Transgression In Games And Play

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Transgression In Games And Play
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Author : Kristine Jorgensen
language : en
Publisher: MIT Press
Release Date : 2019-02-05
Transgression In Games And Play written by Kristine Jorgensen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-05 with Games & Activities categories.
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
Transgression In Games And Play
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Author : Kristine Jorgensen
language : en
Publisher: MIT Press
Release Date : 2019-02-05
Transgression In Games And Play written by Kristine Jorgensen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-05 with Games & Activities categories.
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
The Paradox Of Transgression In Games
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Author : Torill Mortensen
language : en
Publisher: Routledge
Release Date : 2020-02-24
The Paradox Of Transgression In Games written by Torill Mortensen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-24 with Games & Activities categories.
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.
The Bloomsbury Handbook Of Sex And Sexuality In Game Studies
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Author : Matthew Wysocki
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2025-01-09
The Bloomsbury Handbook Of Sex And Sexuality In Game Studies written by Matthew Wysocki and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-09 with Social Science categories.
The Bloomsbury Handbook of Sex and Sexuality in Game Studies consists of a comprehensive collection of essays that review and supplement current work focusing on sex and sexuality in games. The chapters provide insight into sexual content in games, representation of various sexualities, and player experience. Together they contribute to a growing field of work concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. As we frequently see debates and discussions over who gets to love whom and who gets to exist in their true self, this handbook plays a part in outlining the parameters of crucial issues within the games that we play.
Gender And The Male Character In 21st Century Fairy Tale Narratives
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Author : Natalie Le Clue
language : en
Publisher: Emerald Group Publishing
Release Date : 2024-09-16
Gender And The Male Character In 21st Century Fairy Tale Narratives written by Natalie Le Clue and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-16 with Social Science categories.
Putting Prince Charming in the academic spotlight, this collection examines the evolution of male fairy tale characters across modern series and films to bridge a gap that afflicts multiple disciplines.
Video Games And Comedy
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Author : Krista Bonello Rutter Giappone
language : en
Publisher: Springer Nature
Release Date : 2022-03-26
Video Games And Comedy written by Krista Bonello Rutter Giappone and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-26 with Performing Arts categories.
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
The Routledge Companion To Video Game Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2023-06-19
The Routledge Companion To Video Game Studies written by Mark J.P. Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-19 with Social Science categories.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.
Games Girls Play
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Author : Carolyn M. Cunningham
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2020-07-06
Games Girls Play written by Carolyn M. Cunningham and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-06 with Language Arts & Disciplines categories.
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Role Playing Game Studies
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Author : Sebastian Deterding
language : en
Publisher: Routledge
Release Date : 2018-04-17
Role Playing Game Studies written by Sebastian Deterding and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Games & Activities categories.
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Reconfiguring Drinking Cultures Gender And Transgressive Selves
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Author : Emeka W. Dumbili
language : en
Publisher: Springer Nature
Release Date : 2024-03-23
Reconfiguring Drinking Cultures Gender And Transgressive Selves written by Emeka W. Dumbili and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-23 with Social Science categories.
This book presents an in-depth analysis of young people’s experiences of diverse drinking practices, including heavy drinking and drunkenness, as fun and pleasurable as they navigate gendered leisure spaces. Using qualitative data elicited through semi-structured interviews and focus group discussions, the analysis engages with theories and concepts of culture, gender, and transgression to foreground the roles that socio-cultural and material elements and human agency play in shaping alcohol consumption in contemporary Nigeria. It focuses on the enactment of hyper-heterosexual and alternative masculinities and the reconfigurations of passive and non-passive femininities through drinking practices. It also interrogates how and why multinational alcohol companies are targeting Nigerian women and youths and the extent to which their activities are contributing to changing gendered drinking and sexual practices, which are at odds with the extant local norms that promote abstinence, moderation among adults, and sexual purity among unmarried youths. Importantly, this book moves beyond solely Western theorizing by drawing on both Western and non-Western gender theories to analyze how contemporary Nigerian young men and women ‘do’ masculinity and femininity with alcohol and will be a valuable resource for social scientists, students, policymakers, practitioners, and the general public interested in youth drinking behaviours, multinational alcohol companies' activities, and decolonizing gender scholarship.