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The Ultimate Ios Interview Playbook


The Ultimate Ios Interview Playbook
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The Ultimate Ios Interview Playbook


The Ultimate Ios Interview Playbook
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Author : Avi Tsadok
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-08-04

The Ultimate Ios Interview Playbook written by Avi Tsadok and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-04 with Computers categories.


Take your interview skills to the next level by reviewing hundreds of real-world interview questions and coding examples Purchase of the print or Kindle book includes a free PDF eBook Key Features Solve complex design and architecture tasks Develop mature and complete answers to commonly asked questions Enhance your interview prospects by building a strong developer brand through publications and online projects Book DescriptionAs an iOS developer, you must possess a diverse skill set encompassing Swift coding, design knowledge, and mastery of development tools. And while the demand for iOS developers remains high, the competition for landing your dream job has intensified in recent years. Being a skilled iOS developer is no longer enough — acing interviews is now just as essential as having technical expertise. In The Ultimate iOS Interview Playbook, you'll discover innovative ways to stand out as an iOS developer and pass every job interview. It will guide you to build your developer brand and present your skills to potential employers. This comprehensive guide covers over 100 interview questions, from Swift fundamentals and frameworks to complex design patterns and app architecture. You'll learn how to approach coding assessments like a pro and avoid red flags that could hinder your chances of success. Drawing from the author’s experience of interviewing hundreds of iOS developers and having been a candidate themself, this book addresses the challenges of showcasing your skills and knowledge within a limited timeframe. By the end of this book, you'll be ready to excel in any iOS interview, demonstrating your strengths and confidently tackling even the most challenging questions, ultimately paving the way to secure the job you've always wanted.What you will learn Gain insights into how an interview process works Establish and capitalize on your iOS developer brand Easily solve general Swift language questions Solve questions on data structures and code management Prepare for questions involving primary frameworks such as UIKit, SwiftUI, and Combine Core Data Identify the "red flags" in an interview and learn strategies to steer clear of them Who this book is for Designed for iOS developers of all levels, from juniors to seniors, this book is a valuable resource for anyone who wants to enhance their interview skills in iOS development. Basic knowledge of iOS development and Swift is necessary to get started with this book.



Mastering Ios 18 Development


Mastering Ios 18 Development
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Author : Avi Tsadok
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-11-08

Mastering Ios 18 Development written by Avi Tsadok and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-08 with Computers categories.


Elevate your iOS development skills with this comprehensive iOS 18 guide covering the latest changes and improvements in iOS SDK and Swift, while mastering practical techniques to become an exceptional iOS developer Key Features Stay up to date with the latest changes and improvements in iOS SDK and Swift programming language Learn how you can improve user experience by focusing on customizing components and animations Get to grips with advanced topics such as SwiftData and high-efficiency applications through an in-depth discussion Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionEmbark on a comprehensive iOS 18 development journey with Avi Tsadok, a veteran iOS developer and author of 4 books and over 40 tutorials and articles. A recognized public speaker, Avi has a knack for demystifying complex concepts and brings unparalleled expertise to the forefront of iOS 18 development education. This guide focuses on iOS 18 advancements, equipping developers with tools to maximize its potential. This book covers essential topics for seasoned developers, including Swift, SwiftUI, Xcode foundations, and the latest iOS SDK updates. You’ll get to grips with optimizing performance and understanding advanced architectural paradigms. By implementing the newest iOS updates, you’ll also explore intricate animation methods and harness a new framework, SwiftData that replaces Core Data for having persistent storage. The book builds your proficiency in advanced networking with URLSession and shows you how to conjure stunning visuals and adopt sophisticated testing techniques. You'll explore the world of machine learning with Apple’s Core ML diving into built-in frameworks like NLP, vision, and sound analysis to train and integrate your own models into iOS apps. By the end of the book, you'll possess skills to build exceptional apps, excel in advanced roles, and confidently tackle iOS development challenges.What you will learn Develop functional iOS applications on the iOS platform Build intricate custom animations and UI elements Master data handling and persistence in iOS apps Utilize Combine for efficient data management Harness the power of the neural engine through CoreML Explore architectures and streamline programming with Swift Macros Improve engagement by adding Widgets and App Intents Who this book is for If you are an experienced iOS developer looking to enhance your mobile development skills, create exceptional applications, and excel in advanced positions, this book is designed for you. To derive maximum benefit from this book and ensure a strong understanding of the advanced content, it is recommended that you have a solid foundation in Swift, SwiftUI, and Xcode.



Swift Cookbook


Swift Cookbook
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Author : Keith Moon
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-06-07

Swift Cookbook written by Keith Moon and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-07 with Computers categories.


Explore the latest features in Swift with the most experienced iOS developers and build feature-rich, reliable iOS-native apps with proven industry-standard recipes, modern design techniques, and strategies beyond the official documentation Key Features Harness the power of Swift to create stunning applications, spanning mobile apps to machine learning models Learn and practice the flexible Swift programming language with a practical, recipe-based approach Leverage highly tested recipes that any Swift developer can follow in this part-color guide Book DescriptionUnlock the full potential of Swift and elevate your iOS development skills with this new edition of Swift Cookbook, highlighting the latest features in Swift 5.9. This cookbook will take your Swift programming skills to the next level, boosting your productivity and efficiency step by step through a plethora of practical recipes. Although this book is primarily for experienced iOS developers, it provides an introductory overview of Swift 5.9, including its basic building blocks, syntax, and the functionalities of Swift constructs, to get you warmed up. Once you’ve mastered the fundamentals, you’ll get down to business. Unless you’re completely new to Swift, this recipe-based guide doesn’t need to be read in order; you can jump to whichever topic takes your fancy, from UIKit and SwiftUI to advanced UI techniques, from Swift’s control flow and generics to machine learning with Vision, CoreML, and augmented reality with ARKit. By the end of this book, you’ll be fully up to speed with Swift’s capabilities and be able to develop amazing applications across a wide variety of domains.What you will learn Define flexible classes and structs using generics Use advanced operators and create custom ones Build iOS apps using UIKit and SwiftUI framework Import custom functionality into Swift Playgrounds Implement machine learning models using CoreML and Vision Manage 3D models and assets for ARKit using Swift and Xcode Who this book is for This book is for experienced iOS developers looking to master the diverse features offered by Swift 5.9 along with tips and tricks to efficiently code and build applications. Knowledge of general programming concepts will assist with understanding key concepts.



Swiftui Cookbook


Swiftui Cookbook
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Author : Juan C. Catalan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-12-26

Swiftui Cookbook written by Juan C. Catalan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-26 with Computers categories.


Experience the potential of SwiftUI, Swift 5.9, and Xcode 15 for crafting cutting-edge apps on iOS 17, macOS 14.0 Sonoma, and watchOS 10 Key Features Unlock advanced controls and animations with SwiftUI 5, taking your app development skills to the next level Visualize data effortlessly using Swift Charts enhancing your app's data-driven capabilities Develop for multiple platforms, including iOS, macOS, and watchOS, and become a versatile app developer Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionSwiftUI is the modern way to build user interfaces for iOS, macOS, and watchOS. It provides a declarative and intuitive way to create beautiful and interactive user interfaces. The new edition of this comprehensive cookbook includes a fully updated repository for SwiftUI 5, iOS 17, Xcode 15, and Swift 5.9. With this arsenal, it teaches you everything you need to know to build beautiful and interactive user interfaces with SwiftUI 5, from the basics to advanced topics like custom modifiers, animations, and state management. In this new edition, you will dive into the world of creating powerful data visualizations with a new chapter on Swift Charts and how to seamlessly integrate charts into your SwiftUI apps. Further, you will be able to unleash your creativity with advanced controls, including multi-column tables and two-dimensional layouts. You can explore new modifiers for text, images, and shapes that give you more control over the appearance of your views. You will learn how to develop apps for multiple platforms, including iOS, macOS, watchOS, and more. With expert insights, real-world examples, and a recipe-based approach, you’ll be equipped to build remarkable SwiftUI apps that stand out in today’s competitive market.What you will learn Create stunning, user-friendly apps for iOS 17, macOS 14, and watchOS 10 with SwiftUI 5 Use the advanced preview capabilities of Xcode 15 Use async/await to write concurrent and responsive code Create powerful data visualizations with Swift Charts Enhance user engagement with modern animations and transitions Implement user authentication using Firebase and Sign in with Apple Learn about advanced topics like custom modifiers, animations, and state management Build multi-platform apps with SwiftUI Who this book is for This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIKit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures will be useful but not necessary. You'll also find this book to be a helpful resource if you're looking for reference material regarding the implementation of various features in SwiftUI.



The Premed Playbook Guide To The Medical School Interview


The Premed Playbook Guide To The Medical School Interview
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Author : Ryan Gray
language : en
Publisher: Morgan James Publishing
Release Date : 2017-03-07

The Premed Playbook Guide To The Medical School Interview written by Ryan Gray and has been published by Morgan James Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-07 with Medical categories.


“A must-have for every future doctor’s collection. Great advice, comprehensive, and to the point. Dr. Gray breaks it down, play by play.” —Sujay Kansagra, MD, author of The Medical School Manual The Premed Playbook Guide to the Medical School Interview is the only book needed to prepare premed students for their medical school interviews. Through interviews with Admissions Committee members and others, Dr. Gray has compiled the most comprehensive book on this subject. Premed students want to know what to expect, but more importantly they need to see examples of what successful applicants have done. The Premed Playbook not only gives them close to six hundred potential interview questions, it also gives them real answers and feedback from interview sessions that Dr. Gray has held with students. “This book touches on every aspect of the interview from applying, during the interview and things to do/not to do after the interview. I highly recommend this book for every student to read and have available for reference during the medical school interview season.” —Antonio J. Webb, MD, orthopedic resident surgeon, motivational speaker, and author of Overcoming the Odds “He challenges the reader to examine their strengths and weaknesses and gives them a blueprint on how to put their best foot forward. His advice is real-world and complied by many interviewers, including myself, who have years of experience interviewing medical school applicants. I highly recommend this book as a fundamental preparation tool for the application process.” —Gregory M. Polites, MD, Associate Professor of Emergency Medicine, Chairman of the Central Subcommittee on Admissions, Washington University School of Medicine



Html5 Game Development With Gamemaker


Html5 Game Development With Gamemaker
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Author : Jason Lee Elliott
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-04-22

Html5 Game Development With Gamemaker written by Jason Lee Elliott and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-22 with Computers categories.


The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.



Design Patterns In Php And Laravel


Design Patterns In Php And Laravel
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Author : Kelt Dockins
language : en
Publisher: Apress
Release Date : 2016-12-27

Design Patterns In Php And Laravel written by Kelt Dockins and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-27 with Computers categories.


Learn each of the original gang of four design patterns, and how they are relevant to modern PHP and Laravel development. Written by a working developer who uses these patterns every day, you will easily be able to implement each pattern into your workflow and improve your development. Each pattern is covered with full examples of how it can be used. Too often design patterns are explained using tricky concepts, when in fact they are easy to use and can enrich your everyday development. Design Patterns in PHP and Laravel aims to break down tricky concepts into humorous and easy-to-recall details, so that you can begin using design patterns easily in your everyday work with PHP and Laravel. This book teaches you design patterns in PHP and Laravel using real-world examples and plenty of humor. What You Will Learn Use the original gang of four designpatterns in your PHP and Laravel development How each pattern should be used Solve problems when using the patterns Remember each pattern using mnemonics Who This Book Is For People using Laravel and PHP to do their job and want to improve their understanding of design patterns.



Architecture From The Outside


Architecture From The Outside
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Author : Elizabeth Grosz
language : en
Publisher: MIT Press
Release Date : 2001-06-22

Architecture From The Outside written by Elizabeth Grosz and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-06-22 with Architecture categories.


Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the destitute, the homeless, the sick, and the dying, as well as women and minorities. Grosz asks how we can understand space differently in order to structure and inhabit our living arrangements accordingly. Two themes run throughout the book: temporal flow and sexual specificity. Grosz argues that time, change, and emergence, traditionally viewed as outside the concerns of space, must become more integral to the processes of design and construction. She also argues against architecture's historical indifference to sexual specificity, asking what the existence of (at least) two sexes has to do with how we understand and experience space. Drawing on the work of such philosophers as Henri Bergson, Roger Caillois, Gilles Deleuze, Jacques Derrida, Luce Irigaray, and Jacques Lacan, Grosz raises abstract but nonformalistic questions about space, inhabitation, and building. All of the essays propose philosophical experiments to render space and building more mobile and dynamic.



Opengl Development Cookbook


Opengl Development Cookbook
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Author : Muhammad Mobeen Movania
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01

Opengl Development Cookbook written by Muhammad Mobeen Movania and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.


The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards intermediate OpenGL programmers. However, those who are new to OpenGL and know an alternate API like DirectX might also find these recipes useful to create OpenGL animations.



Opengl Game Development By Example


Opengl Game Development By Example
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Author : Robert Madsen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-03-08

Opengl Game Development By Example written by Robert Madsen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-08 with Computers categories.


Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.