The Wargaming Compendium


The Wargaming Compendium
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The Wargaming Compendium


The Wargaming Compendium
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Author : Henry Hyde
language : en
Publisher: Casemate Publishers
Release Date : 2013-08-19

The Wargaming Compendium written by Henry Hyde and has been published by Casemate Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-19 with Games & Activities categories.


An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.



Wargaming Campaigns


Wargaming Campaigns
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Author : Henry Hyde
language : en
Publisher: Pen and Sword Military
Release Date : 2022-07-20

Wargaming Campaigns written by Henry Hyde and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-20 with Games & Activities categories.


An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society



The Sotcw World War I Compendium


The Sotcw World War I Compendium
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Author : Richard Baber
language : en
Publisher:
Release Date : 2014-07

The Sotcw World War I Compendium written by Richard Baber and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07 with World War, 1914-1918 categories.


It began in Sarajevo in 1914, in a cascade of treaty obligations following an assassination. It ended in the mirrored halls of Versailles in 1918, in a treaty that would lead directly to an even more catastrophic war. The Great War--World War I--slaughtered millions, left a continent in ruins, and caused many a military leader to reassess what he thought he knew about war. How would you have fought it? The SOTCW World War I Compendium provides wargamers with a wealth of resources. Included are scenarios, Orders of Battle, histories, and more. This compendium brings together over 25 articles by 18 authors, covering all aspects of World War I, on land, at sea, and in the air, in all theatres. The articles were originally published in the Society of Twentieth Century Wargamers' Journal. All profits from The SOTCW World War I Compendium will be donated to the Royal British Legion.



Warhammer


Warhammer
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Author : Eric Sarlin
language : en
Publisher:
Release Date : 2003-08-01

Warhammer written by Eric Sarlin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-08-01 with Fantasy games categories.




The Complete Book Of Wargames


The Complete Book Of Wargames
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Author : Jon Freeman
language : en
Publisher: Simon & Schuster
Release Date : 1980

The Complete Book Of Wargames written by Jon Freeman and has been published by Simon & Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Games categories.


Describes and evaluates in terms of presentation, rules, playability, realism, and complexity, wargames located in various ages and in real and imaginary lands



The Portable Wargame


The Portable Wargame
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Author : Bob Cordery
language : en
Publisher: Lulu.com
Release Date : 2016-12-30

The Portable Wargame written by Bob Cordery and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-30 with categories.


The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.



Contact Front Compendium


Contact Front Compendium
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Author : Rhys Little
language : en
Publisher: The Endless Bookcase Ltd
Release Date : 2013-10-30

Contact Front Compendium written by Rhys Little and has been published by The Endless Bookcase Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-30 with Games & Activities categories.


War games for all levels. ‘Contact Front!’ is a compendium of war games for all levels for beginner to experienced players with a ‘get you going’ set of rules for modern wargames. It’s designed to be a handy, ready reference – available via your e-book reader of choice – as you play your wargames. ‘Contact Front!’ encapsulates some of the lessons that Rhys Little learnt through his army officer training – and some of the lessons he learnt when he put that training into practice, including leading men in action in Afghanistan and, subsequently, in other places. REVIEWS “Contact Front! contains a straightforward and engaging rule set to enable frantic table top action set across some of the world’s current hotspots. The carefully crafted rules manage to capture the nerve racking action of military conflict within the fun context of war-gaming. There’s nothing like weighing up your options before calling in the artillery!” Bryn Richardson, War Games Retailer “Contact Front is a simple-to-play modern warfare game. It follows precisely the old adage that ‘no plan survives first contact with the enemy’. Although an easy game to learn, it takes a good idea of tactics and a degree of flexibility to master the elements of the game and achieve victory on a regular basis. “Various armies are useable, each with their own unique merits and drawbacks, allowing the player to run various scenarios from the Cold War era to modern conflicts in Afghanistan. “It’s highly enjoyable as a game, whether you’re playing a small-scale section attack or a larger-scale mechanised battle with artillery support.” Tom Wright, War Games Retailer "’Contact Front!’ is great fun to play - and frustratingly hard to master. It requires a good degree of tactical thinking but it’s very enjoyable – even addictive - to play." James Newman, table-top war gamer and live role play enactor “Involving, engaging and with a remarkably ‘real’ feel to it, Contact Front offers the casual war gamer a fun-filled few hours and some exciting exploits to discuss afterwards. “For dedicated military strategists and tacticians, Contact Front offers the opportunity for them to pit their wits against others in the relative comfort of the armchair and table top - rather than being accompanied by the inconveniences and dangers of the real battlefield – and also provides the overall view of the battleground that not even computer programs can always manage to produce. “This is certainly the best thought-out table-top war game I’ve played - and it’s probably one of the most enjoyable that I’ve played for many years.” Christopher Reading, war-gamer and amateur military historian “Contact Front! contains a straightforward and engaging rule set to enable frantic table top action set across some of the world’s current hotspots. The carefully crafted rules manage to capture the nerve racking action of military conflict within the fun context of war-gaming. There’s nothing like weighing up your options before calling in the artillery!” Bryn Richardson, War Games Retailer “Rules are sound, good and realistic, I really enjoyed it. A brilliant game.” Jordan, British Soldier “The most fun I’ve had war gamming in ages!” Aneurin Little, War Gamer



One Hour Wargames


One Hour Wargames
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Author : Neil Thomas
language : en
Publisher: Pen and Sword
Release Date : 2014-09-03

One Hour Wargames written by Neil Thomas and has been published by Pen and Sword this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-03 with Crafts & Hobbies categories.


One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.



Nuts Compendium


Nuts Compendium
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Author : John Cunningham
language : en
Publisher:
Release Date : 2017-10

Nuts Compendium written by John Cunningham and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10 with categories.


The NUTS Compendium contains a series of rules that can enhance and customize your NUTS games and campaigns, allowing you to run scenarios from the blazing hot deserts of North Africa to the frozen steppes of Russia. We've gathered the rules from all the supplements and scenario books and brought them together in one place. These are all optional rules; you do not need this book to play NUTS. However, you must have the core NUTS game in order to use this book and a familiarity with the basic mechanics of those rules.We've gathered the rules from all the supplements and scenario books and brought them together in one place. Inside you'll find:-Updated Character and figure rules, including new NUTS Attributes and morale levels like Plucky and Fanatic.-Privation, fatigue and Out of Supply rules for when your games get tough.-Cavalry combat.-Boat combat and amphibious landings.-Night fighting.-Rules for Airborne assaults, Ski troops, K-9 teams and Engineers.-Enhanced artillery and air strike rules.-Additional Chocolate & Cigarette lite RPG rules and attributes such as Wheeling & Dealing and Shell Shock.-Optional vehicle rules, including multi-turreted tanks, top armor attacks, bogging and getting tracked.-New terrain, weather and environment rules including Desert, Jungle, Alpine and Urban.-Additional mission and campaign rules.-New unit lists covering all combatants in WW2*Note: If you purchase this title from Amazon.com you can get the PDF for free. Contact Two Hour Wargames by email at twohourwargames@gmail.com and provide your purchase details from Amazon.com



Developing The Portable Wargame


Developing The Portable Wargame
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Author : Bob Cordery
language : en
Publisher: Lulu.com
Release Date : 2017-05-31

Developing The Portable Wargame written by Bob Cordery and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-31 with categories.


This book has been written in direct response to the feedback from readers of 'The Portable Wargame', and includes three sets of rules - Ancient, enhanced Early and Mid Twentieth Century, and Air Combat - and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.