Transactions On Edutainment Viii

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Transactions On Edutainment Viii
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Author : Maiga Chang
language : en
Publisher: Springer
Release Date : 2012-06-05
Transactions On Edutainment Viii written by Maiga Chang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-05 with Education categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.
Transactions On Edutainment V
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Author : Zhigeng Pan
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-02-10
Transactions On Edutainment V written by Zhigeng Pan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-10 with Computers categories.
This journal sub-line is a forum both for stimulating and disseminating cutting-edge material on the full spectrum of edutainment genres including game-based learning and VR-based education. It covers technical aspects from graphics and AI to systems design.
Transactions On Edutainment I
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Author : Abdennour El Rhalibi
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-06-12
Transactions On Edutainment I written by Abdennour El Rhalibi and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06-12 with Language Arts & Disciplines categories.
This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.
Transactions On Edutainment Vi
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2011-09-06
Transactions On Edutainment Vi written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-06 with Computers categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.
Proceedings Of The Future Technologies Conference Ftc 2018
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Author : Kohei Arai
language : en
Publisher: Springer
Release Date : 2018-10-17
Proceedings Of The Future Technologies Conference Ftc 2018 written by Kohei Arai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-17 with Technology & Engineering categories.
The book, presenting the proceedings of the 2018 Future Technologies Conference (FTC 2018), is a remarkable collection of chapters covering a wide range of topics, including, but not limited to computing, electronics, artificial intelligence, robotics, security and communications and their real-world applications. The conference attracted a total of 503 submissions from pioneering researchers, scientists, industrial engineers, and students from all over the world. After a double-blind peer review process, 173 submissions (including 6 poster papers) have been selected to be included in these proceedings. FTC 2018 successfully brought together technology geniuses in one venue to not only present breakthrough research in future technologies but to also promote practicality and applications and an intra- and inter-field exchange of ideas. In the future, computing technologies will play a very important role in the convergence of computing, communication, and all other computational sciences and applications. And as a result it will also influence the future of science, engineering, industry, business, law, politics, culture, and medicine. Providing state-of-the-art intelligent methods and techniques for solving real-world problems, as well as a vision of the future research, this book is a valuable resource for all those interested in this area.
Human Computer Interaction
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Author : Masaaki Kurosu
language : en
Publisher: Springer Nature
Release Date : 2024-05-31
Human Computer Interaction written by Masaaki Kurosu and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
This five-volume set LNCS 14684-14688 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 26 International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: HCI Theory and Design and Evaluation Methods and Tools; Emotions in HCI. Part II: Human-Robot Interaction; Child-Computer Interaction. Part III: HCI for Mental Health and Psychological Wellbeing; HCI in Healthcare. Part IV: HCI, Environment and Sustainability; Design and User Experience Evaluation Case Studies. Part V: Multimodality and Natural User Interfaces; HCI, AI, Creativity, Art and Culture.
Robotics Goes Mooc
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Author : Bruno Siciliano
language : en
Publisher: Springer Nature
Release Date : 2025-04-30
Robotics Goes Mooc written by Bruno Siciliano and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-30 with Technology & Engineering categories.
With the massive and pervasive diffusion of robotics technology in our society, we are heading towards a new type of AI, which we call Physical AI at the intersection of Robotics with AI, that is the science of robots and intelligent machines performing a physical action to help humans in their jobs of daily lives. Physical assistance to disabled or elderly people; reduction of risks and fatigue at work; improvement of production processes of material goods and their sustainability; safety, efficiency and reduction of environmental impact in transportation of people and goods; progress of diagnostic and surgical techniques are all examples of scenarios where the new InterAction Technology (IAT) is indispensable. The interaction between robots and humans must be managed in a safe and reliable manner. The robot becomes an ideal assistant, like the tool used by a surgeon, a craftsman, a skilled worker. The new generation of robots will co-exist — the cobots— with humans not only in the workplace but, gradually, in homes and communities, providing support in services, entertainment, education, health, manufacturing and care. As widely discussed above, interaction plays a crucial role for the development of modern robotic systems. Grasping, manipulation and cooperative manipulators are covered in the first part of the third book of the Robotics Goes MOOC project, respectively in Chapter 1 by Prattichizzo et al, Chapter 2 by Kao et al, and Chapter 3 by Caccavale. Specific interaction issues along with the development of digital and physical interfaces are dealt with in Chapter 4 by Marchal et al and in Chapter 5 by Croft et al, respectively. Interaction between robot and human also means that a robot can be worn by a human as presented in Chapter 6 by Vitiello et al. A different type of interaction at a cognitive and planning level is the focus of Chapter 7 by Lima devoted to multi-robot systems and Chapter 8 by Song et al on networked, cloud and fog robotics, respectively.
Internet Of Things For Human Centered Design
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Author : Sofia Scataglini
language : en
Publisher: Springer Nature
Release Date : 2022-02-25
Internet Of Things For Human Centered Design written by Sofia Scataglini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-25 with Technology & Engineering categories.
The book presents the state of the art of the Internet of Things (IoT), applied to Human-Centered Design (HCD) projects addressed to ageing users, from the perspective of health, care and well-being. The current focus on the ageing population is opening up new opportunities for the development of niche solutions aimed at the niche category of older users who are beginning to experience physical and cognitive decline but are still independent and need to maintain their autonomy for as long as possible. The combination between the needs expressed by older users and the opportunities offered by the recent innovative technologies related to the Internet of Things allows research institutions, stakeholders, and academia to target and design new solutions for older users, safeguarding their well-being, health, and care, improving their quality of life. This book discusses and analyses the most recent services, products, systems and environments specifically conceived for older users, in order to enhance health, care, well-being and improve their quality of life. This approach is coherent with the percept of AAL or enhanced living environment, looking to the users’ comfort, autonomy, engagement and healthcare. The book describes and analyses aspects of HCD with older users looking to the emerging technologies, products, services, and environments analysed in their actual application in different areas, always concerning the design for the elderly related to the IoT, just as the development of biomonitoring devices, tools for activity recognition and simulation, creation of smart living environments, solutions for their autonomy, assistance and engagement enhancing health, care and wellbeing. The book is intended for researchers, designers, engineers, and practitioners in healthcare to connect academia, stakeholders, and research institutions to foster education, research and innovation.
Complex Intelligent And Software Intensive Systems
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Author : Leonard Barolli
language : en
Publisher: Springer Nature
Release Date : 2024-09-05
Complex Intelligent And Software Intensive Systems written by Leonard Barolli and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-05 with Computers categories.
Software Intensive Systems are systems, which heavily interact with other systems, sensors, actuators, devices, other software systems and users. More and more domains are involved with software intensive systems, e.g. automotive, telecommunication systems, embedded systems in general, industrial automation systems and business applications. Moreover, the outcome of web services delivers a new platform for enabling software intensive systems. Complex Systems research is focused on the overall understanding of systems rather than its components. Complex Systems are very much characterized by the changing environments in which they act by their multiple internal and external interactions. They evolve and adapt through internal and external dynamic interactions. The development of Intelligent Systems and agents, which is each time more characterized by the use of ontologies and their logical foundations build a fruitful impulse for both Software Intensive Systems and Complex Systems. Recent research in the field of intelligent systems, robotics, neuroscience, artificial intelligence, and cognitive sciences are very important factor for the future development and innovation of software intensive and complex systems. The aim of the volume “Complex, Intelligent and Software Intensive Systems” is to deliver a platform of scientific interaction between the three interwoven challenging areas of research and development of future ICT-enabled applications: Software Intensive Systems, Complex systems and Intelligent Systems.
Advances On Broad Band Wireless Computing Communication And Applications
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Author : Leonard Barolli
language : en
Publisher: Springer Nature
Release Date : 2020-10-07
Advances On Broad Band Wireless Computing Communication And Applications written by Leonard Barolli and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Technology & Engineering categories.
This book aims to provide the latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to the emerging areas of broadband and wireless computing. Information networks of today are going through a rapid evolution. Different kinds of networks with different characteristics are emerging, and they are integrating in heterogeneous networks. For these reasons, there are many interconnection problems which may occur at different levels of the hardware and software design of communicating entities and communication networks. These kinds of networks need to manage an increasing usage demand, provide support for a significant number of services, guarantee their QoS, and optimize the network resources. The success of all-IP networking and wireless technology has changed the ways of living the people around the world. The progress of electronic integration and wireless communications is going to pave the way to offer people the access to the wireless networks on the fly, based on which all electronic devices will be able to exchange the information with each other in ubiquitous way whenever necessary.