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The Wrong Game


The Wrong Game
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The Wrong Game


The Wrong Game
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Author : Kandi Steiner
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-10-06

The Wrong Game written by Kandi Steiner and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-06 with categories.


From the bestselling author of A Love Letter to Whiskey and the What He Doesn't Know Duet comes an angsty, emotional, and fun sports romance. Two season tickets. One genius idea. Zero interest in a relationship. The plan is simple: a brand new, hot, preferably funny, definitely single male will fill one of those seats for every Bears game at Soldier Field. And I'll fill the other. I can't think of a better way to use the season passes I'd bought for my ex-husband. I am a woman of plans, and this one's foolproof. Until Zach Bowen offers to be my practice round. He's infuriating. Presumptuous and overbearing. And absolutely, undeniably gorgeous. Any woman with a heartbeat would be attracted to him, and mine picks up speed every time he speaks. But as I said, I'm a woman of plans - and I'm not backing down on this one. One night. One game. And then, his time's up. He can try to change the rules, but here's the truth: he can't win if he's playing the wrong game.



The Numbers Game


The Numbers Game
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Author : Chris Anderson
language : en
Publisher: Penguin
Release Date : 2013-07-30

The Numbers Game written by Chris Anderson and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-30 with Sports & Recreation categories.


Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.



Moral Combat


Moral Combat
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Author : Patrick M. Markey
language : en
Publisher: BenBella Books, Inc.
Release Date : 2017-03-21

Moral Combat written by Patrick M. Markey and has been published by BenBella Books, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-21 with Social Science categories.


In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.



3d Math Primer For Graphics And Game Development 2nd Edition


3d Math Primer For Graphics And Game Development 2nd Edition
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Author : Fletcher Dunn
language : en
Publisher: CRC Press
Release Date : 2011-11-02

3d Math Primer For Graphics And Game Development 2nd Edition written by Fletcher Dunn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-02 with Computers categories.


This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.



Winning The Right Game


Winning The Right Game
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Author : Ron Adner
language : en
Publisher: MIT Press
Release Date : 2023-01-03

Winning The Right Game written by Ron Adner and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-03 with Business & Economics categories.


How to succeed in an era of ecosystem-based disruption: strategies and tools for offense, defense, timing, and leadership in a changing competitive landscape. The basis of competition is changing. Are you prepared? Rivalry is shifting from well-defined industries to broader ecosystems: automobiles to mobility platforms; banking to fintech; television broadcasting to video streaming. Your competitors are coming from new directions and pursuing different goals from those of your familiar rivals. In this world, succeeding with the old rules can mean losing the new game. Winning the Right Game introduces the concepts, tools, and frameworks necessary to confront the threat of ecosystem disruption and to develop the strategies that will let your organization play ecosystem offense. To succeed in this world, you need to change your perspective on competition, growth, and leadership. In this book, strategy expert Ron Adner offers a new way of thinking, illustrating breakthrough ideas with compelling cases. How did a strategy of ecosystem defense save Wayfair and Spotify from being crushed by giants Amazon and Apple? How did Oprah Winfrey redraw industry boundaries to transition from television host to multimedia mogul? How did a shift to an alignment mindset enable Microsoft's cloud-based revival? Each was rooted in a new approach to competitors, partners, and timing that you can apply to your own organization. For today's leaders the difference between success and failure is no longer simply winning, but rather being sure that you are winning the right game.



Games


Games
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Author : C. Thi Nguyen
language : en
Publisher:
Release Date : 2020

Games written by C. Thi Nguyen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Games & Activities categories.


Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.



The Blame Game


The Blame Game
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Author : Christopher Hood
language : en
Publisher: Princeton University Press
Release Date : 2010-11-15

The Blame Game written by Christopher Hood and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-15 with Political Science categories.


The blame game, with its finger-pointing and mutual buck-passing, is a familiar feature of politics and organizational life, and blame avoidance pervades government and public organizations at every level. Political and bureaucratic blame games and blame avoidance are more often condemned than analyzed. In The Blame Game, Christopher Hood takes a different approach by showing how blame avoidance shapes the workings of government and public services. Arguing that the blaming phenomenon is not all bad, Hood demonstrates that it can actually help to pin down responsibility, and he examines different kinds of blame avoidance, both positive and negative. Hood traces how the main forms of blame avoidance manifest themselves in presentational and "spin" activity, the architecture of organizations, and the shaping of standard operating routines. He analyzes the scope and limits of blame avoidance, and he considers how it plays out in old and new areas, such as those offered by the digital age of websites and e-mail. Hood assesses the effects of this behavior, from high-level problems of democratic accountability trails going cold to the frustrations of dealing with organizations whose procedures seem to ensure that no one is responsible for anything. Delving into the inner workings of complex institutions, The Blame Game proves how a better understanding of blame avoidance can improve the quality of modern governance, management, and organizational design.



Gerald S Game


Gerald S Game
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Author : Stephen King
language : en
Publisher: Simon and Schuster
Release Date : 2016-09-27

Gerald S Game written by Stephen King and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-27 with Fiction categories.


Now a Netflix movie directed by Mike Flanagan (Oculus, Hush) and starring Carla Gugino and Bruce Greenwood. Master storyteller Stephen King presents this classic, terrifying #1 New York Times bestseller. When a game of seduction between a husband and wife ends in death, the nightmare has only begun… “And now the voice which spoke belonged to no one but herself. Oh my God, it said. Oh my God, I am all alone out here. I am all alone.” Once again, Jessie Burlingame has been talked into submitting to her husband Gerald’s kinky sex games—something that she’s frankly had enough of, and they never held much charm for her to begin with. So much for a “romantic getaway” at their secluded summer home. After Jessie is handcuffed to the bedposts—and Gerald crosses a line with his wife—the day ends with deadly consequences. Now Jessie is utterly trapped in an isolated lakeside house that has become her prison—and comes face-to-face with her deepest, darkest fears and memories. Her only company is that of the various voices filling her mind…as well as the shadows of nightfall that may conceal an imagined or very real threat right there with her…



What You Think You Know About Football Is Wrong


What You Think You Know About Football Is Wrong
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Author : Kevin Moore
language : en
Publisher: Bloomsbury Sport
Release Date : 2020-02-25

What You Think You Know About Football Is Wrong written by Kevin Moore and has been published by Bloomsbury Sport this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-25 with Sports & Recreation categories.


Written by a world-respected football historian, this football history unpacks the global game's greatest myths in a charming gift edition. Football has been completely mythologized: as a result, many of the things football fans think they know about the game and its history turn out not to be true. Written by Kevin Moore, the founding director of the National Football Museum (the world's leading football museum), this thoroughly researched and authoritative book debunks more than 50 of the greatest myths surrounding football. Moore unearths the truth behind many accepted myths, including: · The Germans took football to Brazil, not the English · Rugby and not football could quite easily have been the world's leading sport · There are gay professional players . . . and always have been! · Goalkeepers should not dive for penalties · Football hooliganism did not begin in England · Shirt colors do make a difference · Cambridge and not Sheffield is the home of the oldest football club in the world · Arsenal should not be in the Premier League . . . they cheated to be there · The Dynamo Kiev team were not executed after beating a German SS team in 1941 · England did not win the World Cup fairly in 1966 . . . but not in the way you think!



Reality Is Broken


Reality Is Broken
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2011-01-20

Reality Is Broken written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-20 with Psychology categories.


“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.