The Vr Book


The Vr Book
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Download The Vr Book PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get The Vr Book book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





The Vr Book


The Vr Book
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Author : Jason Jerald
language : en
Publisher: Morgan & Claypool
Release Date : 2015-09-01

The Vr Book written by Jason Jerald and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Computers categories.


Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.



Virtual Reality


Virtual Reality
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Author : Howard Rheingold
language : en
Publisher: Simon & Schuster
Release Date : 1991

Virtual Reality written by Howard Rheingold and has been published by Simon & Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computers categories.


Breaking the reality barrier ; the reality-industrial complex ; virtual reality and the future.



The Complete Guide To Vr 360 Photography


The Complete Guide To Vr 360 Photography
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Author : Jonathan Tustain
language : en
Publisher: Hachette UK
Release Date : 2018-08-09

The Complete Guide To Vr 360 Photography written by Jonathan Tustain and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-09 with Photography categories.


The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and exploring the world using it.



Virtual Reality 1 0 The 90 S


Virtual Reality 1 0 The 90 S
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Author : Ben Delaney
language : en
Publisher: CyberEdge Information Services
Release Date : 2017

Virtual Reality 1 0 The 90 S written by Ben Delaney and has been published by CyberEdge Information Services this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computers categories.


Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.



Virtual Reality Insider


Virtual Reality Insider
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Author : Sky Nite
language : en
Publisher:
Release Date : 2014-11-01

Virtual Reality Insider written by Sky Nite and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-01 with categories.


Virtual reality is as explosive a technology as the Internet! Are you working in the VR industry, or curious to find out more about it? VR Insider is an overview and guidebook for consumer virtual reality. For the industry veteran, it is the perfect book to stir up new ideas and see how the big picture fits together. For newcomers to VR, it is the fastest way to catch up on what is happening and figure out how to apply your skills. Affordable virtual reality hardware finally exists, and this book will help you create its content! Best of all, this book is readable in 1-2 hours! 2nd Edition Update: A lot has changed in the 10 months since this book was published. This second edition adds 24 pages of new content, updating the information to the latest developments in VR, and incorporating the author's experience starting a VR content company. The time for VR is now!



Understanding Virtual Reality


Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08

Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.


Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures



Unreal Engine Vr Cookbook


Unreal Engine Vr Cookbook
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Author : Mitch McCaffrey
language : en
Publisher: Addison-Wesley Professional
Release Date : 2017-02-09

Unreal Engine Vr Cookbook written by Mitch McCaffrey and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-09 with Computers categories.


This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook.... Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimize VR applications Explore the VR editor, community resources, and more If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for! Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.



Augmented Reality And Virtual Reality


Augmented Reality And Virtual Reality
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Author : M. Claudia tom Dieck
language : en
Publisher: Springer
Release Date : 2019-02-19

Augmented Reality And Virtual Reality written by M. Claudia tom Dieck and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-19 with Business & Economics categories.


This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.



Everything You Need To Know About Virtual Reality


Everything You Need To Know About Virtual Reality
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Author :
language : en
Publisher:
Release Date : 2017-09-07

Everything You Need To Know About Virtual Reality written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-07 with categories.


A groundbreaking children's book that explains everything you need to know about virtual reality including how we see in 3D, how a VR world is created, how VR works on a smartphone, how VR can feel real and even who uses VR. Includes a make-it-yourself VR viewer that can be used with a smartphone to experience the wonders of VR. Plus stickers to decorate your VR viewer! Want to see the world without leaving your seat? Fancy exploring the Roman Colosseum or hopping aboard the International Space Station? Virtual reality is here - are you be ready for it? With DK and Curiscope's All About Virtual Reality, you will be. Learn everything you've ever wanted to know about VR, from aircraft simulators to the more recent developments such as Oculus Rift and Curiscope's Virtuali-Tee, an augmented reality t-shirt. Using the make-it-yourself VR viewer you can start experiencing virtual reality straight away with Curiscope's DK Virtual Reality app available on Apple and Android systems. Use your VR viewer to explore 5 scopes and come face-to-face with a T.Rex, explore the inside of a volcano, go back in time to the Colosseum in Ancient Rome, visit the International Space Station and jump into a pond. All About Virtual Reality has been developed with educational VR company Curiscope to create a perfect introduction to an out of this world digital experience! IMPORTANT INFORMATION: In order to experience virtual reality with this book, you will need to ask a parent or guardian to download the DK Virtual Reality app from the App Store (iOS) or Google Play. It is free of charge. Links to the app can be found at: www.dk.com/virtualreality Minimum OS version: iOS 8.3 and Android 4.4.4 The following phones support the app: iPhone 6; 6 Plus; 6s; 6s Plus; 7; Samsung Galaxy S5; S6; S7; S8; Samsung Galaxy Note 4; 5; Motorola Moto X; Motorola Droid Turbo; LG G3; G4; G5; G6; Google Pixel; HTC One; Nexus 5; Nexus 6; Sony Xperia Z3; Z5. If your phone is not on this list, the app may still work. Devices must have rear camera and support OpenGL ES 2.0. See device manufacturer for more information. It is important to be sensible when using the virtual reality viewer. Please read the safety tips in the book before assembling the viewer and using the virtual reality app.



Virtual Reality Blueprints


Virtual Reality Blueprints
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Author : Charles Palmer
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-02-28

Virtual Reality Blueprints written by Charles Palmer and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-28 with Computers categories.


Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...