Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript


Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript
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Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript


Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript
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Author : Mario Andres Pagella
language : en
Publisher:
Release Date : 2013

Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript written by Mario Andres Pagella and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.




Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript


Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript
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Author : Mario Andrés Pagella
language : pl
Publisher:
Release Date : 2011-05-25

Tworzenie Izometrycznych Gier Spo Eczno Ciowych W Html5 Css3 I Javascript written by Mario Andrés Pagella and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-25 with GAMES categories.


Masz konto na Facebooku? Pewnie, ?e tak - wszyscy maj?! Musia?e? wi?c zauwa?y? gry dost?pne w tym serwisie. Mo?e nie osza?amiaj? fotorealistyczn? grafik? i superdynamiczn? akcj?, maj? jednak to co?. Nazywa si? to grywalno . Frajda ze wspo?zawodniczenia nie da si? niczym zast?pi?. Popularno tego typu gier gwa?townie ro?nie, a firma, ktora wyprodukowa?a prawdopodobnie najbardziej znan? z nich - Farmville - w?a?nie wchodzi na gie?d?! Dzi?ki tej ksi ce rownie? i Ty b?dziesz mog? sprobowa? szcz cia. W trakcie lektury dowiesz si?, jak wykorzysta? nowo?ci HTML5 i CSS3 do osi?gni?cia interesuj?cych efektow, takich jak rzut izometryczny. Ponadto zobaczysz, jak wzbogaci? aplikacj? o efekty d?wi?kowe oraz przygotowa? atrakcyjny interfejs u?ytkownika. Wiedza tutaj zawarta pozwoli Ci na przygotowanie kompletnej gry z pomoc? HTML5, CSS3 i JavaScriptu, a nast?pnie zintegrowanie jej z Facebookiem. Teraz to, czy zdob?dziesz popularno i osi?gniesz sukces finansowy, zale?y tylko i wy cznie od Twojej pomys?owo?ci oraz kreatywno?ci! Przygotuj gr?, ktora b?dzie: oparta na nowoczesnych technologiachzintegrowana z serwisem Facebookdost?pna dla setek graczyzaopatrzona w grafik? 3DpopularnaZaistniej na rynku gier komputerowych!



Full Stack Javascript


Full Stack Javascript
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Author : Azat Mardan
language : en
Publisher: Apress
Release Date : 2015-12-30

Full Stack Javascript written by Azat Mardan and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-30 with Computers categories.


This is a hands-on book which introduces you to agile JavaScript web and mobile software development using the latest cutting-edge front-end and back-end technologies including: Node.js, MongoDB, Backbone.js, Parse.com, Heroku and Windows Azure. Practical examples include building multiple versions of the Chat app:•jQuery + Parse.com JS REST API•Backbone and Parse.com JS SDK•Backbone and Node.js•Backbone and Node.js + MongoDB The Chat application has all the foundation of a typical web/mobile application: fetching data, displaying it, submitting new data. Other examples in the book are as follows:•jQuery + Twitter RESP API “Tweet Analyzer”•Parse.com “Save John”•MongoDB “Print Collections”•Backbone.js “Apple Database”•Monk + Express.js “REST API Server” This book will save you many hours by providing a hand-picked and tested collection of quick start guides. RPJS has practical examples that allow to spend less time learning and more time building your own applications. Prototype fast and ship code that matters! What You will Learn: You should expect a basic understanding from a collection of quick start guides, tutorials and suggestions for the devel0pment apps discussed in this book. In addition to coding examples, the book covers virtually all setup and deployment step-by-step. You’ll learn from the examples of Chat web/mobile applications starting with front-end components and by the end we’ll put front-end and back-end together and deploy to the production environment. Who This Book is For: The typical programmer who wants to learn more about effective JavaScript coding.



Hello Scratch


Hello Scratch
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Author : Melissa Ford
language : en
Publisher: Simon and Schuster
Release Date : 2017-10-31

Hello Scratch written by Melissa Ford and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-31 with Computers categories.


Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker



Programming 3d Applications With Html5 And Webgl


Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13

Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.


Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers



Learning Web Design


Learning Web Design
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Author : Jennifer Niederst Robbins
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-06-15

Learning Web Design written by Jennifer Niederst Robbins and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-15 with Computers categories.


Everything you need to know to create professional web sites is right here. Learning Web Design starts from the beginning -- defining how the Web and web pages work -- and builds from there. By the end of the book, you'll have the skills to create multi-column CSS layouts with optimized graphic files, and you'll know how to get your pages up on the Web. This thoroughly revised edition teaches you how to build web sites according to modern design practices and professional standards. Learning Web Design explains: How to create a simple (X)HTML page, how to add links and images Everything you need to know about web standards -- (X)HTML, DTDs, and more Cascading Style Sheets -- formatting text, colors and backgrounds, using the box model, page layout, and more All about web graphics, and how to make them lean and mean through optimization The site development process, from start to finish Getting your pages on the Web -- hosting, domain names, and FTP The book includes exercises to help you to learn various techniques, and short quizzes to make sure you're up to speed with key concepts. If you're interested in web design, Learning Web Design is the place to start.



Beginning Iphone And Ipad Web Apps


Beginning Iphone And Ipad Web Apps
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Author : Chris Apers
language : en
Publisher: Apress
Release Date : 2011-07-21

Beginning Iphone And Ipad Web Apps written by Chris Apers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-21 with Computers categories.


This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.



Beginning Smartphone Web Development


Beginning Smartphone Web Development
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Author : Gail Frederick
language : en
Publisher: Apress
Release Date : 2010-04-15

Beginning Smartphone Web Development written by Gail Frederick and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-15 with Computers categories.


Today’s Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones Details markup fundamentals, design principles, content adaptation, usability, and interoperability Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, Pocket IE, Opera Mobile, and Skyfire By the end of this book, you’ll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device.



Expert F 4 0


Expert F 4 0
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Author : Don Syme
language : en
Publisher: Apress
Release Date : 2015-12-31

Expert F 4 0 written by Don Syme and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-31 with Computers categories.


Learn from F#'s inventor to become an expert in the latest version of this powerful programming language so you can seamlessly integrate functional, imperative, object-oriented, and query programming style flexibly and elegantly to solve any programming problem. Expert F# 4.0 will help you achieve unrivaled levels of programmer productivity and program clarity across multiple platforms including Windows, Linux, Android, OSX, and iOS as well as HTML5 and GPUs. F# 4.0 is a mature, open source, cross-platform, functional-first programming language which empowers users and organizations to tackle complex computing problems with simple, maintainable, and robust code. Expert F# 4.0 is: A comprehensive guide to the latest version of F# by the inventor of the language A treasury of F# techniques for practical problem-solving An in-depth case book of F# applications and F# 4.0 concepts, syntax, and features Written by F#'s inventor and two major F# community members, Expert F# 4.0 is a comprehensive and in-depth guide to the language and its use. Designed to help others become experts, the book quickly yet carefully describes the paradigms supported by F# language, and then shows how to use F# elegantly for a practical web, data, parallel and analytical programming tasks. The world's experts in F# show you how to program in F# the way they do!



Basics Of Web Design


Basics Of Web Design
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Author : Terry Felke-Morris
language : en
Publisher: Pearson Higher Ed
Release Date : 2013-01-15

Basics Of Web Design written by Terry Felke-Morris and has been published by Pearson Higher Ed this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-15 with Computers categories.


This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Basics of Web Design: HTML5 and CSS3, 2e covers the basic concepts that web designers need to develop their skills: Introductory Internet and Web concepts Creating web pages with HTML5 Configuring text, color, and page layout with Cascading Style Sheets Configuring images and multimedia on web pages Web design best practices Accessibility, usability, and search engine optimization considerations Obtaining a domain name and web host Publishing to the Web