Three Dimensional Surface Texture Synthesis

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Three Dimensional Surface Texture Synthesis
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Author : Junyu Dong
language : en
Publisher:
Release Date : 2003
Three Dimensional Surface Texture Synthesis written by Junyu Dong and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with categories.
The Synthesis Of Three Dimensional Haptic Textures Geometry Control And Psychophysics
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Author : Gianni Campion
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-05-16
The Synthesis Of Three Dimensional Haptic Textures Geometry Control And Psychophysics written by Gianni Campion and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-16 with Computers categories.
The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.
Three Dimensional Surface Topography
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Author : Ken J Stout
language : en
Publisher: Elsevier
Release Date : 2000-06-01
Three Dimensional Surface Topography written by Ken J Stout and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-06-01 with Science categories.
This fully illustrated text explains the basic measurement techniques, describes the commercially available instruments and provides an overview of the current perception of 3-D topography analysis in the academic world and industry, and the commonly used 3-D parameters and plots for the characterizing and visualizing 3-D surface topography. It also includes new sections providing full treatment of surface characterization, filtering technology and engineered surfaces, as well as a fully updated bibliography.
Advancing Computing Communication Control And Management
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Author : Qi Luo
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-04
Advancing Computing Communication Control And Management written by Qi Luo and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-04 with Computers categories.
A large 2008 ISECS International Colloquium on Computing, Communication, Control, and Management (CCCM 2008), was held in Guangzhou, August 2008, China. Just like the name of the Colloquium, the theme for this conference is Advancing Computing, Communication, Control, and Management Technologies. 2008 ISECS International Colloquium on Computing, Communication, Control, and Management is co-sponsored by Guangdong University of Business Studies, China, Peoples’ Friendship University of Russia, Russia, Central South University, China, Southwestern University of Finance & Economics, China, and University of Amsterdam, Netherlands. It is also co-sponsored IEEE Technology Management Council, IEEE Computer Society, and Intelligent Information Technology Application Research Institute. Much work went into preparing a program of high quality. We received about 972 submissions. Every paper was reviewed by 3 program committee members, about 382 were selected as regular papers, representing a 39% acceptance rate for regular papers. The CCCM conferences serve as good platforms for the engineering community to meet with each other and to exchange ideas. The conference has also stroke a balance between theoretical and application development. The conference committees have been formed with over two hundred committee members who are mainly research center heads, faculty deans, department heads, professors, and research scientists from over 30 countries. The conferences are truly international meetings with a high level of participation from many countries. The response that we have received for the congress is excellent. This volume contains revised and extended research articles written by prominent researchers participating in the conference.
The New Visual Neurosciences
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Author : John S. Werner
language : en
Publisher: MIT Press
Release Date : 2013-10-25
The New Visual Neurosciences written by John S. Werner and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Science categories.
A comprehensive review of contemporary research in the vision sciences, reflecting the rapid advances of recent years. Visual science is the model system for neuroscience, its findings relevant to all other areas. This essential reference to contemporary visual neuroscience covers the extraordinary range of the field today, from molecules and cell assemblies to systems and therapies. It provides a state-of-the art companion to the earlier book The Visual Neurosciences (MIT Press, 2003). This volume covers the dramatic advances made in the last decade, offering new topics, new authors, and new chapters. The New Visual Neurosciences assembles groundbreaking research, written by international authorities. Many of the 112 chapters treat seminal topics not included in the earlier book. These new topics include retinal feature detection; cortical connectomics; new approaches to mid-level vision and spatiotemporal perception; the latest understanding of how multimodal integration contributes to visual perception; new theoretical work on the role of neural oscillations in information processing; and new molecular and genetic techniques for understanding visual system development. An entirely new section covers invertebrate vision, reflecting the importance of this research in understanding fundamental principles of visual processing. Another new section treats translational visual neuroscience, covering recent progress in novel treatment modalities for optic nerve disorders, macular degeneration, and retinal cell replacement. The New Visual Neurosciences is an indispensable reference for students, teachers, researchers, clinicians, and anyone interested in contemporary neuroscience. Associate Editors Marie Burns, Joy Geng, Mark Goldman, James Handa, Andrew Ishida, George R. Mangun, Kimberley McAllister, Bruno Olshausen, Gregg Recanzone, Mandyam Srinivasan, W.Martin Usrey, Michael Webster, David Whitney Sections Retinal Mechanisms and Processes Organization of Visual Pathways Subcortical Processing Processing in Primary Visual Cortex Brightness and Color Pattern, Surface, and Shape Objects and Scenes Time, Motion, and Depth Eye Movements Cortical Mechanisms of Attention, Cognition, and Multimodal Integration Invertebrate Vision Theoretical Perspectives Molecular and Developmental Processes Translational Visual Neuroscience
The Art Of 3d Computer Animation And Effects
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Author : Isaac V. Kerlow
language : en
Publisher: John Wiley & Sons
Release Date : 2009-04-13
The Art Of 3d Computer Animation And Effects written by Isaac V. Kerlow and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-13 with Design categories.
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines
3 D Surface Geometry And Reconstruction Developing Concepts And Applications
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Author : Chandra Pati, Umesh
language : en
Publisher: IGI Global
Release Date : 2012-02-29
3 D Surface Geometry And Reconstruction Developing Concepts And Applications written by Chandra Pati, Umesh and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-29 with Computers categories.
"This book provides developers and scholars with an extensive collection of research articles in the expanding field of 3D reconstruction, investigating the concepts, methodologies, applications and recent developments in the field of 3D reconstruction"--
Computational Science Iccs 2006
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Author :
language : en
Publisher: Springer Science & Business Media
Release Date : 2006
Computational Science Iccs 2006 written by and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computational complexity categories.
3d Computer Vision
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Author : Christian Wöhler
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-07-23
3d Computer Vision written by Christian Wöhler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-23 with Computers categories.
This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and point spread function based approaches that exploit the effect of the optical system. The text shows how methods which integrate these concepts are able to increase reconstruction accuracy and robustness, describing applications in industrial quality inspection and metrology, human-robot interaction, and remote sensing.
Three Dimensional Imaging Visualization And Display
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Author : Bahram Javidi
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-07-15
Three Dimensional Imaging Visualization And Display written by Bahram Javidi and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-15 with Science categories.
Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.