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Unity From Proficiency To Mastery


Unity From Proficiency To Mastery
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Unity From Proficiency To Mastery C Programming


Unity From Proficiency To Mastery C Programming
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2017-10-18

Unity From Proficiency To Mastery C Programming written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-18 with Computers categories.


Whether you are new to C# or a seasoned developer just starting with Unity, you may find it difficult to use C# in Unity because: - You are new to C#. - You already have some coding experience in C# but you may find that many concepts in Unity (e.g., components) are different from working in straight C# code. - You have started coding in C# but you would like more examples specific to C# with Unity, including advanced features. The thing is, regardless of the game that you want to create with Unity, if you want to harness the power of this game engine you will need to understand C#. Use this in-depth Resource to Truly Master C# and Unity You may be able to "slap" some code together to get the job done, but you may wish you could understand the code in more depth and be able to come-up with your own code that scales-up painlessly; and this makes sense because if you truly want to create code that is efficient, scalable, and that leverages all the features available in Unity, you will probably need to learn C# in more depth, but also to understand how it can be combined to Unity's built-in libraries properly. There are plenty of resources out there; however very few explain C# in the context of Unity; and although they may provide code solutions, they may not give in-depth explanations on the C# concepts and the design ideas behind the code, or explain how the code can be optimized, so that you can avoid issues linked to memory or maintainability down the line. This is the reason why I have created this book. The idea behind its design is to provide a resource for different types of readers (i.e., beginner, intermediate or advanced programmers), to explain C# concepts in-depth, in the context of Unity, and to provide practical information and step-by-step instructions. This book was created to answer frequently-asked questions about C# programming for Unity. It includes over 300 pages of step-by-step instructions to help you become more proficient in C# for Unity. After reading this book, you should be able to (1) Understand C# and Object-Oriented Programming in-depth, (2) apply these concepts in Unity and implement common game mechanics through the built-in classes available in Unity, and (3) optimize your code so that it is easy to maintain. Find the Solution to your Problems in this 300-page Guide After using this book you will be able to solve your C# headaches. Each chapter can be read independently so that you can find and apply the solutions to a specific problem immediately. - Chapter 1 explains C# concepts in depth so that you can become proficient in C# programming and Object-Oriented concepts (e.g., inheritance, constructors, polymorphism, overloading, overriding, etc.) - Chapter 2 shows you how to code and debug C# scripts along with some best practices that will keep your code clean and bug-free. - Chapter 3 explains key concepts in linear algebra so that you can understand and use vectors in Unity (e.g., dot products for vision). - Chapter 4 acts as a cook book where you will find sections that explain how key (and frequently used) methods and C# classes can be employed to improve your gameplay, and you can go directly to the section that you need for your game (e.g., audio, detection, user-inputs, reading files, etc) and find both explanations and code examples that you can use immediately. - Chapter 5 shows you how to optimize your code and to structure it so that it is easier to maintain using component-based programming, design patterns and useful structures such as delegates or coroutines. - Chapter 6 answers Frequently Asked Questions (FAQs) related to C#. If you want to solve your C# programming headaches and to really understand how C# and Unity work together effectively, download this book now.



Unity From Zero To Proficiency Intermediate


Unity From Zero To Proficiency Intermediate
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date :

Unity From Zero To Proficiency Intermediate written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!



Unity From Zero To Proficiency Foundations A Companion Book


Unity From Zero To Proficiency Foundations A Companion Book
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2024-08-01

Unity From Zero To Proficiency Foundations A Companion Book written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-01 with Computers categories.


This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.



Godot From Zero To Proficiency Proficient


Godot From Zero To Proficiency Proficient
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2022-02-15

Godot From Zero To Proficiency Proficient written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-15 with Antiques & Collectibles categories.


"First Edition, Published in February 2022 In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed up your development process. Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use Godot's built-in 3D editor to create a village. Chapter 3 explains how to create a dialogue system from a JSON file and how to integrate it seamlessly into your game. Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. Chapter 6 explains how you can add intelligent NPCs that will challenge the player. Chapter 7 explains how you can create a quest system based on a JSON file to manage the objectives for each of your levels. You will learn to read and use this file for your game. Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) Chapter 9 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and Godot, understand how to make a more complex game, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more… If you want to get started with your first RPG in Godot and learn reusable systems for your other games, using a tried-and-tested method: download this book now!"



Roblox Game Development From Zero To Proficiency Advanced


Roblox Game Development From Zero To Proficiency Advanced
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2025-06-12

Roblox Game Development From Zero To Proficiency Advanced written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-12 with Computers categories.


Master Advanced Roblox Game Development Already familiar with Roblox Studio and Lua scripting? Ready to take your skills to the next level? Roblox Game Development: From Zero to Proficiency (Advanced) is the ultimate guide for aspiring developers ready to build intelligent NPCs, procedurally generated environments, and fully interactive third-person games. This book is designed for learners who want to go beyond the basics. You'll dive into powerful systems such as Finite State Machines (FSMs), prediction logic, and dynamic environment generation. Whether you're aiming to create rich 3D worlds, build smarter enemies, or integrate advanced mechanics like swimming, shooting, and saving data, this book gives you the tools and confidence to build professional-quality Roblox experiences. What You Will Learn: - Use Lua to generate terrain, dungeons, and mazes procedurally. - Design collectible systems, interactive crates, doors, and triggers. - Create intelligent NPCs that patrol, see, hear, and chase the player. - Use Finite State Machines (FSMs) to structure AI behavior. - Implement prediction-based enemy tracking and reaction logic. - Build weapons, firing mechanics, and visual/auditory effects. - Manage save states, checkpoints, and level transitions. - Combine all systems into a cohesive, immersive game. Who This Book Is For - Intermediate Roblox Developers: Ideal for creators who’ve built basic games and want to deepen their scripting and design skills. - Aspiring AI Designers: Learn how to create NPCs that interact realistically with their environment and the player. - Teachers and Mentors: Provide advanced material to students ready for more complex challenges. - Hobbyists and Indie Developers: Turn ambitious ideas into polished games using Roblox Studio’s full potential. - Gamers with Big Ideas: Build the kind of complex, interactive worlds you've always wanted to play. Topics Covered: - Procedural generation using Perlin noise and arrays. - Building dungeons, islands, and interactive environments. - Implementing physics-based puzzles and collectible items. - Designing NPCs with animations and state-based behaviors. - Adding vision, hearing, and predictive movement to enemies. - Creating combat systems with tools, bullets, and explosions. - Managing levels, data storage, checkpoints, and win conditions. - Publishing a complete game on Roblox Studio. Start Building Advanced Roblox Games Today This book bridges the gap between beginner and professional. If you’re ready to elevate your skills and create richer, more complex games, this guide is your next step. Unlock your creative potential—get your copy and start building now!



Unreal Engine From Zero To Proficiency Foundations


Unreal Engine From Zero To Proficiency Foundations
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date :

Unreal Engine From Zero To Proficiency Foundations written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Get started with Unreal Engine and game programming fast without the headaches Unreal Engine is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Unreal Engine the hard way. This book is the only one that will get you to learn Unreal Engine fast without wasting so much time. This book is the first book in the series "Unreal Engine from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Unreal Engine in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Use Unreal Engine's built-in editor to create a house. - Create an island with trees, sandy beaches, mountains, and water. - Include and control a car. - Export your games. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Unreal Engine and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Unreal Engine fast and enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unreal Engine's interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers - This book includes all the features that you need to get started with Unreal Engine and game development: - Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and use Unreal Engine at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your own 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Unreal Engine today, then buy this book now.



Python Games From Zero To Proficiency Beginner


Python Games From Zero To Proficiency Beginner
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date :

Python Games From Zero To Proficiency Beginner written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Get started with Python programming and Python games development fast without the headaches Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the first book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time. What you will learn After completing this book, you will be able to: Be comfortable with coding in Python. Use common structures to create programs in Python (e.g., loops, conditional statements, etc.). Know and master the features that you need to create 2D games (user interface, collision and keyboard detection). Read and extract data from files. Create popular 2D games such as hangman, tic-tac-toe or a coin collection game. Learn how to use the Pygame library. Who this book is for This book is for: Hobbyists who need a book that gets them started with Python and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes seven chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Python and game development: Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Python at your own pace and become comfortable with its core features. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D games and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Python games today, then buy this book now



Python Games From Zero To Proficiency Intermediate


Python Games From Zero To Proficiency Intermediate
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2022-10-17

Python Games From Zero To Proficiency Intermediate written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-17 with Computers categories.


Learn Python with Pygame, and create a full pacman game without the headachess Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the second book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time and add interesting game play including Artificial Intelligence for the NPCs. What you will learn - After completing this book, you will be able to: - Be comfortable with Python. - Use common structures to create programs in Python (e.g., loops, conditional statements, etc.). - Know and master the features that you need to create 2D games (user interface, collision and keyboard detection). - Create popular features found in pacman or shooter games. - Create and instantiate classes using Python. - Create and manage an inventory of weapons for the player character using classes and lists. - Create and manage weapons and ammunitions that the player character can collect and use. - Create Artificial Intelligence for NPCs so that they can see or hear the player. - Make it possible for NPCsC to patrol, detect and follow the player - Create a finite state machine to manage the behaviour of NPCs. - Learn how to use the Pygame library. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Python and game development easily. -Parents looking for a book that introduces their children to game programming painlessly. -Teachers looking for a complete and clear resource on programming through the creation of games. -Aspiring indie game developers. How this book is different This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Python and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Python at your own pace and become comfortable with its core features. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your own 2D games and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Python games today, then buy this book now



Unity From Proficiency To Mastery


Unity From Proficiency To Mastery
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Author : Patrick Felicia
language : en
Publisher:
Release Date : 2020-11-11

Unity From Proficiency To Mastery written by Patrick Felicia and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-11 with categories.


Why this book can help you to create games that are more fun and challenging Creating a game that is both fun and challenging, and that players will love, can be very difficult, regardless of your experience in game programming. This is because a player often needs to be constantly challenged, yet not frustrated with your game. This is a very challenging balance to reach; however, by including artificial intelligence to your game, and some very simple principles, you can manage to make the game fun, and the Non-Player Characters (NPC) more realistic, by making sure that they behave in a way that will challenge the user. Regardless of your background, you will always need to use some of these techniques, because good AI can really make a difference between a boring game and an exciting game that the players will want to play for hours. Thankfully, you can easily overcome these issues and start to implement interesting AI with a step-by-step approach that gets you to progressively develop your knowledge and mastery of Artificial Intelligence with Unity. This is the approach that I have used successfully over the past years to help students create 3D games that are both challenging and addictive, thanks to a well-designed Artificial Intelligence using Unity and C#. By following the techniques and suggestions described in this book, I can promise you that you will manage to create some very challenging games with NPCs that are smart, believable, and more importantly, challenging to the player. Content and structure of this book In this book, the first in the series called "Unity from Proficiency to Mastery", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: Navigate the scene (e.g., using a random or set path). Sense the world around them (e.g, hear, smell, or see). Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low). React to the players' moves (e.g., set an ambush, follow and attack the player, or flee). Along the way you will also learn other useful skills and concepts such as: Finite-State Machines in Unity, Animator Controllers, 3D character animation, Navigation costs and areas State Behaviors, Group movement, Melee combat, and much more... The main idea behind this book is to help you to apply common AI techniques with Unity and C# to make your game more challenging and fun to play. The content of each chapter is as follows: Chapter 1 shows you how to create a simple AI for your 3D games with no coding involved; Chapter 2 shows you how to create different types of navigation for your NPCs, including set paths, random paths, and wandering aimlessly. Chapter 3 shows you how to add senses to the NPC so that they can detect targets and take decisions accordingly. Chapter 4 shows how to make it possible for the NPCs to take more sensible decisions based on the environment and their own state. Chapter 5 shows how to implement group behaviors for NPCs. You will learn how to create a group of NPCs that follow the order of the player (e.g., follow the leader, attack targets or withdraw from the battle) and to create a team of NPCs led by the computer; Chapter 6 provides answers to frequently-asked questions. If you want to start creating fun and challenging 3D games using a tried-and-tested method: download this book now!



Developments And Advances In Defense And Security


Developments And Advances In Defense And Security
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Author : Álvaro Rocha
language : en
Publisher: Springer
Release Date : 2018-04-05

Developments And Advances In Defense And Security written by Álvaro Rocha and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-05 with Technology & Engineering categories.


This book includes a selection of articles from The 2018 Multidisciplinary International Conference of Research Applied to Defense and Security (MICRADS’18), held in Salinas, Peninsula de Santa Elena, Ecuador, from April 18 to 20, 2018. MICRADS is an international forum for researchers and practitioners to present and discuss the most recent innovations, trends, results, experiences and concerns in the various areas of defense and security, together with their technological development and applications. The main topics covered are: Information and Communication Technology in Education; Computer Vision in Military Applications; Engineering Analysis and Signal Processing; Cybersecurity and Cyberdefense; Maritime Security and Safety; Strategy, Geopolitics and Oceanopolitics; Defense planning; Leadership (e-leadership); Defense Economics; Defense Logistics; Health Informatics in Military Applications; Simulation in Military Applications; Computer Networks, Mobility and Pervasive Systems; Military Marketing; Military Physical Training; Assistive Devices and Wearable Technology; Naval and Military Engineering; Weapons and Combat Systems; Operational Oceanography. The book is aimed at all those dealing with defense and security issues, including practitioners, researchers and teachers as well as undergraduate, graduate, master’s and doctorate students.