Time To Finish The Game


Time To Finish The Game
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Finish The Game


Finish The Game
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Author : Ian Jolly
language : en
Publisher: Australian Self Publishing
Release Date : 2012-03

Finish The Game written by Ian Jolly and has been published by Australian Self Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03 with Fiction categories.


Unaware of the consequences, Marcus and Rosie click YES to play their father's interactive computer game. Chaos prevails as gale-force winds swirl viciously around the room sucking the children into the game. They learn the only way home is to fulfill their destiny. Armed with shields and weapons, they begin their perilous journey to the City of Light. Deadly encounters with the dark army along the way prepare them for the battle ahead. Lord Theda, the Lord of the Dark Kingdom, an evil and ruthless warlord, stands in their way. Returning from exile, he intends to steal the powerful energy crystals lying beneath the City of Light. Marcus strides out to face Lord Theda. The battle is intense. The fate of this world lies in their hands.



Html5 Game Development By Example Beginner S Guide


Html5 Game Development By Example Beginner S Guide
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Author : Makzan,
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-26

Html5 Game Development By Example Beginner S Guide written by Makzan, and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Computers categories.


HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.



Delphi Complete Works Of A E W Mason Illustrated


Delphi Complete Works Of A E W Mason Illustrated
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Author : A. E. W. Mason
language : en
Publisher: Delphi Classics
Release Date : 2019-12-09

Delphi Complete Works Of A E W Mason Illustrated written by A. E. W. Mason and has been published by Delphi Classics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-09 with Fiction categories.


A. E. W. Mason was an English early-twentieth century author of detective fiction and adventure novels, best remembered for his 1902 novel of courage and cowardice in wartime, ‘The Four Feathers’. He was also the creator of Inspector Hanaud, a French detective that served as an early template for Agatha Christie's Hercule Poirot. Mason was a prolific writer, whose novels and short stories feature well-drawn characters and complicated, even intriguing plots. Many of his novels were made and remade into films during his lifetime, inspiring enduring classics of British cinema. This comprehensive eBook presents Mason’s complete fictional works, with numerous illustrations, rare texts appearing in digital print for the first time, informative introductions and the usual Delphi bonus material. (Version 1) * Beautifully illustrated with images relating to Mason’s life and works * Concise introductions to the major texts * All 30 novels, with individual contents tables * Features rare novels appearing for the first time in digital publishing, including Mason’s last novel, ‘Musk and Amber’ * The Complete Inspector Hanaud stories — discover Mason’s original answer to Doyle’s Sherlock Holmes * Images of how the books were first published, giving your eReader a taste of the original texts * Excellent formatting of the texts * Rare story collections * Special chronological and alphabetical contents tables for the short stories * Easily locate the stories you want to read * Includes Mason’s rare non-fiction works, including his seminal biography of Drake – available in no other collection * Scholarly ordering of texts into chronological order and genres Please visit www.delphiclassics.com to browse through our range of exciting titles CONTENTS: Inspector Hanaud Series At the Villa Rose (1910) The Affair at the Semiramis Hotel (1917) The House of the Arrow (1924) No Other Tiger (1927) The Prisoner in the Opal (1928) They Wouldn’t Be Chessmen (1934) The Ginger King (1940) The House in Lordship Lane (1946) Other Novels A Romance of Wastdale (1895) The Courtship of Morrice Buckler (1896) Lawrence Clavering (1897) The Philanderers (1897) Parson Kelly (1899) Miranda of the Balcony (1899) The Watchers (1899) Clementina (1901) The Four Feathers (1902) The Truants (1904) Running Water (1906) The Broken Road (1907) The Turnstile (1912) The Witness for the Defence (1913) The Summons (1920) The Winding Stair (1923) The Dean’s Elbow (1930) The Three Gentlemen (1932) The Sapphire (1933) Fire over England (1936) The Drum (1937) Königsmark (1938) Musk and Amber (1942) The Shorter Fiction Ensign Knightley: And Other Stories (1901) The Four Corners of the World (1917) Dilemmas (1934) The Short Stories List of Short Stories in Chronological Order List of Short Stories in Alphabetical Order The Non-Fiction The Royal Exchange (1920) Sir George Alexander and the St. James’ Theatre (1935) The Life of Francis Drake (1941) Please visit www.delphiclassics.com to browse through our range of exciting titles or to purchase this eBook as a Parts Edition of individual eBooks



Game Design


Game Design
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Author : Lewis Pulsipher
language : en
Publisher: McFarland
Release Date : 2012-08-08

Game Design written by Lewis Pulsipher and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-08 with Games & Activities categories.


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.



Number Game 5


Number Game 5
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Author : Khurana Rohit
language : en
Publisher: Pearson Education India
Release Date : 2007-09

Number Game 5 written by Khurana Rohit and has been published by Pearson Education India this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09 with categories.




Gamification In Education Breakthroughs In Research And Practice


Gamification In Education Breakthroughs In Research And Practice
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2018-01-05

Gamification In Education Breakthroughs In Research And Practice written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-05 with Education categories.


Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.



Videogame Sciences And Arts


Videogame Sciences And Arts
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Author : Nelson Zagalo
language : en
Publisher: Springer Nature
Release Date : 2019-12-26

Videogame Sciences And Arts written by Nelson Zagalo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-26 with Computers categories.


This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.



Chess Strategy For Club Players


Chess Strategy For Club Players
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Author : Herman Grooten
language : en
Publisher: New In Chess
Release Date : 2017-03-28

Chess Strategy For Club Players written by Herman Grooten and has been published by New In Chess this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-28 with Games & Activities categories.


This new 3rd edition has, besides various corrections and improvements, a new introduction and a brand-new chapter called ‘Total Control’. In this 35-page chapter Grooten adds the final instructive brick to his formidable, yet very accessible, building: inspired by Tigran Petrosian’s playing style he explains amateurs how to exploit small advantages. With a new set of exercises. ---- Every club player knows the problem: the opening has ended, and now what? First find the right plan, then the good moves will follow! With this book, International Master Herman Grooten presents to amateur players a complete and structured course on: how to recognize key characteristics in all types of positions how to make use of those characteristics to choose the right plan His teachings are based on the famous "Elements" of Wilhelm Steinitz, but Grooten has significantly expanded and updated the work of the first World Champion. He supplies many modern examples, tested in his own practice as a coach of talented youngsters. In Chess Strategy for Club Players you will learn the basic elements of positional understanding: -- pawn structure -- piece placement -- lead in development -- open files -- weaknesses -- space advantage -- king safety -- exploiting small advantages. The author also explains what to do when, in a given position, the basic principles seem to point in different directions. Each chapter of this fundamental primer ends with a set of highly instructive exercises.



Seven Games A Human History


Seven Games A Human History
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Author : Oliver Roeder
language : en
Publisher: W. W. Norton & Company
Release Date : 2022-01-25

Seven Games A Human History written by Oliver Roeder and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with History categories.


A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.



Computing Projects In Visual Basic Net


Computing Projects In Visual Basic Net
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Author : Derek Christopher
language : en
Publisher: Payne Gallway
Release Date : 2003-04

Computing Projects In Visual Basic Net written by Derek Christopher and has been published by Payne Gallway this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04 with Computers categories.


Computing Projects In Visual Basic. NET has been written mainly for students of AS/A level Computing, 'A' level ICT and Advanced VCE ICT. The book covers everything needed to write a large program.