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Touchcode Class 1


Touchcode Class 1
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Touchcode Class 1


Touchcode Class 1
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2023-05-18

Touchcode Class 1 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-18 with Computers categories.


An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 1 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Numbers 1.2 Shapes 1.3 Patterns CHALLENGE 1 Perfect Pairs LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Spot the Difference 2.3 Directions 2.4 Even and Odd Numbers 2.5 Riddles 2.6 Odd One Out CHALLENGE 2 Picture Fix ACTIVE LEARNING Tic-Tac-Toe LEVEL 3 DATA PROCESSING 3.1 Secret Message : Decoding 3.2 Colour Code 3.3 Family Tree 3.4 What Goes Together? CHALLENGE 3 Spot The Dots LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Simple Instructions 4.2 Decision Making : Yes or No 4.3 Loops : Repetition CHALLENGE 4 Coin Hunt Scoreboard Gamification Answers



Trackpad Ver 1 0 Class 1


Trackpad Ver 1 0 Class 1
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Author : Nidhi Arora
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2021-01-09

Trackpad Ver 1 0 Class 1 written by Nidhi Arora and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-09 with Computers categories.


Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with numerical data. ? Video-Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. DESCRIPTION Trackpad, a computer book series for grades I to VIII, is designed to build a strong foundation for students about to enter the fascinating world of computer technology. With Trackpad, the process of discovery is bound to be equally enjoyable and educational, as the series is written in a friendly and engaging style, which will spark the interest of students of all skill sets. Based on Windows 7 and Microsoft Office 2010, this series has all that is required to ensure that the students understand and retain what they have read. The books ensure up-to-date coverage of contemporary computer concepts and most widely used software packages. Though comprehensive in scope, each topic presents practical, day-to-day applications of computer in a friendly manner. The series begin to explore the subject of Artificial Intelligence from grade III itself and each grade has four Periodic Assessments & two Test Sheets for evaluation of students' learning. Grade I and II books have four-line writing space each to inculcate the love for writing and enhance writing skills in children. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade-1 TABLE OF CONTENTS 1. Computer—My Best Friend 2. Uses of a Computer 3. Parts of a Computer 4. Using a Keyboard 5. Using a Mouse 6. Introduction to Rapid Typing Software 7. Introduction to Paint 8. Introduction to Tux Paint 9. Project 10. OGO Cyber Sample Questions



Touchpad Plus Ver 2 1 Class 1


Touchpad Plus Ver 2 1 Class 1
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2022-03-30

Touchpad Plus Ver 2 1 Class 1 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-30 with Antiques & Collectibles categories.


Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? Fun Zone: contains a variety of exercises to reinforce the concepts. ? Let’s Plug-in: links back to previous knowledge before starting the lesson. ? Special Chapter: on Computational Thinking and Artificial Intelligence. ? QR Code: for digital interaction. DESCRIPTION Touchpad PLUS (Version 2.1) is based on Windows 10 and MS Office 2016. This series contains five sections: ? Digital World section introduces fundamental and application concepts to embrace computer science and integrate them with other subjects and skills. ? Cyber Word section covers Internet literacy and makes the students aware of cybercrime and cyber security, website development, etc. ? Computational Thinking section includes interesting and engaging activities on Reasoning, Visualization, Interpretation, Critical Thinking, Information Processing and Algorithmic Intelligence and there by making them smarter. ? Coding World section introduces students to the world of coding and thus developing their problem solving and logical skills. ? Artificial Intelligence (AI) section takes the students on a voyage to the world of latest trends like Robotics and AI along with an AI game, making them future ready. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ICT Tools, ? Computational Thinking, ? Coding and Artificial Intelligence, WHO THIS BOOK IS FOR Grade-1 TABLE OF CONTENTS 1. Computer— A Smart Machine 2. Parts of a Computer 3. The Keyboard and The Mouse 4. Let’s Type in Rapid Typing 5. Tux Paint 6. Let us Draw in Paint 7. Reasoning and Critical Thinking 8. Introduction to Artificial Intelligence 9. Project 10. OGO Cyber Sample Questions



Trackpad Ipro Ver 4 0 Class 1


Trackpad Ipro Ver 4 0 Class 1
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2022-12-28

Trackpad Ipro Ver 4 0 Class 1 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-28 with Computers categories.


Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 1 TABLE OF CONTENTS 1. Computer—A Machine 2. Uses of a Computer 3. Parts of a Computer 4. Using Computers—Do’s and Don’ts 5. Computer Mouse 6. Storage Devices 7. Using the Keyboard Project Explore More The CT Corner (Shapes and Patterns) The AI Corner (Artificial Intelligence) Speech Drill OGO Cyber Sample Questions Glossary



Touchcode Class 6


Touchcode Class 6
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2022-01-30

Touchcode Class 6 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-30 with Computers categories.


Coding Textbook as per CBSE Curriculum KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● Introduction to Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade 6 TABLE OF CONTENTS CHAPTER 1 INTRODUCTION TO CODING CHAPTER 2 ALGORITHMS WITH BLOCK CODING CHAPTER 3 VARIABLES USING BLOCK CODING Test Sheet 1 CHAPTER 4 CONTROL WITH CONDITIONALS CHAPTER 5 LOOPS USING BLOCK CODING Test Sheet 2 Project Minecraft Gamification Introduction to Python Coding Buzz Words Coding Ethics



Touchcode Class 5


Touchcode Class 5
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2022-01-30

Touchcode Class 5 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-30 with Computers categories.


An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based, adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activities for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade 5 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Arithmagons 1.2 Patterns 1.3 Number Puzzle 1.4 Reason Wisdom 1.5 Verbal Reasoning 1.6 Palindrome Fun CHALLENGE 1 Mind Squeeze LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Tricky Puzzle 2.2 Analogy 2.3 Logical Analysis 2.4 Line of Symmetry 2.5 Super Sudoku 2.6 Brain Teasers CHALLENGE 2 Rebus LEVEL 3 DATA PROCESSING 3.1 Data and Information 3.2 Data Compression 3.3 Decoding 3.4 Binary Representation of Information CHALLENGE 3 Smart Detective LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Coding Buzz ACTIVE LEARNING: Tower of Hanoi Coding Corner Scoreboard Gamification Answers



Touchcode Class 8


Touchcode Class 8
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2023-06-05

Touchcode Class 8 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-05 with Computers categories.


Coding Textbook as per CBSE Curriculum KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● More on Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade - 8 TABLE OF CONTENTS CHAPTER 1 CONDITIONALS IN DETAILS Coding in Minecraft CHAPTER 2 GET CREATIVE WITH LOOPS Coding in Minecraft Test Sheet 1 CHAPTER 3 FUNCTIONS IN DEPTH Coding in Minecraft CHAPTER 4 PROGRAMMING WITH ARRAYS Coding in Minecraft CHAPTER 5 ADVANCED SEQUENCING Coding in Minecraft Test Sheet 2 Project Gamification Python – Conditionals and Loops Coding Buzz Words Coding Ethics



Touchcode Class 7


Touchcode Class 7
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2022-01-30

Touchcode Class 7 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-30 with Computers categories.


Coding Textbook as per CBSE Curriculum KEY FEATURES ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● More on Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade - 7 TABLE OF CONTENTS CHAPTER 1 VARIABLES IN REAL LIFE CHAPTER 2 SEQUENCING WITH BLOCK CODING Coding in Minecraft Test Sheet 1 CHAPTER 3 FUN WITH FUNCTIONS Coding in Minecraft CHAPTER 4 UNDERSTANDING ARRAYS & COLLECTIONS Coding in Minecraft CHAPTER 5 HELLO WORLD WITH CODE Coding in Minecraft Test Sheet 2 Project Gamification More on Python Coding Buzz Words Coding Ethics



Touchcode Class 2


Touchcode Class 2
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2023-05-18

Touchcode Class 2 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-18 with Computers categories.


An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 2 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Objects 1.2 Shapes 1.3 Number Pattern 1.4 Number Grid 1.5 Number Pyramid 1.6 Word Search 1.7 Word Circle CHALLENGE 1 Balance Me! LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Spot the Difference 2.3 Odd One Out 2.4 Directions 2.5 Map 2.6 Rhyming Words 2.7 Riddles CHALLENGE 2 Counting Cat Active Learning: Origami LEVEL 3 DATA PROCESSING 3.1 Representing Information 3.2 Decoding CHALLENGE 3 Code Cracker LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Stepwise Thinking 4.2 Algorithm 4.3 Understanding Programs 4.4 Decision Making 4.5 Loops CHALLENGE 4 Finding the Way Scoreboard Gamification Answers



Touchcode Class 4


Touchcode Class 4
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Author : Team Orange
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2023-05-23

Touchcode Class 4 written by Team Orange and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-23 with Computers categories.


An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 4 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Combinations 1.2 Understanding Arithmagon 1.3 Word Patterns 1.4 Word Search CHALLENGE 1 Magic Square LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Symmetry : The Mirror Image 2.3 Logical Analysis 2.4 Odd one Out 2.5 Super Sudoku CHALLENGE 2 How Fast Can You Say? ACTIVE LEARNING: Symmetry Craft LEVEL 3 DATA PROCESSING 3.1 Sorting: Arranging Information 3.2 Representing Information as Binary Codes 3.3 Data Compression CHALLENGE 3 Calendar Confusion LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Conditional Puzzles Coding Corner Scoreboard Gamification Answers