The Virtual Window

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The Virtual Window
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Author : Anne Friedberg
language : en
Publisher: MIT Press
Release Date : 2009-02-13
The Virtual Window written by Anne Friedberg and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-13 with Architecture categories.
From the Renaissance idea of the painting as an open window to the nested windows and multiple images on today's cinema, television, and computer screens: a cultural history of the metaphoric, literal, and virtual window. As we spend more and more of our time staring at the screens of movies, televisions, computers, and handheld devices—"windows" full of moving images, texts, and icons—how the world is framed has become as important as what is in the frame. In The Virtual Window, Anne Friedberg examines the window as metaphor, as architectural component, and as an opening to the dematerialized reality we see on the screen. In De pictura (1435), Leon Battista Alberti famously instructed painters to consider the frame of the painting as an open window. Taking Alberti's metaphor as her starting point, Friedberg tracks shifts in the perspectival paradigm as she gives us histories of the architectural window, developments in glass and transparency, and the emerging apparatuses of photography, cinema, television, and digital imaging. Single-point perspective—Alberti's metaphorical window—has long been challenged by modern painting, modern architecture, and moving-image technologies. And yet, notes Friedberg, for most of the twentieth century the dominant form of the moving image was a single image in a single frame. The fractured modernism exemplified by cubist painting, for example, remained largely confined to experimental, avant-garde work. On the computer screen, however, where multiple 'windows' coexist and overlap, perspective may have met its end. In this wide-ranging book, Friedberg considers such topics as the framed view of the camera obscura, Le Corbusier's mandates for the architectural window, Eisenstein's opinions on the shape of the movie screen, and the multiple images and nested windows commonly displayed on screens today. The Virtual Window proposes a new logic of visuality, framed and virtual: an architecture not only of space but of time.
Virtual Art
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Author : Oliver Grau
language : en
Publisher: MIT Press
Release Date : 2004-09-17
Virtual Art written by Oliver Grau and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-17 with Art categories.
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.
The Virtual
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Author : Rob Shields
language : en
Publisher: Psychology Press
Release Date : 2003
The Virtual written by Rob Shields and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
This work argues that the virtual has become one of the key organizing principles of contemporary society for the public realms of politics and business as well as private life from sex to shopping.
Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08
Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
The Re Emergence Of Virtual Reality
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Author : Leighton Evans
language : en
Publisher: Routledge
Release Date : 2018-10-26
The Re Emergence Of Virtual Reality written by Leighton Evans and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-26 with Social Science categories.
In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.
Narrative As Virtual Reality 2
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Author : Marie-Laure Ryan
language : en
Publisher: JHU Press
Release Date : 2015-12
Narrative As Virtual Reality 2 written by Marie-Laure Ryan and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12 with Computers categories.
"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.
New Perspectives On Virtual And Augmented Reality
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Author : Linda Daniela
language : en
Publisher: Routledge
Release Date : 2022-02
New Perspectives On Virtual And Augmented Reality written by Linda Daniela and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02 with categories.
New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual Reality solutions can be exciting, create interest in learning, make learning more accessible, and make learning faster. This book analyzes the capabilities of Virtual, Augmented and Mixed Reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools, and how a learning process can be structured. The VR solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers, and post-graduate students in the field of educational technology.
Concurrent Programming On Windows
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Author : Joe Duffy
language : en
Publisher: Pearson Education
Release Date : 2008-10-28
Concurrent Programming On Windows written by Joe Duffy and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-28 with Computers categories.
“When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical. . . . This places an emphasis on understanding not only the platform’s capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory throughout his book.” – From the Foreword by Craig Mundie, Chief Research and Strategy Officer, Microsoft Corporation Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Duffy aims to give application, system, and library developers the tools and techniques needed to write efficient, safe code for multicore processors. This is important not only for the kinds of problems where concurrency is inherent and easily exploitable—such as server applications, compute-intensive image manipulation, financial analysis, simulations, and AI algorithms—but also for problems that can be speeded up using parallelism but require more effort—such as math libraries, sort routines, report generation, XML manipulation, and stream processing algorithms. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. Next, there is a section that describes common patterns, best practices, algorithms, and data structures that emerge while writing concurrent software. The final section covers many of the common system-wide architectural and process concerns of concurrent programming. This is the only book you’ll need in order to learn the best practices and common patterns for programming with concurrency on Windows and .NET.
Advanced Windows
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Author : Jeffrey Richter
language : en
Publisher:
Release Date : 1997-01-01
Advanced Windows written by Jeffrey Richter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-01-01 with Computers categories.
The new edition of this popular title covers recent enhancements to Win32, including support for Windows NT 4.0. Here is a solid revision to a core programming title in a still-expanding area.
Windows Internals Book 1
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Author : Brian Catlin
language : en
Publisher:
Release Date : 2017-05-05
Windows Internals Book 1 written by Brian Catlin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-05 with Microsoft Windows (Computer file) categories.
The definitive guide fully updated for Windows 10 and Windows Server 2016 Delve inside Windows architecture and internals, and see how core components work behind the scenes. Led by a team of internals experts, this classic guide has been fully updated for Windows 10 and Windows Server 2016. Whether you are a developer or an IT professional, you ll get critical, insider perspectives on how Windows operates. And through hands-on experiments, you ll experience its internal behavior firsthand knowledge you can apply to improve application design, debugging, system performance, and support. This book will help you: Understand the Window system architecture and its most important entities, such as processes and threads Examine how processes manage resources and threads scheduled for execution inside processes Observe how Windows manages virtual and physical memory Dig into the Windows I/O system and see how device drivers work and integrate with the rest of the system Go inside the Windows security model to see how it manages access, auditing, and authorization, and learn about the new mechanisms in Windows 10 and Server 2016.