The Virtual Ninja Manifesto


The Virtual Ninja Manifesto
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The Virtual Ninja Manifesto


The Virtual Ninja Manifesto
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Author : Chris Goto-Jones
language : en
Publisher: Rowman & Littlefield
Release Date : 2016-09-13

The Virtual Ninja Manifesto written by Chris Goto-Jones and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-13 with Philosophy categories.


Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.



The Virtual Ninja Manifesto


The Virtual Ninja Manifesto
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Author : Christopher S. Goto-Jones
language : en
Publisher: Martial Arts Studies
Release Date : 2016

The Virtual Ninja Manifesto written by Christopher S. Goto-Jones and has been published by Martial Arts Studies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Philosophy categories.


Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.



Virtual Ninja Manifesto


Virtual Ninja Manifesto
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Author : Christopher S. Goto-Jones
language : en
Publisher:
Release Date : 2014

Virtual Ninja Manifesto written by Christopher S. Goto-Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.




Space And Play In Japanese Videogame Arcades


Space And Play In Japanese Videogame Arcades
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Author : Jérémie Pelletier-Gagnon
language : en
Publisher: Taylor & Francis
Release Date : 2024-05-07

Space And Play In Japanese Videogame Arcades written by Jérémie Pelletier-Gagnon and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Social Science categories.


This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‐floor and interconnected arcade complexes that characterize the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience. Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society.



The Oxford Handbook Of Japanese Philosophy


The Oxford Handbook Of Japanese Philosophy
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Author : Bret W. Davis
language : en
Publisher: Oxford Handbooks
Release Date : 2020

The Oxford Handbook Of Japanese Philosophy written by Bret W. Davis and has been published by Oxford Handbooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Philosophy categories.


This handbook is currently in development, with individual articles publishing online in advance of print publication. At this time, we cannot add information about unpublished articles in this handbook, however the table of contents will continue to grow as additional articles pass through the review process and are added to the site. Please note that the online publication date for this handbook is the date that the first article in the title was published online.



The Martial Arts Studies Reader


The Martial Arts Studies Reader
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Author : Paul Bowman, Professor of Cultural Studies at Cardiff University, UK
language : en
Publisher: Rowman & Littlefield
Release Date : 2018-09-20

The Martial Arts Studies Reader written by Paul Bowman, Professor of Cultural Studies at Cardiff University, UK and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-20 with Philosophy categories.


The first authoritative overview of martial arts studies, written by pioneers of this dynamic and rapidly expanding new field



Mythologies Of Martial Arts


Mythologies Of Martial Arts
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Author : Paul Bowman, Professor of Cultural Studies at Cardiff University, UK
language : en
Publisher: Rowman & Littlefield
Release Date : 2016-12-07

Mythologies Of Martial Arts written by Paul Bowman, Professor of Cultural Studies at Cardiff University, UK and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-07 with Social Science categories.


Mythologies of Martial Arts is an introduction to the key myths and ideologies around martial arts in contemporary popular culture internationally. It is the first book to draw together practical experience and seminal texts across a multitude of disciplines to offer original insights into the complex, contradictory world of martial arts. It is an accessible but theoretically sophisticated book aimed at student, scholars and anyone interested in martial arts practice.



Fifty Key Video Games


Fifty Key Video Games
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Author : Bernard Perron
language : en
Publisher: Taylor & Francis
Release Date : 2022-07-26

Fifty Key Video Games written by Bernard Perron and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-26 with Games & Activities categories.


This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.



Japanese Culture Through Videogames


Japanese Culture Through Videogames
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Author : Rachael Hutchinson
language : en
Publisher: Routledge
Release Date : 2019-05-28

Japanese Culture Through Videogames written by Rachael Hutchinson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-28 with Games & Activities categories.


Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.



Chinese Martial Arts And Media Culture


Chinese Martial Arts And Media Culture
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Author : Tim Trausch
language : en
Publisher: Rowman & Littlefield
Release Date : 2018-11-16

Chinese Martial Arts And Media Culture written by Tim Trausch and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-16 with Social Science categories.


Signs and images of the Chinese martial arts genre are increasingly included in the media of global popular culture. As tropes of martial arts are not restricted to what is constructed as one medium, one region, or one (sub)genre, neither are the essays in this collection.