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Time Slider


Time Slider
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Time Slider


Time Slider
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Author : Alan E. Todd
language : en
Publisher: Xlibris Corporation
Release Date : 2012-01-26

Time Slider written by Alan E. Todd and has been published by Xlibris Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-26 with Fiction categories.


SYNOPSIS Tim wants nothing more than to be a normal boy, with normal friends, normal family, and normal problems. However, Tim is anything but normal. He has a secret giftmany would call it a cursethat allows his conscious mind to slide to random places and times for exactly 38 minutes each day. But are his slides truly random? Or is someone, or something, in control? One moment, Tim may be safely sleeping in his own bed, and the next thing he knows, he is on the other side of the world, wandering the streets of China, or struggling to save lives of those on a doomed airline flight. This is the story of Tims life and his pursuit for answers. Why is he not bound to one time and place? Who, or what, is in control of his slides? What purpose in life can a boy like Tim find as he grows up into a man? And through it all, can he and his lifelong friend, Lexie, find their way to a complicated but enduring love when the universe seems set against them? Time Slider is a heroic tale of life, when life is not all that it seems.



Maya 5 Savvy


Maya 5 Savvy
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Author : John Kundert-Gibbs
language : en
Publisher: John Wiley & Sons
Release Date : 2006-07-14

Maya 5 Savvy written by John Kundert-Gibbs and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-14 with Computers categories.


Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Autodesk 3ds Max 2014 Essentials


Autodesk 3ds Max 2014 Essentials
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Author : Randi L. Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2013-05-08

Autodesk 3ds Max 2014 Essentials written by Randi L. Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-08 with Computers categories.


Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.



Tradigital Maya


Tradigital Maya
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Author : Lee Montgomery
language : en
Publisher: CRC Press
Release Date : 2012-08-06

Tradigital Maya written by Lee Montgomery and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-06 with Computers categories.


Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.



Mastering Unreal Technology Volume Ii


Mastering Unreal Technology Volume Ii
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Author : Jason Busby
language : en
Publisher: Sams Publishing
Release Date : 2009-09-22

Mastering Unreal Technology Volume Ii written by Jason Busby and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-22 with Computers categories.


Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it! You’ll find expert tips on Creating advanced materials that leverage the full power of UnrealEd’s Material Editor Bringing levels to life with objects affected by gravity, collisions, and player influence Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly Using SoundCues to mix, modulate, crossfade, and attenuate sounds Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures Animating characters and vehicles that move with unprecedented realism Creating in-game cinematics that develop your characters and move your story forward



Making A Game Demo


Making A Game Demo
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Author : Chad Gregory Walker
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005

Making A Game Demo written by Chad Gregory Walker and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!



Mastering Autodesk Viz 2007


Mastering Autodesk Viz 2007
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Author : George Omura
language : en
Publisher: John Wiley & Sons
Release Date : 2006-10-02

Mastering Autodesk Viz 2007 written by George Omura and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-02 with Computers categories.


Turn Your Ideas Into High-Impact 3D Models and Animations Transform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of the latest version of Autodesk's powerful 3D design, modeling, and animation tool with an in-depth, tutorial-based approach grounded in real-world examples. This new edition has been fully updated and revised to cover all of Autodesk VIZ 2007's new features--asset tracking, revamped Xrefs, an updated interface, and the improved rendering and editing tools--and it's packed with professional techniques you can apply immediately to your own work for striking results. Whether you're new to VIZ or simply want to master the latest features, this book offers the clear explanations and step-by-step instructions you need to create, animate, and render realistic architectural visualizations with VIZ 2007. Coverage includes: * Creating complex shapes with surface modeling tools * Using, organizing, and editing objects and meshes * Efficiently managing design data * Adding natural lighting effects * Staging a virtual walk-through of your room designs for clients * Applying radiosity to create lifelike views * Employing mental ray to achieve high-res rendering * Using AutoCAD and Photoshop(r) with VIZ * Exporting content to the Web Featured on the CD You'll find a trial version of VIZ 2007 plus project files for all of the book's exercises. Master VIZ 2007's great new features, including asset tracking, scene states, new modeling and texturing enhancements, batch rendering, and improved interoperability with other Autodesk products. Create 3D models quickly and intuitively using the new edit poly tools and Sweep modifier. Work effectively with lights, materials, and cameras. Animate your models and create interactive views. George Omura was cited as favorite CAD author by members of the Autodesk User Group International (AUGI) in AUGIWorld magazine's "Best of Everything CAD" issue, November/December 2003. www.sybex.com



Learning And Collaboration Technologies


Learning And Collaboration Technologies
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer
Release Date : 2015-07-18

Learning And Collaboration Technologies written by Panayiotis Zaphiris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-18 with Computers categories.


The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.



Adobe Audition Cs6 Classroom In A Book


Adobe Audition Cs6 Classroom In A Book
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Author : Adobe Creative Team
language : en
Publisher: Adobe Press
Release Date : 2013

Adobe Audition Cs6 Classroom In A Book written by Adobe Creative Team and has been published by Adobe Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


Annotation Through a series of hands-on lessons, this comprehensive volume takes users step by step through Audition's enormous feature set, including its capabilities for recording, mixing, analyzing, looping, editing, and mastering audio.



Encyclopedia Of Human Computer Interaction


Encyclopedia Of Human Computer Interaction
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Author : Ghaoui, Claude
language : en
Publisher: IGI Global
Release Date : 2005-12-31

Encyclopedia Of Human Computer Interaction written by Ghaoui, Claude and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12-31 with Computers categories.


Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras