Triadic Game Design

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Triadic Game Design
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Author : Casper Harteveld
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-02-26
Triadic Game Design written by Casper Harteveld and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-26 with Computers categories.
Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.
The Routledge Companion To Video Game Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2023-06-19
The Routledge Companion To Video Game Studies written by Mark J.P. Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-19 with Social Science categories.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.
Serious Game Design And Development Technologies For Training And Learning
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Author : Cannon-Bowers, Jan
language : en
Publisher: IGI Global
Release Date : 2010-02-28
Serious Game Design And Development Technologies For Training And Learning written by Cannon-Bowers, Jan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Computers categories.
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Making Sense Of Virtual Risks
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Author : Casper Harteveld
language : en
Publisher: IOS Press
Release Date : 2012
Making Sense Of Virtual Risks written by Casper Harteveld and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Along with the rise of digital games over the past decades came an increased interest for using games for other purposes than entertainment. Although a few successes are known, much research seems to suggest little evidence for games' advantages. Existing literature claims that more studies are needed that investigate the effective design and use of games and especially studies that are comprehensive, rigorous, and innovative. To contribute to this emerging field, the author investigated the case of Levee Patroller. The target audience of the game, levee patrollers, are considered the "eyes and ears" of the Dutch water authorities. They inspect levees and report any risks they encounter. Similarly, in the game players have to find all virtual failures in a region and report these. If they do not find the failures in time or report them incorrectly, it could result in a levee breach that floods the whole virtual region.
Serious Games And Edutainment Applications
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Author : Minhua Ma
language : en
Publisher: Springer
Release Date : 2017-03-03
Serious Games And Edutainment Applications written by Minhua Ma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-03 with Computers categories.
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
Hci In Games
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Author : Xiaowen Fang
language : en
Publisher: Springer Nature
Release Date : 2022-06-16
Hci In Games written by Xiaowen Fang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-16 with Computers categories.
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Games And Learning Alliance
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Author : Iza Marfisi-Schottman
language : en
Publisher: Springer Nature
Release Date : 2020-12-02
Games And Learning Alliance written by Iza Marfisi-Schottman and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-02 with Computers categories.
This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.
Handbook Of Research On Gamification Dynamics And User Experience Design
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Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-05-20
Handbook Of Research On Gamification Dynamics And User Experience Design written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-20 with Computers categories.
In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their daily activities, further study on the best practices and strategies for implementation is required. The Handbook of Research on Gamification Dynamics and User Experience Design considers the importance of gamification in the context of organizations’ improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study. Covering topics such as digital ecosystems, distance learning, and security awareness, this major reference work is ideal for policymakers, technology developers, managers, government officials, researchers, scholars, academicians, practitioners, instructors, and students.
Student Usability In Educational Software And Games Improving Experiences
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Author : Gonzalez, Carina
language : en
Publisher: IGI Global
Release Date : 2012-08-31
Student Usability In Educational Software And Games Improving Experiences written by Gonzalez, Carina and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-31 with Computers categories.
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.
Promoting Sustainable Development Goals In Physical Education The Role Of Motor Games
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Author : Lavega-Burgués, Pere
language : en
Publisher: IGI Global
Release Date : 2025-02-14
Promoting Sustainable Development Goals In Physical Education The Role Of Motor Games written by Lavega-Burgués, Pere and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-14 with Education categories.
Motor play, being a dynamic and participatory activity, provides an ideal platform to address relevant topics such as health and well-being, inclusion and equity, environmental respect, and the promotion of active and healthy lifestyles. By incorporating a multidisciplinary approach, it enriches the educational experience by relating physical education concepts to other areas of knowledge such as social sciences, natural sciences, and personal and social development. The contributions of motor play to the 2030 agenda in physical education go beyond simple physical exercise, serving as a vehicle to shape citizens committed to sustainability and global well-being, while developing fundamental physical, emotional, and social skills for life. Promoting Sustainable Development Goals in Physical Education: The Role of Motor Games focuses on integrating motor play as a fundamental tool in physical education to promote the sustainable development goals established in the 2030 agenda. The aim is not only to develop motor and physical skills but also to foster values and practices that contribute to a more sustainable and equitable future. Covering topics such as motor conflict, socio-emotional well-being, and student motivation, this book is an excellent resource for educators, school administrators, healthcare professionals, environmentalists, professionals, researchers, scholars, academicians, and more.