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Toxic Game


Toxic Game
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Toxic Game


Toxic Game
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Author : Christine Feehan
language : en
Publisher: Penguin
Release Date : 2019-03-12

Toxic Game written by Christine Feehan and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-12 with Fiction categories.


#1 New York Times bestselling author Christine Feehan takes readers into the hot zone in this pulse-pounding GhostWalker novel. On a rescue mission in the heart of the Indonesian jungle, Dr. Draden Freeman and his GhostWalker team need to extract the wounded as quickly as possible—or risk spreading a deadly virus unleashed by a terrorist cell. When Draden gets infected, he forces his team to leave him behind. He won’t risk exposing anyone else. He intends to find the ones responsible and go out in a blaze of glory.… Shylah Cosmos’s mission is to track the virus and remain unseen. Her enhanced senses tell her that the gorgeous man eradicating the terrorists one by one is a GhostWalker—and his lethal precision takes her breath away. When he’s hit by a lucky shot, she can’t stop herself from stepping in, not knowing that by saving his life she’s exposed herself to the virus. There’s no telling how much time Draden and Shylah have left. Racing to find a cure, they quickly realize that they’ve found their perfect partner just in time to lose everything. But even as the virus threatens to consume their bodies, they’ve never felt more alive. THE GHOSTWALKER NOVELS ARE… “Sexy as hell.”—The Reading Cafe “Explosive!”—Fallen Angel Reviews “Erotically charged.”—Booklist



The Toxic Meritocracy Of Video Games


The Toxic Meritocracy Of Video Games
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Author : Christopher A. Paul
language : en
Publisher: U of Minnesota Press
Release Date : 2018-02-20

The Toxic Meritocracy Of Video Games written by Christopher A. Paul and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-20 with Games & Activities categories.


An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.



Gaming Toxicity Research


Gaming Toxicity Research
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Author : Sterling Blackwood
language : en
Publisher: Publifye AS
Release Date : 2025-03-04

Gaming Toxicity Research written by Sterling Blackwood and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-04 with Psychology categories.


Gaming Toxicity Research explores the pervasive issue of toxic behavior in online gaming communities, offering a blend of computer science and psychology to understand and combat this problem. The book highlights how anonymity and competitive game environments can fuel harassment, cyberbullying, and hate speech, impacting player experiences. It emphasizes the need for a comprehensive strategy, combining technological interventions with psychological insights, to foster healthier online interactions. The book progresses logically, starting with defining gaming toxicity and its manifestations. It then explores the psychological drivers behind these behaviors, such as frustration-aggression theory and the online disinhibition effect. The core analysis includes case studies and research findings, examining the effectiveness of various intervention strategies like automated moderation and community-based reporting. Ultimately, it proposes a framework for creating healthier gaming communities, providing practical steps for developers, moderators, and players alike to promote positive online behavior.



Working With Toxic Older Adults


Working With Toxic Older Adults
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Author : Gloria M. Davenport, PhD
language : en
Publisher: Springer Publishing Company
Release Date : 1998-12-23

Working With Toxic Older Adults written by Gloria M. Davenport, PhD and has been published by Springer Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-12-23 with Medical categories.


Older adults, like all individuals, have different personalities and temperaments. According to Dr. Davenport, toxicity in older adults manifests itself in negative behaviors and attitudes that can adversely impact interactions with health professionals, caregivers, and family members. Davenport presents theories and case examples to help us understand this phenomenon and provides useful techniques for caring for toxic elders. A valuable practical guide for social workers, therapists, caregivers, and students.



The Definitive Game Narrative Guide


The Definitive Game Narrative Guide
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Author : Brian Kindregan
language : en
Publisher: CRC Press
Release Date : 2025-09-09

The Definitive Game Narrative Guide written by Brian Kindregan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-09-09 with Computers categories.


The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether you’re an aspiring writer or a seasoned game developer, this book offers an in‐depth, comprehensive look at the entire narrative process. Written by two industry veterans with experience across some of the biggest AAA franchises, this guide covers the basics to the advanced, including the "why" for each topic as much as the "how." This book explores the nuances of world building, character development, interactive storytelling, and the technical challenges unique to game narrative. With real‐world examples, practical insights, and expert advice, it provides a look into how game stories come together, from the smallest indie project to massive AAA teams. The Definitive Game Narrative Guide is more than a how‐to book, as it also serves as an industry insider’s perspective on what makes game storytelling truly great. It discusses techniques to navigate the creative workplace, working as a creative, and most importantly, collaborating with other creatives and disciplines, such as art and design. An essential tool for anyone looking to level up their understanding of game narrative. This book will help you bring unforgettable stories to life in an interactive form.



Gaming Unchained Unleashing The Secrets Of Video Game Mastery


Gaming Unchained Unleashing The Secrets Of Video Game Mastery
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-07-11

Gaming Unchained Unleashing The Secrets Of Video Game Mastery written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-11 with Games & Activities categories.


In the realm of video games, where imagination reigns supreme and virtual worlds come to life, there exists a hidden world of secrets, tricks, and untapped potential. "Gaming Unchained: Unleashing the Secrets of Video Game Mastery" is your ultimate guide to this extraordinary realm, empowering you to transcend the boundaries of ordinary gameplay and ascend to the ranks of the gaming elite. Within these pages, you'll embark on an exhilarating journey through the vast landscape of gaming, discovering the art of hardware and software modifications that transform your gaming setup into a finely tuned machine. Learn the intricacies of online gaming, mastering the strategies and techniques that elevate you to the top of the leaderboards. Unleash your creativity and delve into the world of game development, crafting your own virtual universes and sharing them with the gaming community. Beyond the realm of pixels and controllers, "Gaming Unchained" explores the fascinating world of gaming subcultures, where gamers unite in shared passions and forge lifelong connections. Together, we'll investigate the profound impact of gaming on our health, education, and society, uncovering both its positive and negative aspects. Join us as we peer into the crystal ball of the future, envisioning the groundbreaking technologies and innovative gameplay that will redefine the gaming landscape. From virtual reality to artificial intelligence, we'll explore the uncharted territories that await us in this ever-evolving digital frontier. Whether you're a seasoned gamer seeking to elevate your skills or a newcomer eager to unravel the mysteries of this captivating realm, "Gaming Unchained" is your ultimate companion. Within these pages, you'll find the knowledge, strategies, and inspiration to unlock your true gaming potential and ascend to the ranks of the legendary. So, fellow gamers, prepare to embark on this extraordinary odyssey, where every chapter promises new discoveries, unparalleled challenges, and the ultimate triumph of mastering the art of gaming. If you like this book, write a review!



Human Computer Interaction Design And Research


Human Computer Interaction Design And Research
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Author : Nimmi Rangaswamy
language : en
Publisher: Springer Nature
Release Date : 2025-02-13

Human Computer Interaction Design And Research written by Nimmi Rangaswamy and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-13 with Computers categories.


This two-volume proceedings, set CCIS 2337-2338, constitutes of the proceedings of 15th Indian Conference on Human-Computer Interaction Design and Research, IndiaHCI 2024, held in Mumbai, India, during November 7–9, 2024. The 30 full papers and 12 short papers included in this volume were carefully reviewed and selected from 235 submissions. These papers belong to various tracks which have been divided between the two volumes as follows: - Part I: Paper Track. Part II: Game Design Track, Student Research Consortium Track; Posters and demos Track; Artworks and installations Track.



Digital Games And Mental Health


Digital Games And Mental Health
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Author : Rachel Kowert
language : en
Publisher: Frontiers Media SA
Release Date : 2021-10-04

Digital Games And Mental Health written by Rachel Kowert and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-04 with Science categories.




Video Game Policy


Video Game Policy
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Author : Steven Conway
language : en
Publisher: Routledge
Release Date : 2015-10-14

Video Game Policy written by Steven Conway and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-14 with Social Science categories.


This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.



Gaming Democracy


Gaming Democracy
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Author : Adrienne L. Massanari
language : en
Publisher: MIT Press
Release Date : 2024-10-29

Gaming Democracy written by Adrienne L. Massanari and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-29 with Social Science categories.


How play and gaming culture have mainstreamed far right ideology through social media platforms. From #Gamergate to the ongoing Big Lie, the far right has gone mainstream. In Gaming Democracy, Adrienne Massanari tracks the flames of toxicity found in the far right and “alt-right” movements as they increasingly take up oxygen in American and global society. In this pathbreaking contribution to the fields of internet studies, game studies, and gender studies, Massanari argues that Silicon Valley’s emphasis on meritocracy and free speech absolutism has driven this rightward slide. These ideologies have been coded into social media spaces that implicitly silence marginalized communities and subject them to rampant abuse by groups that have learned to “game” the ecology of platforms, algorithms, and attention economies. While populist movements are not new, phenomena such as QAnon, parental rights activism, and COVID denialism are uniquely “of the internet,” with supporters demonstrating both technical acumen and an ability to use memes and play as a way of both building community and fomenting dissent. Massanari explores the ways that the far right uses memetic humor and geek masculinity as tools both to create a sense of community within these leaderless groups and to obfuscate their intentions. Using the lens of play and game studies as well as the concept of “metagaming,” Gaming Democracy is a novel contribution to our understanding of online platforms and far right political activism.