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Unlimited Replays


Unlimited Replays
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Unlimited Replays


Unlimited Replays
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Author : William James Gibbons
language : en
Publisher: Oxford University Press
Release Date : 2018

Unlimited Replays written by William James Gibbons and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Art categories.


This book explores the intersections of values and meanings in two types of replay: where video games meet classical music, and vice versa. From the bleeps and bloops of 1980s arcades to the world's most prestigious concert halls, classical music and video games have a long history together. Medieval chant, classical symphonies, postminimalist film scores, and everything in between fill the soundtracks of many video games, while world-renowned orchestras frequently perform concerts of game music to sold-out audiences. Yet combining video games and classical music also presents a challenge to traditional cultural values around these media products. Classical music is frequently understood as high art, insulated from the whims of popular culture; video games, by contrast, are often regarded as pure entertainment, fundamentally incapable of crossing over into art. By delving into the shifting and often contradictory cultural meanings that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of art in contemporary society. - William Gibbons is Assistant Professor of Musicology at Texas Christian University.



The Intersection Of Animation Video Games And Music


The Intersection Of Animation Video Games And Music
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Author : Lisa Scoggin
language : en
Publisher: Taylor & Francis
Release Date : 2023-04-21

The Intersection Of Animation Video Games And Music written by Lisa Scoggin and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-21 with Music categories.


In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.



The Cambridge Companion To Video Game Music


The Cambridge Companion To Video Game Music
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Author : Melanie Fritsch
language : en
Publisher: Cambridge University Press
Release Date : 2021-04-29

The Cambridge Companion To Video Game Music written by Melanie Fritsch and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-29 with Computers categories.


A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.



The Oxford Handbook Of Cinematic Listening


The Oxford Handbook Of Cinematic Listening
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Author : Carlo Cenciarelli
language : en
Publisher: Oxford University Press
Release Date : 2021-03-29

The Oxford Handbook Of Cinematic Listening written by Carlo Cenciarelli and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-29 with Performing Arts categories.


The Oxford Handbook of Cinematic Listening explores the place of cinema in the history of listening. It looks at the ways in which listening to film is situated in textual, spatial, and social practices, and also studies how cinematic modes of listening have extended into other media and everyday experiences. Chapters are structured around six themes. Part I ("Genealogies and Beginnings") considers film sound in light of pre-existing practices such as opera and shadow theatre, and also explores changes in listening taking place at critical junctures in the early history of cinema. Part II ("Locations and Relocations") focuses on specific venues and presentational practices from roadshow movies to contemporary live-score screenings. Part III ("Representations and Re-Presentations") zooms into the formal properties of specific films, analyzing representations of listening on screen as well as the role of sound as a representational surplus. Part IV ("The Listening Body") focuses on the power of cinematic sound to engage the full body sensorium. Part V ("Listening Again") discusses a range of ways in which film sound is encountered and reinterpreted outside the cinema, whether through ancillary materials such as songs and soundtrack albums, or in experimental conditions and pedagogical contexts. Part VI ("Across Media") compares cinema with the listening protocols of TV series and music video, promenade theatre and personal stereos, video games and Virtual Reality.



The Oxford Handbook Of Video Game Music And Sound


The Oxford Handbook Of Video Game Music And Sound
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Author : William Gibbons
language : en
Publisher: Oxford University Press
Release Date : 2024

The Oxford Handbook Of Video Game Music And Sound written by William Gibbons and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Computers categories.


Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.



Planning Academic Library Orientations


Planning Academic Library Orientations
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Author : Kylie Bailin
language : en
Publisher: Chandos Publishing
Release Date : 2018-07-06

Planning Academic Library Orientations written by Kylie Bailin and has been published by Chandos Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-06 with Social Science categories.


Colleges and universities throughout the world plan library orientations for first years or specific audiences such as transfer or international students. These events can vary greatly in shape and form depending on the size, resources and staff of the institution, orientation schedule, and whether it is mandatory for students. Some institutions plan day-long events, elaborate games, or scavenger hunts; some offer drop in sessions or library tours; others offer an online orientation. Planning Academic Library Orientations gathers case studies from around the world covering a wide variety of approaches as a guide to those revamping or creating new library orientations. Chapters are organized into the following thematic sections: Games; Marketing & Promotion; Partnerships; Targeting Specific Audiences; Technology; and Tours, and are cross-referenced if they touch on additional themes. Each chapter includes institutional information so readers can decide which type of orientation is appropriate for their own institution and see what resources are required. Gives guidance on best practices for academic library orientations Gathers examples from around the world to provide international perspective Empowers librarians to take aim at the anxiety felt by new and first year students Presents effective ways of introducing students to what a college/university library is, what it contains, and where to find information, while also showing how helpful librarians can be



The Official History Of The Fa Cup


The Official History Of The Fa Cup
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Author : Miguel Delaney
language : en
Publisher: Hachette UK
Release Date : 2022-03-17

The Official History Of The Fa Cup written by Miguel Delaney and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-17 with Sports & Recreation categories.


Explore the complete history of The FA Cup in this definitive illustrated book. The FA Cup is the oldest national football competition in the world, and one of the most beloved and popular tournaments in football. In 2022, it will be 150 years since the inaugural Football Association Challenge Cup was clinched by Wanderers Football Club at Kennington Oval. Since then, 'The Cup' has become one of the premier tournaments in the sport, and an iconic mainstay of the English game. The Official History of The FA Cup, produced in partnership with The Football Association, is a lavish, illustrated tribute to this iconic competition. Filled with stunning photographs spanning the full history of the Cup, this book celebrates the most exciting, significant and memorable goals, games and upsets in English football history. Featuring insightful commentary on The FA Cup's development and evolution, details of every FA Cup-winning side, and an exclusive foreword by Arsène Wenger, this is an essential companion for anyone with a love of the competition – which is to say, fans of football everywhere.



Pixel Soundtracks


Pixel Soundtracks
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Author : Tim Summers
language : en
Publisher: Rowman & Littlefield
Release Date : 2024-07-08

Pixel Soundtracks written by Tim Summers and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-08 with Music categories.


Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.



Music In The Role Playing Game


Music In The Role Playing Game
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Author : William Gibbons
language : en
Publisher: Routledge
Release Date : 2019-07-09

Music In The Role Playing Game written by William Gibbons and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-09 with Music categories.


Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.



Popular Music In The Nostalgia Video Game


Popular Music In The Nostalgia Video Game
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Author : Andra Ivănescu
language : en
Publisher: Springer
Release Date : 2019-01-11

Popular Music In The Nostalgia Video Game written by Andra Ivănescu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-11 with Performing Arts categories.


This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.