beijing (1994), Cairns (1995), Osaka (1996), Singapore (1997), Taejon (1998), Chennai (1999), Taipei (2000), Christchurch (2001), Vancouver (2002), and Kyoto (2003). ISAAC is an annual international symposium that covers a wide range of topics,namelyalgorithmsandcomputation.Themainpurposeofthesymposium is to provide a forum for researchers working in the active research community of algorithms and the theory of computation to present and exchange new ideas. In response to our call for papers we received 226 submissions. The task of selectingthepapersinthisvolumewasdonebyourprogramcommitteeandother referees. After a thorough review process the committee selected 76 papers, the decisions being based on originality and relevance to the ?eld of algorithms and computation. We hope all accepted papers will eventually appear in scienti?c journals in a more polished form. Two special issues, one of Algorithmica and one of the International Journal of Computational Geometry and Applications, with selected papers from ISAAC 2004 are in preparation. Thebeststudentpaperawardwillbegivenfor“Geometricoptimizationpr- lems over sliding windows” by Bashir S. Sadjad and Timothy M. Chan from the University of Waterloo. Two eminent invited speakers, Prof. Erik D. Demaine, MIT, and Prof. David M. Mount, University of Maryland, also contributed to this volume.



Decision And Game Theory For Security


Decision And Game Theory For Security
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Author : Tansu Alpcan
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-11-16

Decision And Game Theory For Security written by Tansu Alpcan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-16 with Business & Economics categories.


This book constitutes the refereed proceedings of the First International Conference on Decision and Game Theory for Security, GameSec 2010, held in Berlin, Germany, in November 2010. The 12 revised full papers and 6 revised short papers presented were carefully reviewed and selected from numerous submissions and focus on analytical models based on game, information, communication, optimization, decision, and control theories that are applied to diverse security topics. The papers are organized in topical sections on security investments and planning, privacy and anonymity, adversarial and robust control, network security and botnets, authorization and authentication, as well as theory and algorithms for security.