Using Video Games To Level Up Collaboration For Students


Using Video Games To Level Up Collaboration For Students
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Using Video Games To Level Up Collaboration For Students


Using Video Games To Level Up Collaboration For Students
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Author : Matthew Harrison
language : en
Publisher: Taylor & Francis
Release Date : 2022-07-13

Using Video Games To Level Up Collaboration For Students written by Matthew Harrison and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-13 with Education categories.


Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.



Teaching Coding In K 12 Schools


Teaching Coding In K 12 Schools
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Author : Therese Keane
language : en
Publisher: Springer Nature
Release Date : 2023-02-27

Teaching Coding In K 12 Schools written by Therese Keane and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-27 with Education categories.


This book contains highly effective ways to teach coding and computational thinking skills throughout primary and secondary schooling. It outlines a research informed path for students from birth to 18 years, identifying key skills and learning activities. Based on global perspectives and research at each stage, it outlines how these findings can be applied in the classroom. Teaching coding to students in K-12 has been a skillset that has been debated across educational jurisdictions globally for some time. The book provides examples of schools that are teaching coding to students in engaging and relevant ways, delivering well thought out compulsory curriculums. Additionally, it provides examples of schools where coding is not mandated in the curriculum and is taught in an ad-hoc manner. Through the full discussion of all of these varied examples, the book presents both sides of the serious and ongoing debate in the field as to whether coding should be taught in an explicit way at all. The increasing school of thought that teaching coding is a skill that is already obsolete, and the focus should be on computational thinking is completely examined and presented. In this book, both sides of the argument, as well as the specific, meticulous research underlying each side, are given equal weight. The debate is a serious one and requires a clearly defined thematic response with evidence on all sides of the argument presented rationally. This book does just that. Created by carefully selected authors from around the world, it will be a highly studied research reference.



Innovations In Teacher Development Personalized Learning And Upskilling The Workforce


Innovations In Teacher Development Personalized Learning And Upskilling The Workforce
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Author : Chakravarti, Sriya
language : en
Publisher: IGI Global
Release Date : 2023-07-03

Innovations In Teacher Development Personalized Learning And Upskilling The Workforce written by Chakravarti, Sriya and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-03 with Education categories.


The time has come to refine the education ecosystem in such a way that it generates wealth-creating careers, personalized learning, and upskilling for all types of employment opportunities so that the current and next generation of the world can find long-term social stability, sound mental health, and financial agility. From an educator’s point of view, this is possible through high-quality education that is relevant to a particular society and effective educational policies that promote a culture of innovation, encourage risk-taking, and continuously monitor productivity through the training and development of teachers. Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce disseminates the best practices on high-quality education, teaching training, teacher/student entrepreneurship, and wealth-generating careers. It presents information on refining education through teacher development sessions and training. Covering topics such as capacity building, personalized learning, and teacher trainee development, this book is an excellent resource for educators and administrators of K-12 and higher education, academic advisors, preservice teachers, teacher educators, policymakers, librarians, researchers, and academicians.



Digital Learning And Collaborative Practices


Digital Learning And Collaborative Practices
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Author : Eva Brooks
language : en
Publisher: Taylor & Francis
Release Date : 2021-07-18

Digital Learning And Collaborative Practices written by Eva Brooks and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-18 with Education categories.


• Outlines a holistic, evidence-based mindset shift for designing and implementing technology-rich learning experiences that are attentive to social concerns such as equity, ethics, play, diversity, and democratic participation. • Driven by a balance of theoretical and methodological chapters with grounded empirical bases. • Concludes with a future-focused discussion about upcoming digital competencies and the implications of applying design-oriented approaches to digital learning practices.



Using Video Games In The Classroom Challenges And Solutions All You Need To Know To Start Using Video Games In Your Classroom


Using Video Games In The Classroom Challenges And Solutions All You Need To Know To Start Using Video Games In Your Classroom
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Author : Victoria Spaschenko
language : en
Publisher:
Release Date : 2021-01-31

Using Video Games In The Classroom Challenges And Solutions All You Need To Know To Start Using Video Games In Your Classroom written by Victoria Spaschenko and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-31 with Education categories.


Video games are increasingly considered to be an extremely powerful education instrument that can be used to prod students to think creatively, solve complex problems, rethink, alter and experiment with strategies, and work together to complete creative learning projects.When used correctly, video games can add a lot to the classroom, simultaneously teaching students concepts and skills in new, meaningful ways and allowing them to have fun in the process. Angry Birds, Minecraft, Civilization, SimCity, World of Warcraft, and many many other games teachers and educators use to teach a wide range of subjects from math and science to teamwork and compassion. If they can, will you?This is your time to level up!Yet, as with any new instructional tool, teachers often report barriers and challenges to the integration of video games into the classroom. Some say they need more technical and financial resources, more support from parents and administrations, or more knowledge about teaching, learning and assessing with video games. Others are afraid of toxic gaming culture, worry about cyber security, or are uncertain about exactly how to teach in a DGBL classroom. Some of these reported problems are physical barriers, some are cultural, and some are perceptual. What they all have in common, however, is that they paralyse us, reducing our motivation and keeping us from advancing to a video-game classroom. Now, what if we were to shift the focus of our attention from what is missing to what is already in place?Then we would probably stop talking about problems and start discussing solutions! There are things that have been working, resources that can be mobilised, and people who will support us to achieve our goals.This self-help book discusses the most challenges (not barriers!) that fellow teachers have faced when trying to integrate video games into their classrooms.This book also invites you to explore opportunities and generate solutions using the vocabulary of the Solution-Focused Approach (SFA). SFA language is very different from that of the classic problem-focused approach! SFA questions are designed to let you have a better and more productive dialogue with yourself and others so that you concentrate on the desired results. This is exactly what teachers who integrate educational technologies into the classroom need. To transform problem-dominated talk about education technology into a fascinating "research" process for developing solutions that help realise our preferred changes.Just imagine: you will bring together all the competing elements needed to start teaching with video games, transforming yourself into a cool teacher for your students and a reputed innovator and edtech influencer for your colleagues. Or you may simply take up a new, modern hobby.Integrating any new technology into the classroom is undoubtedly a multi-faceted challenge. But rest assured, this new technology can work for you. You can convert your classroom into a place of exploration where you push the boundaries of digital-games-based learning and teaching. All you need is this self-help book.Using video games in the classroom. Challenges and Solutions is your tested starting point for successful digital-game-based learning and teaching.What are you waiting for? Add it to your cart now.



Level Up The Guide To Great Video Game Design


Level Up The Guide To Great Video Game Design
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Author : Henry Harvin
language : en
Publisher: Henry Harvin
Release Date : 2023-10-04

Level Up The Guide To Great Video Game Design written by Henry Harvin and has been published by Henry Harvin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-04 with Computers categories.


"Level Up! The Guide to Great Video Game Design" is the ultimate handbook for gamers of all levels. Whether you're a casual player or a seasoned pro, this book has something for everyone. With detailed guides on popular games, tips and tricks to improve your skills, and insights into the gaming industry, you'll be able to take your gaming to the next level. Learn how to master your favorite games with step-by-step instructions and expert advice. Discover new games and genres to explore, and get insider knowledge on the latest gaming trends. From PC to console to mobile gaming, this book covers it all. But "Level Up! The Guide to Great Video Game Design" isn't just about playing games – it's also about building a community around your passion. Find out how to connect with other gamers, join online communities, and even start your own gaming channel or stream. Packed with valuable information and entertaining anecdotes, "Guide to Gaming" is a must-read for anyone who loves gaming.



Using Games To Enhance Learning And Teaching


Using Games To Enhance Learning And Teaching
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Author : Nicola Whitton
language : en
Publisher: Routledge
Release Date : 2012

Using Games To Enhance Learning And Teaching written by Nicola Whitton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Education categories.


Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.



What Video Games Have To Teach Us About Learning And Literacy Second Edition


What Video Games Have To Teach Us About Learning And Literacy Second Edition
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Author : James Paul Gee
language : en
Publisher: Macmillan
Release Date : 2014-12-02

What Video Games Have To Teach Us About Learning And Literacy Second Edition written by James Paul Gee and has been published by Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-02 with Education categories.


James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.



Simulation And Gaming For Social Impact


Simulation And Gaming For Social Impact
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Author : Casper Harteveld
language : en
Publisher: Springer Nature
Release Date : 2023-07-18

Simulation And Gaming For Social Impact written by Casper Harteveld and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-18 with Computers categories.


This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.



Language And Learning In The Digital Age


Language And Learning In The Digital Age
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Author : James Paul Gee
language : en
Publisher: Routledge
Release Date : 2011-02-01

Language And Learning In The Digital Age written by James Paul Gee and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-01 with Education categories.


In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies.