[PDF] Unity Networking Fundamentals - eBooks Review

Unity Networking Fundamentals


Unity Networking Fundamentals
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Unity Networking Fundamentals


Unity Networking Fundamentals
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Author : Sloan Kelly
language : en
Publisher: Apress
Release Date : 2021-11-14

Unity Networking Fundamentals written by Sloan Kelly and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-14 with Computers categories.


Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games



Building Multiplayer Games In Unity


Building Multiplayer Games In Unity
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Author : Dylan Engelbrecht
language : en
Publisher: Apress
Release Date : 2021-12-04

Building Multiplayer Games In Unity written by Dylan Engelbrecht and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-04 with Computers categories.


Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. What You Will Learn ● Learn advanced multiplayer concepts and how to use them ● Understand the key concepts for creating multiplayer virtual experiences ● Know the basics of computer networking and how to employ them ● Deploy large, scalable multiplayer infrastructures for your games ● Gain insights from other industry professionals Who Is This Book For Intermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous.



Cisco Unity Fundamentals


Cisco Unity Fundamentals
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Author : Brian Morgan
language : en
Publisher: Cisco Press
Release Date : 2004-07-06

Cisco Unity Fundamentals written by Brian Morgan and has been published by Cisco Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-06 with Computers categories.


A comprehensive introduction to deploying, configuring, and maintaining Cisco Unity Discover the various Cisco Unity integration and deployment solutions, as well as the environmental differences between PBX and IP telephony-based telephone systems Learn the pitfalls of existing systems integration and how to avoid downtime Maintain a Cisco unified messaging solution by using the book's examples, including setups, additions, message sourcing applications, and error reporting Perform the proper installation, upgrade, and back up of Cisco Unity systems Monitor performance and troubleshoot a Cisco Unity system using the proper tools and utilities that help you ensure high availability Choose the proper Cisco Unity networking features to deliver messages to other voice-messaging systems Cisco Unity is the official unified messaging solution for the Cisco Architecture for Voice, Video, and Integrated Data (AVVID) and complements the full range of Cisco IP-based voice solutions, including Cisco CallManager and Cisco Personal Assistant. Cisco Unity Fundamentals provides design and administration goals for migrating from PBX to Cisco IP Telephony, as well as working in a mixed PBX/Cisco IP Telephony environment. You will learn about the transition from the traditional model, with separate architectures for voice-mail and e-mail systems, to supporting unified messaging: e-mail, voice, and fax messages delivered to a single inbox. You will also discover common troubleshooting solutions, such as performance monitoring and the importance of data collection for predicting future system requirements. Cisco Unity Fundamentals begins by introducing the engineering aspects of Cisco Unity and then moves quickly into the hardware and software platforms. Part I focuses on the administration of Cisco Unity, describing the features, general setup, and global settings. Part II describes installation and discusses various types of integration with Cisco CallManager and other telephone systems, including Session Initiation Protocol (SIP) proxy. Part II also delves into networking with other voice-messaging systems. After reading Cisco Unity Fundamentals, you will understand the system, configuration, and on-going maintenance issues associated with a successful Cisco Unity deployment. This book is part of the Cisco Press Fundamentals Series. Books in this series introduce networking professionals to new networking technologies, covering network topologies, example deployment concepts, protocols, and management techniques.



Cisco Unity Fundamentals


Cisco Unity Fundamentals
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Author : Brian Edward Morgan
language : en
Publisher: Cisco Press
Release Date : 2005

Cisco Unity Fundamentals written by Brian Edward Morgan and has been published by Cisco Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


bull; Understand how Cisco Unity supports both IP telephony and traditional telephony systems bull; Master the support of Cisco Unity features for CallManager, Contact Centre, and Personal Assistant bull; Review Case Studies for design recommendations and troubleshooting suggestions bull; Learn about the common pitfalls of existing systems integration and how to avoid downtime



Networking Fundamentals


Networking Fundamentals
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Author : UNITEC Institute of Technology. Department of Computing
language : en
Publisher:
Release Date : 2009

Networking Fundamentals written by UNITEC Institute of Technology. Department of Computing and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with categories.




Networking Fundamentals


Networking Fundamentals
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Author : Reggienald Bartolome
language : en
Publisher:
Release Date : 2003

Networking Fundamentals written by Reggienald Bartolome and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with categories.




Neural Networks In Unity


Neural Networks In Unity
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Author : Abhishek Nandy
language : en
Publisher: Apress
Release Date : 2018-07-14

Neural Networks In Unity written by Abhishek Nandy and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-14 with Computers categories.


Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such as feed forward, recurrent, and radial. Once you’ve gained the basics, you’ll start programming Unity with C#. In this section the author discusses constructing neural networks for unsupervised learning, representing a neural network in terms of data structures in C#, and replicating a neural network in Unity as a simulation. Finally, you’ll define back propagation with Unity C#, before compiling your project. What You'll Learn Discover the concepts behind neural networks Work with Unity and C# See the difference between fully connected and convolutional neural networks Master neural network processing for Windows 10 UWP Who This Book Is For Gaming professionals, machine learning and deep learning enthusiasts.



Networking Fundamentals


Networking Fundamentals
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Author : Kaveh Pahlavan
language : en
Publisher: John Wiley & Sons
Release Date : 2009-04-20

Networking Fundamentals written by Kaveh Pahlavan and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-20 with Technology & Engineering categories.


Focusing on the physical layer, Networking Fundamentals provides essential information on networking technologies that are used in both wired and wireless networks designed for local area networks (LANs) and wide-area networks (WANs). The book starts with an overview of telecommunications followed by four parts, each including several chapters. Part I explains the principles of design and analysis of information networks at the lowest layers. It concentrates on the characteristics of the transmission media, applied transmission and coding, and medium access control. Parts II and III are devoted to detailed descriptions of important WANs and LANs respectively with Part II describing the wired Ethernet and Internet as well as cellular networks while Part III covers popular wired LANs and wireless LANs (WLANs), as well as wireless personal area network (WPAN) technologies. Part IV concludes by examining security, localization and sensor networking. The partitioned structure of the book allows flexibility in teaching the material, encouraging the reader to grasp the more simple concepts and to build on these foundations when moving onto more complex information. Networking Fundamentals contains numerous illustrations, case studies and tables to supplement the text, as well as exercises with solutions at the end of each chapter. There is also a companion website with password protected solutions manual for instructors along with other useful resources. Provides a unique holistic approach covering wireless communication technologies, wired technologies and networking One of the first textbooks to integrate all aspects of information networks while placing an emphasis on the physical layer and systems engineering aspects Contains numerous illustrations, case studies and tables to supplement the text, as well as exercises with solutions at the end of each chapter Companion website with password protected solutions manual and other useful resources



Unity 4 Fundamentals


Unity 4 Fundamentals
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Author : Alan Thorn
language : en
Publisher:
Release Date : 2013

Unity 4 Fundamentals written by Alan Thorn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer games categories.


Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding.



Unity Multiplayer Games


Unity Multiplayer Games
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Author : Alan R. Stagner
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-12-20

Unity Multiplayer Games written by Alan R. Stagner and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-20 with Computers categories.


An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.