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Tool Support For Collaborative Creation Of Interactive Storytelling Media


Tool Support For Collaborative Creation Of Interactive Storytelling Media
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Tool Support For Collaborative Creation Of Interactive Storytelling Media


Tool Support For Collaborative Creation Of Interactive Storytelling Media
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Author : Paula Klinke
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2022-09-21

Tool Support For Collaborative Creation Of Interactive Storytelling Media written by Paula Klinke and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-21 with Computers categories.


Scrollytellings are an innovative form of web content. Combining the benefits of books, images, movies, and video games, they are a tool to tell compelling stories and provide excellent learning opportunities. Due to their multi-modality, creating high-quality scrollytellings is not an easy task. Different professions, such as content designers, graphics designers, and developers, need to collaborate to get the best out of the possibilities the scrollytelling format provides. Collaboration unlocks great potential. However, content designers cannot create scrollytellings directly and always need to consult with developers to implement their vision. This can result in misunderstandings. Often, the resulting scrollytelling will not match the designer’s vision sufficiently, causing unnecessary iterations. Our project partner Typeshift specializes in the creation of individualized scrollytellings for their clients. Examined existing solutions for authoring interactive content are not optimally suited for creating highly customized scrollytellings while still being able to manipulate all their elements programmatically. Based on their experience and expertise, we developed an editor to author scrollytellings in the lively.next live-programming environment. In this environment, a graphical user interface for content design is combined with powerful possibilities for programming behavior with the morphic system. The editor allows content designers to take on large parts of the creation process of scrollytellings on their own, such as creating the visible elements, animating content, and fine-tuning the scrollytelling. Hence, developers can focus on interactive elements such as simulations and games. Together with Typeshift, we evaluated the tool by recreating an existing scrollytelling and identified possible future enhancements. Our editor streamlines the creation process of scrollytellings. Content designers and developers can now both work on the same scrollytelling. Due to the editor inside of the lively.next environment, they can both work with a set of tools familiar to them and their traits. Thus, we mitigate unnecessary iterations and misunderstandings by enabling content designers to realize large parts of their vision of a scrollytelling on their own. Developers can add advanced and individual behavior. Thus, developers and content designers benefit from a clearer distribution of tasks while keeping the benefits of collaboration.



Interactive Storytelling


Interactive Storytelling
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Author : John T. Murray
language : en
Publisher: Springer Nature
Release Date : 2024-12-18

Interactive Storytelling written by John T. Murray and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-18 with Computers categories.


This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2–6, 2024. The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: - Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies. Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.



Interactive Storytelling


Interactive Storytelling
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Author : Ido A Iurgel
language : en
Publisher: Springer
Release Date : 2009-11-21

Interactive Storytelling written by Ido A Iurgel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-21 with Computers categories.


The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.



Interactive Storytelling


Interactive Storytelling
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Author : Mei Si
language : en
Publisher: Springer
Release Date : 2011-12-03

Interactive Storytelling written by Mei Si and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-03 with Computers categories.


This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.



Interactive Storytelling


Interactive Storytelling
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Author : Anne-Gwenn Bosser
language : en
Publisher: Springer Nature
Release Date : 2020-10-26

Interactive Storytelling written by Anne-Gwenn Bosser and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-26 with Computers categories.


This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.



The New Digital Storytelling


The New Digital Storytelling
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Author : Bryan Alexander
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2011-04-07

The New Digital Storytelling written by Bryan Alexander and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-07 with Language Arts & Disciplines categories.


This book surveys the many ways of telling stories with digital technology, including blogging, gaming, social media, podcasts, and Web video. Digital storytelling uses new media tools and platforms to tell stories. The second wave of digital storytelling started in the 1990s with the rise of popular video production, then progressed in the new century to encompass newer, social media technologies. The New Digital Storytelling: Creating Narratives with New Media is the first book that gathers these new, old, and emergent practices in one place, and provides a historical context for these methods. Author Bryan Alexander explains the modern expression of the ancient art of storytelling, weaving images, text, audio, video, and music together. Alexander draws upon the latest technologies, insights from the latest scholarship, and his own extensive experience to describe the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia games, social media, and augmented reality—all platforms that offer new pathways for creativity, interactivity, and self-expression.



Openhpi


Openhpi
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Author : Christoph Meinel
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2022-10-13

Openhpi written by Christoph Meinel and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-13 with Computers categories.


On the occasion of the 10th openHPI anniversary, this technical report provides information about the HPI MOOC platform, including its core features, technology, and architecture. In an introduction, the platform family with all partner platforms is presented; these now amount to nine platforms, including openHPI. This section introduces openHPI as an advisor and research partner in various projects. In the second chapter, the functionalities and common course formats of the platform are presented. The functionalities are divided into learner and admin features. The learner features section provides detailed information about performance records, courses, and the learning materials of which a course is composed: videos, texts, and quizzes. In addition, the learning materials can be enriched by adding external exercise tools that communicate with the HPI MOOC platform via the Learning Tools Interoperability (LTI) standard. Furthermore, the concept of peer assessments completed the possible learning materials. The section then proceeds with further information on the discussion forum, a fundamental concept of MOOCs compared to traditional e-learning offers. The section is concluded with a description of the quiz recap, learning objectives, mobile applications, gameful learning, and the help desk. The next part of this chapter deals with the admin features. The described functionality is restricted to describing the news and announcements, dashboards and statistics, reporting capabilities, research options with A/B testing, the course feed, and the TransPipe tool to support the process of creating automated or manual subtitles. The platform supports a large variety of additional features, but a detailed description of these features goes beyond the scope of this report. The chapter then elaborates on common course formats and openHPI teaching activities at the HPI. The chapter concludes with some best practices for course design and delivery. The third chapter provides insights into the technology and architecture behind openHPI. A special characteristic of the openHPI project is the conscious decision to operate the complete application from bare metal to platform development. Hence, the chapter starts with a section about the openHPI Cloud, including detailed information about the data center and devices, the used cloud software OpenStack and Ceph, as well as the openHPI Cloud Service provided for the HPI. Afterward, a section on the application technology stack and development tooling describes the application infrastructure components, the used automation, the deployment pipeline, and the tools used for monitoring and alerting. The chapter is concluded with detailed information about the technology stack and concrete platform implementation details. The section describes the service-oriented Ruby on Rails application, inter-service communication, and public APIs. It also provides more information on the design system and components used in the application. The section concludes with a discussion of the original microservice architecture, where we share our insights and reasoning for migrating back to a monolithic application. The last chapter provides a summary and an outlook on the future of digital education.



Interactive Storytelling


Interactive Storytelling
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Author : Lissa Holloway-Attaway
language : en
Publisher: Springer Nature
Release Date : 2023-10-30

Interactive Storytelling written by Lissa Holloway-Attaway and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-30 with Computers categories.


This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.



Multimedia Technologies Concepts Methodologies Tools And Applications


Multimedia Technologies Concepts Methodologies Tools And Applications
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Author : Syed, Mahbubur Rahman
language : en
Publisher: IGI Global
Release Date : 2008-06-30

Multimedia Technologies Concepts Methodologies Tools And Applications written by Syed, Mahbubur Rahman and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06-30 with Computers categories.


"This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.



Operating Systems Ii Student Projects


Operating Systems Ii Student Projects
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Author : Andreas Grapentin
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2023-11-29

Operating Systems Ii Student Projects written by Andreas Grapentin and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-29 with categories.


EN This technical report presents the results of student projects which were prepared during the lecture “Operating Systems II” offered by the “Operating Systems and Middleware” group at HPI in the Summer term of 2020. The lecture covered ad- vanced aspects of operating system implementation and architecture on topics such as Virtualization, File Systems and Input/Output Systems. In addition to attending the lecture, the participating students were encouraged to gather practical experience by completing a project on a closely related topic over the course of the semester. The results of 10 selected exceptional projects are covered in this report. The students have completed hands-on projects on the topics of Operating System Design Concepts and Implementation, Hardware/Software Co-Design, Reverse Engineering, Quantum Computing, Static Source-Code Analysis, Operating Systems History, Application Binary Formats and more. It should be recognized that over the course of the semester all of these projects have achieved outstanding results which went far beyond the scope and the expec- tations of the lecture, and we would like to thank all participating students for their commitment and their effort in completing their respective projects, as well as their work on compiling this report. DE Dieser technische Bericht beschriebt die Ergebnisse der Projekte, welche im Rahmen der Lehrveranstaltung "Betriebssysteme II" on teilnehmenden Studierenden durchgeführt wurden. Die Lehrveranstaltung wurde von der "Betriebssysteme und Middleware" am HPI im Sommersemester 2020 durchgeführt und behandele fortgeschrittene Aspekte der Betriebssystemarchitektur und -Implementierung am Beispiel der Virtualisierung, der Dateisysteme und der Eingabe/Ausgabe (I/O) Systeme. Zusätzlich zu den Vorlesungen wurden die Studierenden angeleitet, durch die Durchführung eines begleitenden Projekts praktische Erfahrungen im Umgang mit den behandelten Themen zu sammeln. Die Ergebnisse von 10 ausgewählten, herausragenden Projekten werden in diesem Report vorgestellt. Die Studierenden haben unter anderem Projekte zu den Themen Betriebssystemdesign und -Implementierung, Hardware/Software Co-Design, Reverse Engineering, Quanten-Computing, Statische Quellcodeanalyse, Betriebssystemgeschichte, dem Binärformat von ausführbaren Dateien durchgeführt. Es ist anzuerkennen, dass alle teilnehmenden Studierenden im Verlauf des Semesters herausragende Ergebnisse erzielt haben, die weit über die Anforderungen der Lehrveranstaltung hinausgingen. Wir möchten uns bei allen teilnehmenden Studierenden für Ihren Einsatz bei der Durchführung der Projekte, sowie bei der Erstellung dieses Reports bedanken.