Video Games As Tools To Achieve Insight Into Cognitive Processes

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Video Games As Tools To Achieve Insight Into Cognitive Processes
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Author : Walter R. Boot
language : en
Publisher: Frontiers Media SA
Release Date : 2015-06-04
Video Games As Tools To Achieve Insight Into Cognitive Processes written by Walter R. Boot and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-04 with Cognition categories.
Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.
Progress In Computer Gaming And Esports Neurocognitive And Motor Perspectives
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Author : Mark J. Campbell
language : en
Publisher: Frontiers Media SA
Release Date : 2021-06-16
Progress In Computer Gaming And Esports Neurocognitive And Motor Perspectives written by Mark J. Campbell and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-16 with Science categories.
Adaptive Instructional Systems
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Author : Robert A. Sottilare
language : en
Publisher: Springer
Release Date : 2019-07-10
Adaptive Instructional Systems written by Robert A. Sottilare and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-10 with Computers categories.
This book constitutes the refereed proceedings of the First International Conference on Adaptive Instructional Systems, AIS 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 50 papers presented in this volume are organized in topical sections named: Adaptive Instruction Design and Authoring, Interoperability and Standardization in Adaptive Instructional Systems, Instructional Theories in Adaptive Instruction, Learner Assessment and Modelling, AI in Adaptive Instructional Systems, Conversational Tutors.
Handbook Of The Psychology Of Aging
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Author :
language : en
Publisher: Academic Press
Release Date : 2015-08-19
Handbook Of The Psychology Of Aging written by and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-19 with Psychology categories.
Handbook of the Psychology of Aging, Eighth Edition, tackles the biological and environmental influences on behavior as well as the reciprocal interface between changes in the brain and behavior during the course of the adult life span. The psychology of aging is important to many features of daily life, from workplace and the family, to public policy matters. It is complex, and new questions are continually raised about how behavior changes with age. Providing perspectives on the behavioral science of aging for diverse disciplines, the handbook explains how the role of behavior is organized and how it changes over time. Along with parallel advances in research methodology, it explicates in great detail patterns and sub-patterns of behavior over the lifespan, and how they are affected by biological, health, and social interactions. New topics to the eighth edition include preclinical neuropathology, audition and language comprehension in adult aging, cognitive interventions and neural processes, social interrelations, age differences in the connection of mood and cognition, cross-cultural issues, financial decision-making and capacity, technology, gaming, social networking, and more. - Tackles the biological and environmental influences on behavior as well as the reciprocal interface between changes in the brain and behavior during the course of the adult life span - Covers the key areas in psychological gerontology research in one volume - Explains how the role of behavior is organized and how it changes over time - Completely revised from the previous edition - New chapter on gender and aging process
Sports Vision
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Author : Graham B. Erickson
language : en
Publisher: Elsevier Health Sciences
Release Date : 2020-11-24
Sports Vision written by Graham B. Erickson and has been published by Elsevier Health Sciences this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-24 with Medical categories.
From basic eye care services to visual performance training, this evidence-based resource explores a range of sports vision services, including assessment and treatment procedures, outcome expectations, and applications to a variety of sports. Optometrists, ophthalmologists, and sports medicine practitioners will find a thorough review and discussion of the role of vision care in an athlete's performance, as well as practical recommendations for applying current research findings to clinical practice. - Contains practical, clinically oriented chapters on visual assessment, prescribing, and ocular injuries in athletes. - Takes a task analysis approach allowing the reader to develop solid reasoning skills and evaluate information needed for clinical practice. - Includes a new chapter on Assessment and Management of Sports-Related Concussion. - Features visual aids throughout including photographs, tables, and boxes to help clarify and visualize important concepts. - Addresses sports vision training approaches and updated digital options reflecting the collaboration between athletic trainers, optometrists, and ophthalmologists in helping optimize vision in athletes.
Twenty Ways To Assess Personnel
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Author : Adrian Furnham
language : en
Publisher: Cambridge University Press
Release Date : 2021-07
Twenty Ways To Assess Personnel written by Adrian Furnham and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07 with Business & Economics categories.
We have many ways to assess people, but which method is best? Discover psychology-based methods optimized for accuracy.
Handbook Of Research On Serious Games As Educational Business And Research Tools
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Author : Cruz-Cunha, Maria Manuela
language : en
Publisher: IGI Global
Release Date : 2012-02-29
Handbook Of Research On Serious Games As Educational Business And Research Tools written by Cruz-Cunha, Maria Manuela and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-29 with Education categories.
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Knowledge Games
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Author : Karen Schrier
language : en
Publisher: JHU Press
Release Date : 2016-06-15
Knowledge Games written by Karen Schrier and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-15 with Education categories.
Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.
Handbook Of Research On Promoting Economic And Social Development Through Serious Games
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Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-03-18
Handbook Of Research On Promoting Economic And Social Development Through Serious Games written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-18 with Computers categories.
While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.
What Video Games Have To Teach Us About Learning And Literacy Second Edition
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Author : James Paul Gee
language : en
Publisher: Macmillan
Release Date : 2007-12-26
What Video Games Have To Teach Us About Learning And Literacy Second Edition written by James Paul Gee and has been published by Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-26 with Computers categories.
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.