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User Experience For Serious Games In Virtual Reality


User Experience For Serious Games In Virtual Reality
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User Experience For Serious Games In Virtual Reality


User Experience For Serious Games In Virtual Reality
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Author : Tanja Kojić
language : en
Publisher: Springer Nature
Release Date : 2024-11-28

User Experience For Serious Games In Virtual Reality written by Tanja Kojić and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-28 with Technology & Engineering categories.


The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To make VR games better, the work examines topics like the content in the game, the context in which it's played, and human factors like one’s age, and previous experience with VR. By understanding these factors, the author creates guidelines to make VR games more engaging and user-friendly. The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games. With eight user studies and five different VR serious games developed, different influences and links between those factors and UX components are investigated.



Virtual Augmented Reality And Serious Games For Healthcare 1


Virtual Augmented Reality And Serious Games For Healthcare 1
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Author : Minhua Ma
language : en
Publisher: Springer Science & Business
Release Date : 2014-04-25

Virtual Augmented Reality And Serious Games For Healthcare 1 written by Minhua Ma and has been published by Springer Science & Business this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-25 with Technology & Engineering categories.


There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.



Virtual Augmented And Mixed Reality


Virtual Augmented And Mixed Reality
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Author : Jessie Y. C. Chen
language : en
Publisher: Springer Nature
Release Date : 2021-07-03

Virtual Augmented And Mixed Reality written by Jessie Y. C. Chen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.


This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.



Augmented Reality Virtual Reality And Computer Graphics


Augmented Reality Virtual Reality And Computer Graphics
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer Nature
Release Date : 2020-08-31

Augmented Reality Virtual Reality And Computer Graphics written by Lucio Tommaso De Paolis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-31 with Computers categories.


The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.



Information Systems And Technologies


Information Systems And Technologies
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Author : Alvaro Rocha
language : en
Publisher: Springer Nature
Release Date : 2022-05-16

Information Systems And Technologies written by Alvaro Rocha and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-16 with Technology & Engineering categories.


This book covers the following main topics: A) information and knowledge management; B) organizational models and information systems; C) software and systems modeling; D) software systems, architectures, applications and tools; E) multimedia systems and applications; F) computer networks, mobility and pervasive systems; G) intelligent and decision support systems; H) big data analytics and applications; I) human–computer interaction; J) ethics, computers and security; K) health informatics; L) information technologies in education; M) information technologies in radio communications; N) technologies for biomedical applications. This book is composed by a selection of articles from The 2022 World Conference on Information Systems and Technologies (WorldCIST'22), held between April 12 and 14, in Budva, Montenegro. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences, and challenges of modern information systems and technologies research, together with their technological development and applications.



Virtual Reality In Education Breakthroughs In Research And Practice


Virtual Reality In Education Breakthroughs In Research And Practice
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2019-04-01

Virtual Reality In Education Breakthroughs In Research And Practice written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-01 with Computers categories.


Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.



Games And Learning Alliance


Games And Learning Alliance
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Author : Alessandro de Gloria
language : en
Publisher: Springer
Release Date : 2016-06-22

Games And Learning Alliance written by Alessandro de Gloria and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-22 with Computers categories.


This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.



Human Factors In Design Engineering And Computing


Human Factors In Design Engineering And Computing
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Author : Waldemar Karwowski
language : en
Publisher: AHFE Conference
Release Date : 2024-11-08

Human Factors In Design Engineering And Computing written by Waldemar Karwowski and has been published by AHFE Conference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-08 with Technology & Engineering categories.


Proceedings of the AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2024 Hawaii Edition), Honolulu, Hawaii, USA 8-10, December 2024



Proceedings Of 4th Global Summit And Expo On Multimedia Artificial Intelligence 2018


Proceedings Of 4th Global Summit And Expo On Multimedia Artificial Intelligence 2018
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Author : ConferenceSeries
language : en
Publisher: ConferenceSeries
Release Date :

Proceedings Of 4th Global Summit And Expo On Multimedia Artificial Intelligence 2018 written by ConferenceSeries and has been published by ConferenceSeries this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


July 19-21, 2018 Rome, Italy Key Topics : Imaging and Image Processing, Multimedia Cloud and Big Data, Multimedia IoT, Multimedia Systems & Services, Computer Games Design & Development, Multimedia Applications, Computer Graphics & Animation, Compter Vision and Pattern Recognition, Virtual Reality & Augmented Reality, Artificial Intelligence & Machine Learning, Natural language processing & Tensorflow, Artificial Intelligence for Bussines, Neural Networks, Human Computer Interaction and Visualization, Artificial Intelligence & Multimedia Technologies in Healthcare,



Trends Experiences And Perspectives In Immersive Multimedia And Augmented Reality


Trends Experiences And Perspectives In Immersive Multimedia And Augmented Reality
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Author : Simão, Emília
language : en
Publisher: IGI Global
Release Date : 2018-07-27

Trends Experiences And Perspectives In Immersive Multimedia And Augmented Reality written by Simão, Emília and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-27 with Computers categories.


The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.