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Thematic Integration In Board Game Design


Thematic Integration In Board Game Design
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Thematic Integration In Board Game Design


Thematic Integration In Board Game Design
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Author : Sarah Shipp
language : en
Publisher:
Release Date : 2024

Thematic Integration In Board Game Design written by Sarah Shipp and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Board games categories.


"Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects"--



Thematic Integration In Board Game Design


Thematic Integration In Board Game Design
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Author : Sarah Shipp
language : en
Publisher: CRC Press
Release Date : 2024-01-29

Thematic Integration In Board Game Design written by Sarah Shipp and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-29 with Games & Activities categories.


Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide atmosphere to the gameplay. Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects. The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills. Multiple guides and exercises are included that designers can reference at various points in the design process. Key Features: • Fills a void in board game design theory by discussing theory-craft relating to theme in board game design • Presents practical theory for working designers or students • Focuses on developing the design skill of mechanical integration of theme rather than developing creative writing skills



Paper Time Machines


Paper Time Machines
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Author : Maurice W. Suckling
language : en
Publisher: Taylor & Francis
Release Date : 2024-08-14

Paper Time Machines written by Maurice W. Suckling and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-14 with Games & Activities categories.


James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby



Meaningful Game Design


Meaningful Game Design
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Author : Devon Allcoat
language : en
Publisher: CRC Press
Release Date : 2023-11-24

Meaningful Game Design written by Devon Allcoat and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-24 with Computers categories.


This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more. This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.



Serious Games


Serious Games
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Author : Bobbie Fletcher
language : en
Publisher: Springer Nature
Release Date : 2021-10-04

Serious Games written by Bobbie Fletcher and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-04 with Computers categories.


This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapter "Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.



Teaching Science Creatively


Teaching Science Creatively
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Author : Dan Davies
language : en
Publisher: Routledge
Release Date : 2016-08-05

Teaching Science Creatively written by Dan Davies and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-05 with Education categories.


How can you unlock your own creativity to help children learn science creatively? How do you bring the world of ‘real science’ into the classroom? Where does science fit in a creative curriculum? This second edition of Teaching Science Creatively has been fully updated to reflect new research, initiatives and developments in the field. It offers innovative starting points to enhance your teaching and highlights curiosity, observation, exploration and enquiry as central components of children’s creative learning in science. Illustrated throughout with examples from the classroom and beyond, the book explores how creative teaching can harness children’s sense of wonder about the world around them. With easily accessible chapters, it offers a comprehensive introduction to the core elements of creative science learning, supporting both teacher and child in developing scientific concepts and skills. The book explores key issues such as: • the links between scientific and creative processes • how to teach creatively, and for creativity • the role of play in early scientific learning • developing scientific understanding through drama (new) • using the outdoors in science • how theories of learning relate to children’s creative development • teaching science topics in innovative and creative ways – games, drama, role play, puppets, mini-safaris and welly walks! Stimulating and accessible, with contemporary and cutting-edge practice at the forefront, Teaching Science Creatively introduces fresh ideas to support and motivate both new and experienced primary teachers. It is an essential purchase for any professional who wishes to incorporate creative approaches to teaching science in their classroom.



Educational Game Design Fundamentals


Educational Game Design Fundamentals
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Author : George Kalmpourtzis
language : en
Publisher: CRC Press
Release Date : 2018-07-11

Educational Game Design Fundamentals written by George Kalmpourtzis and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-11 with Computers categories.


Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!



Connection Games


Connection Games
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Author : Cameron Browne
language : en
Publisher: CRC Press
Release Date : 2018-04-04

Connection Games written by Cameron Browne and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-04 with Mathematics categories.


A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rul



Tabletop


Tabletop
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Author : Drew Davidson
language : en
Publisher: Lulu.com
Release Date : 2011

Tabletop written by Drew Davidson and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Education categories.


In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.



New Traditional Games For Learning


New Traditional Games For Learning
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Author : Alex Moseley
language : en
Publisher: Routledge
Release Date : 2013-09-05

New Traditional Games For Learning written by Alex Moseley and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-05 with Education categories.


A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.