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Serious Games In Personalized Learning


Serious Games In Personalized Learning
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Serious Games In Personalized Learning


Serious Games In Personalized Learning
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Author : Scott M. Martin
language : en
Publisher: Taylor & Francis
Release Date : 2021-07-12

Serious Games In Personalized Learning written by Scott M. Martin and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-12 with Education categories.


Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.



Supporting Personalized Learning And Students Skill Development With Ai


Supporting Personalized Learning And Students Skill Development With Ai
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Author : Khaldi, Mohamed
language : en
Publisher: IGI Global
Release Date : 2025-03-05

Supporting Personalized Learning And Students Skill Development With Ai written by Khaldi, Mohamed and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-05 with Education categories.


The integration of artificial intelligence (AI) into education has the potential to fundamentally change pedagogical practices, with a positive impact on all aspects of teaching and learning. It is possible to design personalized learning paths for each learner, including those with special needs or who speak different languages, by adjusting the content and pace according to their strengths and weaknesses. AI tools, such as virtual assistants and interactive educational applications, can give immediate feedback to learners, which is of paramount importance to keep them engaged and encourage continuous learning. Similarly, teachers can view AI-based data analytics and recommendations to improve their teaching methods and adapt their strategies in real time. Supporting Personalized Learning and Students' Skill Development With AI offers an in-depth exploration of how to integrate AI technology into pedagogical practice to revolutionize education by exploring all aspects of AI in education, from intelligent tutoring systems that tailor lessons to the needs of each learner, to automating administrative tasks that save teachers’ time. While addressing the ethical and practical challenges of this transformation, it highlights the urgent need to equip educators with the skills they need to benefit from AI. Covering topics such as autonomous learning, emotion detection, and digital literacy, this book is an excellent resource for teachers, school administrators, educational decision-makers, computer developers, professionals, scholars, academicians, researchers, and more.



Personalized Learning


Personalized Learning
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Author : Peggy Grant
language : en
Publisher: International Society for Technology in Education
Release Date : 2014-06-21

Personalized Learning written by Peggy Grant and has been published by International Society for Technology in Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-21 with Education categories.


Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.



Designing Personalized Learning Experiences


Designing Personalized Learning Experiences
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Author : Helen Fake
language : en
Publisher: Taylor & Francis
Release Date : 2023-07-18

Designing Personalized Learning Experiences written by Helen Fake and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-18 with Education categories.


Designing Personalized Learning Experiences offers theoretically grounded and pragmatic approaches to designing personalized learning initiatives for higher education and organizational contexts. With current research concluding that a multitude of variables can enable learners to direct their own experiences and achieve their goals, new guidance is needed to hone the range of instructional approaches, activities, and interactions available to support adult learners. This book offers practical strategies on how to design and implement effective personalized learning interventions, advance learning and engagement, encourage ownership over the learning process, and decrease attrition. Professionals in instructional design, learning and development, organizational development, consultancies, and beyond will be emboldened by the work to leverage a mix of technology-enabled social and content interactions.



Personalized Learning Through Adaptive Systems And Intelligent Tutoring


Personalized Learning Through Adaptive Systems And Intelligent Tutoring
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Author : Benabid, Assia
language : en
Publisher: IGI Global
Release Date : 2025-06-06

Personalized Learning Through Adaptive Systems And Intelligent Tutoring written by Benabid, Assia and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-06 with Education categories.


Artificial intelligence (AI) transforms e-learning through tools like personalized online learning experiences, adaptive learning systems, and intelligent tutors. AI-driven technologies adjust the content based on the individual learner’s needs, enhancing engagement and learning outcomes. As these intelligent tools utilize data to gain insight into the user and user needs, it is imperative that the data be kept private. Further research is important to address issues concerning algorithmic bias impacting equality. Personalized Learning Through Adaptive Systems and Intelligent Tutoring delves into natural language processing for content generation and student feedback, as well as AI’s role in enhancing learner engagement and motivation through gamification and virtual environments. It addresses future trends and innovations in AI for education, featuring case studies and contributions from researchers, educators, and platform developers. Covering topics such as recommendation systems, educational disparities, and metacognitive awareness, this book is an excellent resource for teachers, e-learning platform developers, computer scientists, professionals, researchers, scholars, academicians, and more.



The Complete Guide To Simulations And Serious Games


The Complete Guide To Simulations And Serious Games
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Author : Clark Aldrich
language : en
Publisher: John Wiley & Sons
Release Date : 2009-09-17

The Complete Guide To Simulations And Serious Games written by Clark Aldrich and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-17 with Business & Economics categories.


"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.



Gaming Educational Applications


Gaming Educational Applications
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Author : Mason Ross
language : en
Publisher: Publifye AS
Release Date : 2025-03-04

Gaming Educational Applications written by Mason Ross and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-04 with Education categories.


Gaming Educational Applications explores how digital games can be powerful tools for education, moving beyond simple entertainment to foster genuine learning. The book examines the core principles of game design, such as challenge and reward, and demonstrates how these elements can be strategically applied across diverse subjects to enhance student engagement, knowledge retention, and skill development. It highlights that thoughtfully designed games, when integrated into curricula, can lead to demonstrably improved learning outcomes compared to traditional teaching methods. This academic yet accessible work provides a historical and theoretical context for game-based learning, tracing its evolution and grounding it in established learning theories like constructivism. The book emphasizes the importance of measurable learning outcomes, advocating for rigorous assessment methodologies, including pre- and post-testing and in-game analytics, to evaluate the impact of educational games. It progresses from foundational concepts to case studies to a model for designing, implementing, and measuring the impact of game-based learning interventions, providing educators and developers with practical guidance.



Serious Games And Edutainment Applications


Serious Games And Edutainment Applications
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Author : Minhua Ma
language : en
Publisher: Springer
Release Date : 2017-03-03

Serious Games And Edutainment Applications written by Minhua Ma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-03 with Computers categories.


With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.



Games And Learning Alliance


Games And Learning Alliance
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Author : Avo Schönbohm
language : en
Publisher: Springer Nature
Release Date : 2024-12-17

Games And Learning Alliance written by Avo Schönbohm and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-17 with Computers categories.


This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;​​​​​​, Sustainability and Environmental Literacy in Serious Games; Detecting Deception and Developing Leadership; Futures Literacy; Serious Games for Health and Immersive Learning.



Ecgbl2015 9th European Conference On Games Based Learning


Ecgbl2015 9th European Conference On Games Based Learning
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Author : Robin Munkvold and Line Kolås
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2015-09-18

Ecgbl2015 9th European Conference On Games Based Learning written by Robin Munkvold and Line Kolås and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-18 with Computers categories.


These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA