[PDF] Tokyo For Gamers - eBooks Review

Tokyo For Gamers


Tokyo For Gamers
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Tokyo For Gamers


Tokyo For Gamers
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Author : Kei D Nalto
language : en
Publisher:
Release Date : 2021-04-24

Tokyo For Gamers written by Kei D Nalto and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-24 with categories.


"Tokyo for Gamers" is tome 2 of the "Tokyo for Geeks" series. In this second volume, we explore the world of video games in order to meet the potential needs of all gamers visiting Tokyo. Japanese video game companies are certainly the dominant forces in the global video game industry. Many iconic games have emerged in Japan, and most of the companies that developed them are based in Tokyo. For a passionate gamer, a trip to Tokyo can be likened to a pilgrimage and this book aims to guide you through the capital city of a country where video games have been elevated to the rank of religion.



Tokyo Games


Tokyo Games
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Author : Yurie Kiri
language : en
Publisher:
Release Date : 2021-01-27

Tokyo Games written by Yurie Kiri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-27 with categories.


Virtual video games, the kind where human game characters wear special video glasses that allow a game player to see and hear the action while the game character is following the player's commands to pick up bits of game magic. One night a game character witnesses a murder while in the company of a woman he met in a game. However the murderer is more than just a sex-crazed fiend and the woman who witnessed the murder of her friend is no ordinary woman. The battle between the woman who wants revenge for her friend's murder and the evil person who murdered her begin to pull the game character down an endless rabbit hole into a vastly different reality than he has ever experienced. As this is going down, the game player is dragged along with the game character as that character explores the murderous power of corrupt politicians, despotic religious orders and ancient, flesh-eating, mythological monsters. The goal of the game becomes a desperate ordeal of survival as the evil forces combine to destroy the gamers.



Tokyo Geek S Guide


Tokyo Geek S Guide
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Author : Gianni Simone
language : en
Publisher: Tuttle Publishing
Release Date : 2017-07-11

Tokyo Geek S Guide written by Gianni Simone and has been published by Tuttle Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-11 with Travel categories.


Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!



The Ethics Of Affect


The Ethics Of Affect
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Author : Patrick Galbraith
language : en
Publisher:
Release Date : 2021

The Ethics Of Affect written by Patrick Galbraith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or “cute girl characters,” in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line between fiction and reality is erased, or redrawn to collapse forms together. While Japanese politicians continue to debate a similar course, sustained engagement with bishōjo game producers, players and critics sheds light on alternative movement. Manga/anime-style characters trigger an affective response in interactions with their creators and users, who draw and negotiate lines between fiction and reality. Interacting with characters and one another, bishōjo gamers draw lines between what is fictional and what is “real,” even as the characters are real in their own right and relations with them are extended beyond games; some even see the characters as significant others and refer to them using intimate terms of commitment such as “my wife.” This book argues for understanding the everyday practice of insisting on lines, or drawing a line between humans and nonhumans and orienting oneself toward the drawn lines of the latter, as demonstrating an emergent form of ethics. Occurring individually and socially in both private and public spaces, the response to fictional characters not only discourages harming human beings, but also supports life in more-than-human worlds. For many in contemporary Japan and beyond, interactions and relations with fictional and real others are nothing short of lifelines.



Power Up


Power Up
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Author : Chris Kohler
language : en
Publisher: Courier Dover Publications
Release Date : 2016-10-10

Power Up written by Chris Kohler and has been published by Courier Dover Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-10 with Games & Activities categories.


Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.



The Ethics Of Affect


The Ethics Of Affect
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Author : Patrick Galbraith
language : en
Publisher:
Release Date : 2021

The Ethics Of Affect written by Patrick Galbraith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or “cute girl characters,” in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line between fiction and reality is erased, or redrawn to collapse forms together. While Japanese politicians continue to debate a similar course, sustained engagement with bishōjo game producers, players and critics sheds light on alternative movement. Manga/anime-style characters trigger an affective response in interactions with their creators and users, who draw and negotiate lines between fiction and reality. Interacting with characters and one another, bishōjo gamers draw lines between what is fictional and what is “real,” even as the characters are real in their own right and relations with them are extended beyond games; some even see the characters as significant others and refer to them using intimate terms of commitment such as “my wife.” This book argues for understanding the everyday practice of insisting on lines, or drawing a line between humans and nonhumans and orienting oneself toward the drawn lines of the latter, as demonstrating an emergent form of ethics. Occurring individually and socially in both private and public spaces, the response to fictional characters not only discourages harming human beings, but also supports life in more-than-human worlds. For many in contemporary Japan and beyond, interactions and relations with fictional and real others are nothing short of lifelines.



The 1940 Tokyo Games The Missing Olympics


The 1940 Tokyo Games The Missing Olympics
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Author : Sandra Collins
language : en
Publisher: Routledge
Release Date : 2014-01-21

The 1940 Tokyo Games The Missing Olympics written by Sandra Collins and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-21 with Sports & Recreation categories.


By representing their experience of modernity as different from the West in their respective Olympic Games, Asian nations reveal much about the ambitions and anxieties of being an Asian host in the continuing western Olympic hegemony. This original work explores the encounter between ‘the East and the West’ by analyzing the deliberate self-presentational cultural diplomacy historically required of Asian Olympic hosts. Exploring the relationship between Modern Asia and the Olympic Games, it focuses on the forgotten history of the 1940 Tokyo Olympics to reveal the complex and fascinating encounter between Japan and the world in the 1930s. The book is the first full account of this encounter and draws substantially on Japanese sources hitherto unknown in the English-speaking world. It argues that this encounter sets the scene and the tone for later Asian involvement in the Olympic Movement. It includes chapters on: Imperial Commemoration and Diplomacy the Japanese Fascist Olympics the Event, Japanese Style the Spectre of 1940 in Later Asian Olympics. This work fills a gap in the literature, and provides an original addition to the history of Japanese culture, Asian cultures and the Olympic Movement. This book is a special issue of The International Journal of the History of Sport.



The 1940 Tokyo Games The Missing Olympics


The 1940 Tokyo Games The Missing Olympics
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Author : Sandra Collins
language : en
Publisher: Routledge
Release Date : 2014-01-21

The 1940 Tokyo Games The Missing Olympics written by Sandra Collins and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-21 with Sports & Recreation categories.


By representing their experience of modernity as different from the West in their respective Olympic Games, Asian nations reveal much about the ambitions and anxieties of being an Asian host in the continuing western Olympic hegemony. This original work explores the encounter between ‘the East and the West’ by analyzing the deliberate self-presentational cultural diplomacy historically required of Asian Olympic hosts. Exploring the relationship between Modern Asia and the Olympic Games, it focuses on the forgotten history of the 1940 Tokyo Olympics to reveal the complex and fascinating encounter between Japan and the world in the 1930s. The book is the first full account of this encounter and draws substantially on Japanese sources hitherto unknown in the English-speaking world. It argues that this encounter sets the scene and the tone for later Asian involvement in the Olympic Movement. It includes chapters on: Imperial Commemoration and Diplomacy the Japanese Fascist Olympics the Event, Japanese Style the Spectre of 1940 in Later Asian Olympics. This work fills a gap in the literature, and provides an original addition to the history of Japanese culture, Asian cultures and the Olympic Movement. This book is a special issue of The International Journal of the History of Sport.



Otaku Japan Travel Guide


Otaku Japan Travel Guide
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Author : Gianni Simone
language : en
Publisher:
Release Date : 2021-06

Otaku Japan Travel Guide written by Gianni Simone and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06 with categories.


Whether you're planning a trip to Japan, or are just interested in manga, anime and Japanese pop culture, let Otaku Japan Travel Guide transport you to the global capital of cool If you're crazy about manga, anime, gaming, cosplay, toys and idols, this book is for you. In this practical travel guide, hundreds of iconic shops, restaurants, cafes and clubs across Japan are described in loving detail with precise directions on how to get to each location. Maps, URLs, opening hours and color photographs will transport you the length and breadth of Japan, from snowy Hokkaido to sunny Kyushu, on an unforgettable trip to the centers of otaku culture. The book is also packed with fascinating feature articles where you'll meet idols and game developers, giant robots and anime trains--and even take a tour around Godzilla's Tokyo Highlights include: Exploring Akihabara Universal Studios Japan Kyoto's International Manga Museum Nagoya's Ninja Museum Licca-chan Castle The World Cosplay Summit ...and much, much more The book is divided into 3 main chapters. Chapter 1 gives comprehensive coverage of attractions in the Tokyo area; Chapter 2 covers the Kansai area (Osaka, Kobe, Kyoto and other major cities in the west of Japan); Chapter 3 covers otaku attractions that can be found in the rest of the country from Hokkaido in the north to Kyushu in the south. Illustrated with more than 300 color photographs and 21 maps, this is an indispensable guide for anyone with an interest in Japan's otaku landscape.



Otaku Japan


Otaku Japan
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Author : Gianni Simone
language : en
Publisher: Tuttle Publishing
Release Date : 2021-06-20

Otaku Japan written by Gianni Simone and has been published by Tuttle Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-20 with Travel categories.


Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture--from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan--Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka--as well as lesser-known areas like Tohoku, Chugoku and Shikoku.