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Tlc Game


Tlc Game
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Tlc Game


Tlc Game
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Author : W. Rice
language : en
Publisher:
Release Date : 2021-12-20

Tlc Game written by W. Rice and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-20 with categories.


TLC Game (Tender Loving Care Game). A cool phrase game that helps rouse fun feelings and connect people heart-to-heart ! It's a fun interaction game where players take turns creating spoken clues so other players can guess familiar phrases ! TLC phrases are America's time-honored, favorite verbal tools for expressing good thoughts and feelings ! All TLC phrases were carefully selected from a longtime collection of over 25,000 popular, everyday phrases. Each game phrase won it's worth thru enduring favor and widespread usage by zillions of Americans spanning many decades ! Playing game helps your conscious and subconscious minds naturally process and form good feelings as you engage clear, honest and fun interactions amidst talking things out ! Playing TLC (or randomly reading phrases) storms your mind and subconscious with oodles of successful and fun real life phrases ! Both help deepen positive feelings of kindness and unity. Engaging TLC game boosts clearer thinking and happier emotions !



Serious Games In Personalized Learning


Serious Games In Personalized Learning
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Author : Scott M. Martin
language : en
Publisher: Taylor & Francis
Release Date : 2021-07-12

Serious Games In Personalized Learning written by Scott M. Martin and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-12 with Education categories.


Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.



Advances In Computing Science Asian 99


Advances In Computing Science Asian 99
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Author : P.S. Thiagarajan
language : en
Publisher: Springer
Release Date : 2003-07-31

Advances In Computing Science Asian 99 written by P.S. Thiagarajan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-07-31 with Computers categories.


This book constitutes the refereed proceedings of the 5th Asian Computing Science Conference, ASIAN'99, held in Phuket, Thailand, in December 1999. The 28 revised full papers presented together with two invited contributions and 11 short presentations were carefully reviewed and selected from a total of 114 submissions. Among the topics addressed are programming theory, formal methods, automated reasoning, verification, embedded systems, real-time systems, distributed systems, and mobile computing.



Social And Economic Networks In Cooperative Game Theory


Social And Economic Networks In Cooperative Game Theory
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Author : Marco Slikker
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Social And Economic Networks In Cooperative Game Theory written by Marco Slikker and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Business & Economics categories.


Social and Economic Networks in Cooperative Game Theory presents a coherent overview of theoretical literature that studies the influence and formation of networks in social and economic situations in which the relations between participants who are not included in a particular participant's network are not of consequence to this participant. The material is organized in two parts. In Part I the authors concentrate on the question how network structures affect economic outcomes. Part II of the book presents the formation of networks by agents who engage in a network-formation process to be able to realize the possible gains from cooperation.



Infoworld


Infoworld
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Author :
language : en
Publisher:
Release Date : 1982-09-06

Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-09-06 with categories.


InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.



Game


Game
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Author : Grant Hill
language : en
Publisher: Penguin
Release Date : 2022-06-07

Game written by Grant Hill and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-07 with Biography & Autobiography categories.


The full, frank story of a remarkable life’s journey—to the pinnacle of success as a basketball player, icon, and entrepreneur, to the depths of personal trauma and back, to a place of flourishing and peace—made possible above all by a family’s love Grant Hill always had game. His choice of college was a subject of national interest, and his arrival at Duke University cemented the program’s arrival at the top. In his freshman year, he led the team to its first NCAA championship, and three championship appearances in four years. His Duke career produced some of the most iconic moments in college basketball history, and Coach K proved to be a lifelong mentor. Later, as one of the NBA’s best players and a new face of the Detroit Pistons franchise, Hill was the first person with the potential to give Michael Jordan a run for his money, not just as a player but as a brand. His $45 million rookie contract was almost the least of it. He turned down Nike for Fila, and soon Method Man and Tupac Shakur were wearing his shoes. Hill writes candidly about all of it, including the transactional impermanence of life in the league and the isolation caused by his growing fame. His parents and friends helped ground him, and eventually he met a gifted musician named Tamia. The love he found with her and the arrival of their two beautiful daughters would be his rock as a brutal and mysterious injury sidelined him, coinciding with his wife’s own serious health struggles. With openness and insight, Hill relates his entire path, including post-career highlights like his Hall of Fame induction, co-ownership of the Atlanta Hawks, the directorship of the USA Basketball Men’s National Team, and even a yearly gig calling the Final Four. Hill’s father, Calvin, used to tell him that there were always a lot of reasons but never any excuses, and Game is a distillation of a lifetime’s effort to understand the reasons—the good and the bad. At his hardest moments, Hill sought out wisdom from others, stories of inspiration and overcoming obstacles. Now, with Game, he has returned the favor.



Game After


Game After
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Author : Raiford Guins
language : en
Publisher: MIT Press
Release Date : 2014-01-24

Game After written by Raiford Guins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-24 with Games & Activities categories.


A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.



Game Based Learning Across The Disciplines


Game Based Learning Across The Disciplines
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Author : Carmela Aprea
language : en
Publisher: Springer Nature
Release Date : 2021-08-02

Game Based Learning Across The Disciplines written by Carmela Aprea and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-02 with Education categories.


The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.



Infoworld


Infoworld
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 1982-09-06

Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-09-06 with categories.


InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.



Tlc Game


Tlc Game
DOWNLOAD
Author : W. Rice
language : en
Publisher:
Release Date : 2021-12-20

Tlc Game written by W. Rice and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-20 with categories.


TLC Game (Tender Loving Care Game). A cool phrase game that helps rouse fun feelings and connect people heart-to-heart ! It's a fun interaction game where players take turns creating spoken clues so other players can guess familiar phrases ! TLC phrases are America's time-honored, favorite verbal tools for expressing good thoughts and feelings ! All TLC phrases were carefully selected from a longtime collection of over 25,000 popular, everyday phrases. Each game phrase won it's worth thru enduring favor and widespread usage by zillions of Americans spanning many decades ! Playing game helps your conscious and subconscious minds naturally process and form good feelings as you engage clear, honest and fun interactions amidst talking things out ! Playing TLC (or randomly reading phrases) storms your mind and subconscious with oodles of successful and fun real life phrases ! Both help deepen positive feelings of kindness and unity. Engaging TLC game boosts clearer thinking and happier emotions !