Uncanny Valley 3


Uncanny Valley 3
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Uncanny Valley 3


Uncanny Valley 3
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Author : Nicole M. Taylor
language : en
Publisher: ABDO
Release Date : 2015-08-01

Uncanny Valley 3 written by Nicole M. Taylor and has been published by ABDO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-01 with Young Adult Fiction categories.


SennTech is pleased to announce its latest--and finest--creation: a Hart-style Bot who can see individual DNA signatures. Her first assignment: find Edmond West and stick to him like glue. She's not the only one obsessed with the former-inventor; hostile forces are converging on the little island where Edmond and Hart are hiding and all seems lost. But General Liao isn't the only one with a secret weapon… The Uncanny Valley is Book #3 from Bots, an EPIC Press series. Some titles may contain explicit content and/or language.



Uncanny Valley


Uncanny Valley
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2023-07-04

Uncanny Valley written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-04 with Computers categories.


What Is Uncanny Valley The term "uncanny valley" originates from the field of aesthetics and refers to a postulated relation between the degree to which a thing resembles a human being and the emotional response one has to the object. The idea indicates that humanoid artifacts that poorly resemble actual human people induce feelings of unease and aversion in spectators. These feelings might be uncanny or curiously familiar at the same time. The term "Valley" refers to a decrease in the human observer's affinity for the replica, which is often a relation that grows stronger as the replica becomes more human-like. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Uncanny Valley Chapter 2: Android (robot) Chapter 3: Humanoid Robot Chapter 4: Artificial Consciousness Chapter 5: Social Robot Chapter 6: David Hanson (robotics designer) Chapter 7: Actroid Chapter 8: Android Science Chapter 9: Neurorobotics Chapter 10: Artificial Empathy (II) Answering the public top questions about uncanny valley. (III) Real world examples for the usage of uncanny valley in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of uncanny valley' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of uncanny valley.



The Uncanny Valley Hypothesis And Beyond


The Uncanny Valley Hypothesis And Beyond
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Author : Marcus Cheetham
language : en
Publisher: Frontiers Media SA
Release Date : 2018-05-02

The Uncanny Valley Hypothesis And Beyond written by Marcus Cheetham and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-02 with Robotics categories.


A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.



The Uncanny Valley In Games And Animation


The Uncanny Valley In Games And Animation
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Author : Angela Tinwell
language : en
Publisher: CRC Press
Release Date : 2014-12-10

The Uncanny Valley In Games And Animation written by Angela Tinwell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-10 with Computers categories.


Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.



Jaguar


Jaguar
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Author : Gray
language : en
Publisher:
Release Date : 2018-12-10

Jaguar written by Gray and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-10 with categories.




Beyond The Uncanny Valley


Beyond The Uncanny Valley
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Author : Claudia Schmuckli
language : en
Publisher: Cameron
Release Date : 2020

Beyond The Uncanny Valley written by Claudia Schmuckli and has been published by Cameron this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Conscious automata in art categories.


"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--



Privacy And Identity Management For Life


Privacy And Identity Management For Life
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Author : Jan Camenisch
language : en
Publisher: Springer
Release Date : 2012-06-28

Privacy And Identity Management For Life written by Jan Camenisch and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-28 with Computers categories.


This book constitutes the thoroughly refereed post-conference proceedings of the 7th IFIP WG 9.2, 9.6/11.7, 11.4, 11.6 International Summer School, held in Trento, Italy, in September 2011. The 20 revised papers were carefully selected from numerous submissions during two rounds of reviewing. The book also contains two invited talks. The papers are organized in topical sections on privacy metrics and comparison, policies, privacy transparency in the age of cloud computing, privacy for mobile applications, consumer privacy, privacy for online communities, privacy for eHealth and eID applications, privacy attacks and problems, and ethics.



Biomimetics


Biomimetics
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Author : Yoseph Bar-Cohen
language : en
Publisher: CRC Press
Release Date : 2005-11-02

Biomimetics written by Yoseph Bar-Cohen and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-02 with Technology & Engineering categories.


Nature is the world's foremost designer. With billions of years of experience and boasting the most extensive laboratory available, it conducts research in every branch of engineering and science. Nature's designs and capabilities have always inspired technology, from the use of tongs and tweezers to genetic algorithms and autonomous legged robots. Taking a systems perspective rather than focusing narrowly on materials or chemistry aspects, Biomimetics: Biologically Inspired Technologies examines the field from every angle. The book contains pioneering approaches to biomimetics including a new perspective on the mechanization of cognition and intelligence, as well as defense and attack strategies in nature, their applications, and potential. It surveys the field from modeling to applications and from nano- to macro-scales, beginning with an introduction to principles of using biology to inspire designs as well as biological mechanisms as models for technology. This innovative guide discusses evolutionary robotics; genetic algorithms; molecular machines; multifunctional, biological-, and nano- materials; nastic structures inspired by plants; and functional surfaces in biology. Looking inward at biological systems, the book covers the topics of biomimetic materials, structures, control, cognition, artificial muscles, biosensors that mimic senses, artificial organs, and interfaces between engineered and biological systems. The final chapter contemplates the future of the field and outlines the challenges ahead. Featuring extensive illustrations, including a 32-page full-color insert, Biomimetics: Biologically Inspired Technologies provides unmatched breadth of scope as well as lucid illumination of this promising field.



User Centric Media


User Centric Media
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Author : Petros Daras
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-01-02

User Centric Media written by Petros Daras and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-02 with Computers categories.


This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough review process of the papers received, 23 were accepted from open call for the main conference and 20 papers for the workshops.



Universal Principles Of Design Updated And Expanded Third Edition


Universal Principles Of Design Updated And Expanded Third Edition
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Author : William Lidwell
language : en
Publisher: Rockport Publishers
Release Date : 2023-05-09

Universal Principles Of Design Updated And Expanded Third Edition written by William Lidwell and has been published by Rockport Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-09 with Design categories.


Universal Principles of Design, Completely Updated and Expanded Third Edition is a comprehensive, cross-disciplinary encyclopedia, now with fully updated references for existing entries and expanded with 75 new entries to present a total of 200 laws, guidelines, and considerations that are important to successful design. Richly illustrated and easy to navigate, this essential design guide pairs clear explanations of every design concept with visual examples of the ideas applied in practice. Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now. Each principle is presented in a two-page format. The first page contains a succinct definition and a full description of the principle, examples of and guidelines for its use, and side notes that provide elaborations and references. The second page contains visual examples and related graphics to support a deeper understanding of the principle. The book is organized alphabetically so that principles can be easily and quickly referenced by name. From 3D Projection to the Zeigarnick Effect, every major design concept is defined and illustrated, including these new additions: Feature creep Gamification Root cause Social trap Supernormal stimulus A landmark reference for designers, engineers, architects, and students, Universal Principles of Design has become the standard for anyone seeking to broaden and improve their design expertise, explore brainstorming ideas, and improve the quality of their design work. The titles in the Rockport Universal series offer comprehensive and authoritative information and edifying and inspiring visual examples on multidisciplinary subjects for designers, architects, engineers, students, and anyone who is interested in expanding and enriching their design knowledge.