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The World Of Games Technologies For Experimenting Thinking Learning


The World Of Games Technologies For Experimenting Thinking Learning
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The World Of Games Technologies For Experimenting Thinking Learning


The World Of Games Technologies For Experimenting Thinking Learning
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Author : Daria Bylieva
language : en
Publisher: Springer Nature
Release Date : 2023-11-17

The World Of Games Technologies For Experimenting Thinking Learning written by Daria Bylieva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-17 with Computers categories.


This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.



The World Of Games Technologies For Experimenting Thinking Learning


The World Of Games Technologies For Experimenting Thinking Learning
DOWNLOAD
Author : Daria Bylieva
language : en
Publisher: Springer Nature
Release Date : 2023-11-23

The World Of Games Technologies For Experimenting Thinking Learning written by Daria Bylieva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-23 with Computers categories.


This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.



The World Of Games Technologies For Experimenting Thinking Learning


The World Of Games Technologies For Experimenting Thinking Learning
DOWNLOAD
Author : Daria Bylieva
language : en
Publisher: Springer
Release Date : 2024-11-24

The World Of Games Technologies For Experimenting Thinking Learning written by Daria Bylieva and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-24 with Computers categories.




Learning And Collaboration Technologies


Learning And Collaboration Technologies
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer Nature
Release Date : 2024-05-31

Learning And Collaboration Technologies written by Panayiotis Zaphiris and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.


This three-volume set LNCS 14722-14724 constitutes the thoroughly refereed proceedings of the 11th International Conference, LCT 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washington DC, USA, during June/July 2024. The total of 1271 papers and 309 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 5108 submissions. The LCT 2024 conference addresses theoretical foundations, design, and implementation, as well as effectiveness and impact issues related to interactive technologies for learning and collaboration, including design methodologies, developments and tools, theoretical models, learning design or learning experience (LX) design, as well as technology adoption and use in formal, non-formal and informal educational contexts.



Digital Games And Learning


Digital Games And Learning
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Author : Nicola Whitton
language : en
Publisher: Routledge
Release Date : 2014-03-26

Digital Games And Learning written by Nicola Whitton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-26 with Education categories.


In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.



Games Learning And Society


Games Learning And Society
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Author : Constance Steinkuehler
language : en
Publisher: Cambridge University Press
Release Date : 2012-06-11

Games Learning And Society written by Constance Steinkuehler and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-11 with Computers categories.


Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.



Expertise In Design


Expertise In Design
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Author : Nigel Cross
language : en
Publisher: Yusuf Pisan
Release Date : 2003

Expertise In Design written by Nigel Cross and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.




Computer Human Interaction Research And Applications


Computer Human Interaction Research And Applications
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Author : Hugo Plácido da Silva
language : en
Publisher: Springer Nature
Release Date : 2025-03-06

Computer Human Interaction Research And Applications written by Hugo Plácido da Silva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-06 with Computers categories.


This two-volume set, CCIS 2370 and CCIS 2371, constitutes the proceedings of the 8th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2024, held Porto, Portugal, during November 21–22, 2024. The 16 full papers and 45 short papers presented in these volumes were carefully reviewed and selected from 76 submissions. These papers focus on the research advancements and practical applications within various areas in the field of Computer-Human Interaction, including Human Factors and Information Systems, Interactive Devices, Interaction Design and Adaptive and Intelligent Systems.



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



Emerging Techniques And Applications For Blended Learning In K 20 Classrooms


Emerging Techniques And Applications For Blended Learning In K 20 Classrooms
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Author : Kyei-Blankson, Lydia
language : en
Publisher: IGI Global
Release Date : 2019-10-04

Emerging Techniques And Applications For Blended Learning In K 20 Classrooms written by Kyei-Blankson, Lydia and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-04 with Education categories.


Many learning options are possible in education, from traditional to blended/hybrid to fully online. Of the three delivery formats, the blended mode, which involves the fusion of online and traditional face-to-face instruction and learning activities, is considered to have the greatest potential to provide the best learning environment. As blended learning continues to evolve and expand, it is important that information regarding what constitutes the ideal combination of online and traditional pedagogical strategies in blended education and at all levels is illuminated and shared. Emerging Techniques and Applications for Blended Learning in K-20 Classrooms is an academic publication that focuses on pedagogical strategies and technologies that have been successfully employed by educators in blended instruction. In addition, the student outcomes from the use of these techniques are presented. Covering a wide range of topics such as gamification, civic education, and critical thinking, this book is essential for academicians, administrators, educators, instructors, researchers, instructional designers, curriculum developers, principals, early childhood educators, higher education faculty, and students.