Vala Programming Language Essentials

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Vala Programming Language Essentials
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-06-24
Vala Programming Language Essentials written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-24 with Computers categories.
"Vala Programming Language Essentials" "Vala Programming Language Essentials" offers a comprehensive and authoritative exploration of the Vala language, expertly guiding readers from foundational concepts to advanced programming techniques. The book opens by delving into Vala's origins within the GNOME ecosystem, highlighting its unique design motivators and its streamlined compilation model, which translates clean, modern code into fast, native C binaries. Readers will become conversant with Vala’s robust syntax, core language constructs, and the sophisticated tooling ecosystem that supports efficient and productive development workflows across diverse platforms and environments. Moving beyond the basics, the book thoroughly examines Vala’s strongly-typed system, object-oriented paradigm, and seamless interoperability with C and the GObject framework. Detailed chapters unpack everything from value and reference semantics, memory management, and generics, to advanced features such as asynchronous programming, networking, and interprocess communication. Readers are also introduced to pragmatic topics like error handling, signal and delegate systems, and unit testing, making the text as practical as it is theoretical. Special attention is given to real-world use cases with applied case studies in desktop application development, microservices, reusable libraries, and performance optimization. Designed for both newcomers and seasoned software engineers, this essential reference also covers build systems (Meson, CMake, Autotools), packaging, and deployment strategies, ensuring a complete lifecycle understanding. The book concludes by surveying Vala’s evolving landscape, recent innovations, and its positioning among modern programming languages. Whether your goal is to contribute to the GNOME ecosystem, modernize existing C libraries, or build scalable, secure applications, "Vala Programming Language Essentials" provides the clarity, depth, and actionable insights necessary to master Vala and its rich, integrated development environment.
Introducing Vala Programming
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Author : Michael Lauer
language : en
Publisher: Apress
Release Date : 2019-11-06
Introducing Vala Programming written by Michael Lauer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-06 with Computers categories.
Get an introduction into the Vala programming language and learn about its syntax, semantics, and idioms. Do you want to boost your productivity? Are you interested in a programming language that combines the efficiency of a scripting language with the performance of a compiled language? Did you always want to write GTK+ or GNOME programs, but hate C with a passion? Read this book and learn Vala! Introducing Vala Programming starts from Hello World and goes up to graphical user interfaces using GTK+, covering DBus interprocess communication, network programming, Linux specifics, and more. You’ll learn how to leverage external libraries and enhance Vala by writing bindings to new libraries. What You Will Learn Discover the Vala programming language and how to use it to boost your productivity Use Vala syntax and semantics Write object-oriented code with Vala Work with DBus Implement networking with Vala Integrate and use external libraries with bindings and libgusb Who This Book Is For People with basic programming experience in any imperative programming language.
Meson Build System Essentials
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-06-13
Meson Build System Essentials written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-13 with Computers categories.
"Meson Build System Essentials" "Meson Build System Essentials" is an in-depth guide delivering everything software engineers, DevOps professionals, and open-source contributors need to master the Meson build system. The book opens with a clear exploration of Meson's design philosophy, its domain-specific language (DSL), and its compelling benefits over traditional build systems like Make, Autotools, and CMake. Readers gain a solid foundation in Meson's abstracted support for various languages and platforms, complemented by an overview of its vibrant ecosystem and community-driven resources such as WrapDB. The text then methodically guides readers through practical project structuring, from the anatomy of meson.build files and hierarchical codebases to powerful dependency management and reproducibility strategies. In-depth chapters detail essential techniques for configuring, generating, and managing builds—including build directory organization, toolchain abstractions, and advanced integrations with external tools and continuous integration frameworks. Readers learn how to define complex targets, manage resources, and scale Meson to large codebases with intricate dependencies and multi-platform requirements. Advanced users will appreciate comprehensive coverage of cross-compilation, custom toolchain configurations, automated testing, security assurance, and integration with modern DevOps workflows such as CI/CD pipelines and containerized environments. The book concludes with best practices for maintainable build patterns, legacy project migration, and perspectives on the future of build automation, enriched by real-world case studies and guidance on contributing to Meson's dynamic community. Whether maintaining robust software at scale or embracing modern development pipelines, this book is an authoritative companion for leveraging Meson's full potential.
Beginning Modern Unix
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Author : Manish Jain
language : en
Publisher: Apress
Release Date : 2018-08-10
Beginning Modern Unix written by Manish Jain and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-10 with Computers categories.
Discover how to leverage modern Unix even if you’ve never worked with Unix before. This book presents everything in conceptual terms that you can understand, rather than tips to be committed raw to memory. You will learn everyday tasks ranging from basic system administration—partitioning and mounting filesystems, software installation, network configuration, working from the command line) — to Bourne shell scripting, using graphical applications, as well as fanciful things such as emulation layers for Windows and Linux and virtualization with VirtualBox. It’s now 50 years since the creation of Unix but it is still growing. As Unix now moves to everyone's OS (open-source FreeBSD/Linux), it is the perfect time to start your journey with Beginning Modern Unix as your guide. What You'll Learn Live comfortably in a modern Unix environment, both on the command-line and in the graphical world. Choose the right hardware for Unix Work with Unix in real world settings Develop Unix applications Review advanced techniques in Shell scripting Who This Book Is For Everyone who uses a computer – those who intend to migrate to Unix as well as those who are worried about migrating to Unix, perhaps fearing it is a pure command-line or ‘difficult’ world.
2d Game Development From Zero To Hero
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Author : Daniele Penazzo
language : en
Publisher: Daniele Penazzo
Release Date :
2d Game Development From Zero To Hero written by Daniele Penazzo and has been published by Daniele Penazzo this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
A free, non-commercial, creative commons licensed resource on game design and development.
Process Control And Automation
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Author :
language : en
Publisher:
Release Date : 1961
Process Control And Automation written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1961 with Automatic control categories.
Lex Yacc
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Author : John R. Levine
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 1992
Lex Yacc written by John R. Levine and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
Software -- Operating Systems.
Introduction To Vala Programming
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Author : Michael Lauer
language : en
Publisher:
Release Date : 2018-06-18
Introduction To Vala Programming written by Michael Lauer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-18 with categories.
Do you want to boost your productivity? Are you interested in a programming language that combines the efficiency of a scripting language with the performance of a compiled language? Did you always want to write GTK+ or GNOME programs, but hate C with a passion? Read this book and learn Vala!This book is an introduction into the Vala programming language. Targeted at people with basic programming experience in any imperative programming language, you will learn about syntax, semantics, and idioms. Starting from Hello World up to graphical user interfaces using GTK+, covering DBus interprocess communication, network programming, Linux specifics, and more. Learn how to leverage external libraries and enhance Vala by writing bindings to new libraries.The author has discovered Vala in 2007 and has been developing middleware using Vala and contributing to Vala since then.
Beginning C Programming
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Author : Richard Grimes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-04-24
Beginning C Programming written by Richard Grimes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-24 with Computers categories.
Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.
Haxe Game Development Essentials
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Author : Jeremy McCurdy
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-26
Haxe Game Development Essentials written by Jeremy McCurdy and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-26 with Computers categories.
Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide Who This Book Is For This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required. What You Will Learn Understand the fundamentals of the Haxe programming language Set up a development environment that will work on Windows, Mac, and Linux Create fun 2D games using OpenFL and HaxeFlixel Understand how to implement a user interface Enhance the gameplay experience with cool animations Improve immersion by adding sound Make your game modular and easily expandable using configuration files Compile games that will work on desktop, web, and mobile platforms In Detail Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way. Style and approach Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.