This Is Not A Game A Guide To Alternate Reality Gaming


This Is Not A Game A Guide To Alternate Reality Gaming
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This Is Not A Game


This Is Not A Game
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Author : Dave Szulborski
language : en
Publisher: Incunabula
Release Date : 2005

This Is Not A Game written by Dave Szulborski and has been published by Incunabula this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a "How To Guide" for aspiring game creators. The book also includes Dave's personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by award winning authors Ben Mack and Joseph Matheny.



This Is Not A Game A Guide To Alternate Reality Gaming


This Is Not A Game A Guide To Alternate Reality Gaming
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Author : Dave Szulborski
language : en
Publisher:
Release Date : 2006-03

This Is Not A Game A Guide To Alternate Reality Gaming written by Dave Szulborski and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03 with categories.


Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where reality ends and fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not AGame: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to this exciting new world.



Beyond Reality


Beyond Reality
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Author : John Gosney
language : en
Publisher: Course Technology
Release Date : 2005

Beyond Reality written by John Gosney and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Provides information on designing alternate reality games



Through The Rabbit Hole


Through The Rabbit Hole
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Author : Dave Szulborski
language : en
Publisher: Lulu.com
Release Date : 2005

Through The Rabbit Hole written by Dave Szulborski and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Electronic games industry categories.


Through the Rabbit Hole: A Beginner's Guide to Playing Alternate Reality Games by Dave Szulborski is the perfect introduction for newcomers to the exciting genre of alternate reality gaming, or ARGs for short. Written in the style of the rulebook that should come along with every ARG, Through the Rabbit Hole lays out the common parts, pieces, playing fields, and rules for playing alternate reality games in a simple and concise manner.



Alternate Reality Games And The Cusp Of Digital Gameplay


Alternate Reality Games And The Cusp Of Digital Gameplay
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Author : Antero Garcia
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2017-04-20

Alternate Reality Games And The Cusp Of Digital Gameplay written by Antero Garcia and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-20 with Games & Activities categories.


Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.



Reality Is Broken


Reality Is Broken
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2011-01-20

Reality Is Broken written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-20 with Psychology categories.


“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.



Career Building Through Alternate Reality Gaming


Career Building Through Alternate Reality Gaming
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Author : Meg Swaine
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2008-01-15

Career Building Through Alternate Reality Gaming written by Meg Swaine and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-15 with Business & Economics categories.


Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.



Transmedia Practice A Collective Approach


Transmedia Practice A Collective Approach
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Author : Debra Polson
language : en
Publisher: BRILL
Release Date : 2019-01-04

Transmedia Practice A Collective Approach written by Debra Polson and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.




Alternate Reality Games


Alternate Reality Games
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Author : Stephanie Janes
language : en
Publisher: Routledge
Release Date : 2019-08-06

Alternate Reality Games written by Stephanie Janes and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-06 with Computers categories.


Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.



The Johns Hopkins Guide To Digital Media


The Johns Hopkins Guide To Digital Media
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Author : Marie-Laure Ryan
language : en
Publisher: JHU Press
Release Date : 2014-04-15

The Johns Hopkins Guide To Digital Media written by Marie-Laure Ryan and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-15 with Literary Criticism categories.


The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.