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Video Games Is My Jam


Video Games Is My Jam
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Video Games Is My Jam


Video Games Is My Jam
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Author : Video Games Lover Funny Journals
language : en
Publisher:
Release Date : 2019-11-03

Video Games Is My Jam written by Video Games Lover Funny Journals and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-03 with categories.


Lined Notebook for Video Games Lover - Funny Design Beautiful cover color, nice design saying 'Video Games Is My Jam' and simple lined interior - that's what your perfect lined notebook for every person who loves video games looks like. 100 white pages in very compact size of 6x9 inches with space for all crucial notes, thoughts every person needs to write down in their video games theme journal at univeristy, work and not only. This notebook from our funny hobby series is perfect for: Writing down ideas and thoughts at work - you may use it as your beautiful diary, journal remembering about beloved hobby - video games, Writing down your plans, to do lists or describing your dreams, Using it as daily journal - using it at work, school and not only, This Video Games Is My Jam Journal is a good present idea: give it to your daughter or son who has such hobby as video games, give it to your friend if they love video games, it's perfect for your co-worker's birthday if you know their big hobby is video games. Notebook specification cute design saying 'Video Games Is My Jam', 100 pages, soft cover, black and white interior, lined pages and special space for date, 6x9 inches



Video Games Is My Jam


Video Games Is My Jam
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Author : Zawardo Journals
language : en
Publisher:
Release Date : 2019-11-16

Video Games Is My Jam written by Zawardo Journals and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-16 with categories.


Our Unique Journal Notebooks are Sure to Put a Smile on Someone's Face.- 120 blank lined pages - Professionally designed soft matte cover - Can be used as a journal, notebook or a composition book - 6" x 9" dimensions; lightweight and portable size for work, desk or school - Perfect for jotting down thoughts, taking notes, writing, organizing, goal setting, meeting notes, doodling, drawing, lists, journaling, and brainstorming - Makes a great gift for any special occasion: Christmas, birthday, gift exchange or any gift-giving occasion



The Ultimate History Of Video Games Volume 1


The Ultimate History Of Video Games Volume 1
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Author : Steven L. Kent
language : en
Publisher: Crown
Release Date : 2010-06-16

The Ultimate History Of Video Games Volume 1 written by Steven L. Kent and has been published by Crown this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-16 with Social Science categories.


The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.



Video Games Around The World


Video Games Around The World
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Author : Mark J. P. Wolf
language : en
Publisher: MIT Press
Release Date : 2015-05-01

Video Games Around The World written by Mark J. P. Wolf and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Games & Activities categories.


Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela



The Game Jam Survival Guide


The Game Jam Survival Guide
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Author : Christer Kaitila
language : en
Publisher: Packt Pub Limited
Release Date : 2012

The Game Jam Survival Guide written by Christer Kaitila and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.



Global Game Jam Stories


Global Game Jam Stories
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Author : Lindsay Grace
language : en
Publisher: Lulu.com
Release Date : 2018-09-03

Global Game Jam Stories written by Lindsay Grace and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Games & Activities categories.


At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our readers. Some of the stories are funny, some demonstrate perseverance, and yet others just remind us how wonderful the Global Game Jam has become. The stories are included in the original language of the author, with English translation, and provided without major editing. They share the tone and spirit of the authorÍs own experience. The Global Game Jam] experiment started 10 years ago and it has grown from 1,650 participants in 2009 to the more than 42,000 people who participated in 2018. This growth and successes comes from the tapestry of individual efforts that makes each year bigger and better than the previous. Much like a Global Game Jam, this book was created by pooling the time and effort of people all over the world.



The Video Games Guide


The Video Games Guide
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Author : Matt Fox
language : en
Publisher: McFarland
Release Date : 2013-01-17

The Video Games Guide written by Matt Fox and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Games & Activities categories.


The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.



Unplugged


Unplugged
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Author : Ryan G. Van Cleave
language : en
Publisher: Simon and Schuster
Release Date : 2010-04-23

Unplugged written by Ryan G. Van Cleave and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-23 with Biography & Autobiography categories.


WARNING: This video game may impair your judgment. It may cause sleep deprivation, alienation of friends and family, weight loss or gain, neglect of one's basic needs as well as the needs of loved ones and/or dependents, and decreased performance on the job. The distinction between fantasy and reality may become blurred. Play at your own risk. Not responsible for suicide attempts, whether failed or successful. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer on-line role-playing games (MMORPGs)—World of Warcraft (WoW). So when Ryan Van Cleave—a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide—found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. Ultimately, Ryan decided to live, but not for the sake of his family or for a newly found love of life: he had to get back home for his evening session of Warcraft. A fabulously written and gripping tale, Unplugged takes us on a journey through Ryan's semi-reclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that lured him to her house. As Ryan's life progresses, we witness the evolution of videogames—from simple two-button consoles to today's complicated multi-key technology, brilliantly designed to keep the user actively participating. As is the case with most recovering addicts, Ryan eventually hits rock bottom and shares with the reader his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.



The History Of Video Games


The History Of Video Games
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Author : Charlie Fish
language : en
Publisher: White Owl
Release Date : 2021-05-30

The History Of Video Games written by Charlie Fish and has been published by White Owl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-30 with Technology & Engineering categories.


This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.



The Minds Behind The Games


The Minds Behind The Games
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Author : Patrick Hickey, Jr.
language : en
Publisher: McFarland
Release Date : 2018-04-09

The Minds Behind The Games written by Patrick Hickey, Jr. and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-09 with Games & Activities categories.


Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.