[PDF] Global Game Jam Stories - eBooks Review

Global Game Jam Stories


Global Game Jam Stories
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Global Game Jam Stories


Global Game Jam Stories
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Author : Lindsay Grace
language : en
Publisher: Lulu.com
Release Date : 2018-09-03

Global Game Jam Stories written by Lindsay Grace and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Games & Activities categories.


At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our readers. Some of the stories are funny, some demonstrate perseverance, and yet others just remind us how wonderful the Global Game Jam has become. The stories are included in the original language of the author, with English translation, and provided without major editing. They share the tone and spirit of the authorÍs own experience. The Global Game Jam] experiment started 10 years ago and it has grown from 1,650 participants in 2009 to the more than 42,000 people who participated in 2018. This growth and successes comes from the tapestry of individual efforts that makes each year bigger and better than the previous. Much like a Global Game Jam, this book was created by pooling the time and effort of people all over the world.



Game Jams History Technology And Organisation


Game Jams History Technology And Organisation
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Author : Allan Fowler
language : en
Publisher: Springer Nature
Release Date : 2022-12-07

Game Jams History Technology And Organisation written by Allan Fowler and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-07 with Education categories.


This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.



New Trends And Challenges In Information Science And Information Seeking Behaviour


New Trends And Challenges In Information Science And Information Seeking Behaviour
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Author : Octavia-Luciana Madge
language : en
Publisher: Springer Nature
Release Date : 2021-07-16

New Trends And Challenges In Information Science And Information Seeking Behaviour written by Octavia-Luciana Madge and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-16 with Technology & Engineering categories.


This book presents a series of recent studies that introduce current topics and novel concepts in the field of information science. Among the chapters are discussions of the contribution of information science to society in the dual context of the Fourth Industrial Revolution and Agenda 2030, some negative aspects of information behaviour, including criminal activities in the dark web and the hikikomori phenomenon, the hot issues of fake news and hate speech from a library and information science perspective, gamification in libraries, and the new concepts of ‘jamography’ and ‘disnormative information’. Intended for information specialists and researchers, librarians and library and information science students, the book analyses how people use information, what their information needs are and how these needs are satisfied in today’s digital world. The book can also serve as a useful reference for the education and training of students and specialists in library and information services.



Global Game Jam


Global Game Jam
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Author : Jon Brady
language : en
Publisher: Godsfield Press
Release Date : 2011

Global Game Jam written by Jon Brady and has been published by Godsfield Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


January 28th 2011. Over 100 game developers, artists and designers gather at Glasgow Caledonian University. Ahead of them, the Scottish leg of the Global Game Jam - 48 hours of exhausting, sleep-deprived but invigorating and adrenalin-fuelled hardcore game development. The theme? Extinction. Enter Jon Brady, game journalist and Game Jam reporter veteran. Follow his exploits as he tries to document the Jam over the entire 48 hours - a job made progressively harder as insomnia, caffeine, alcohol, equipment failure and errands all take their toll and he begins to contemplate a personal extinction of his own. Global Game Jam offers a fly-on-the-wall perspective into what it takes to compete, survive and excel at a Game Jam competition. Full book details can be found on the Bennion Kearny website.



Video Games Save The World


Video Games Save The World
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Author : Heather E. Schwartz
language : en
Publisher: Capstone Press
Release Date : 2019-08

Video Games Save The World written by Heather E. Schwartz and has been published by Capstone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.



Digital Storytelling


Digital Storytelling
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Author : Carolyn Handler Miller
language : en
Publisher: CRC Press
Release Date : 2014-06-27

Digital Storytelling written by Carolyn Handler Miller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-27 with Art categories.


Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.



Branching Story Unlocked Dialogue


Branching Story Unlocked Dialogue
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Author : Toiya Kristen Finley
language : en
Publisher: CRC Press
Release Date : 2022-12-07

Branching Story Unlocked Dialogue written by Toiya Kristen Finley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-07 with Computers categories.


This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.



The Pocket Mentor For Video Game Writers


The Pocket Mentor For Video Game Writers
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Author : Anna Megill
language : en
Publisher: CRC Press
Release Date : 2023-11-30

The Pocket Mentor For Video Game Writers written by Anna Megill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-30 with Computers categories.


Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers’ room, manage a team, create documentation for various project phases, and navigate studio politics. The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.



Understanding Games And Game Cultures


Understanding Games And Game Cultures
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Author : Ingrid Richardson
language : en
Publisher: SAGE
Release Date : 2021-03-24

Understanding Games And Game Cultures written by Ingrid Richardson and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-24 with Computers categories.


No longer a marginal media form, the study of digital game industries and ‘gameification’ is more popular than ever. Hjorth and Richardson bring you Understanding Games and Gaming Culture; the must-read guide to global games studies. Giving students the tools to conceptually navigate contemporary game studies, this book examines game development, audience and profit in the context of contemporary global debates and media.



Guinness World Records 2017 Gamer S Edition


Guinness World Records 2017 Gamer S Edition
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Author : Guinness World Records
language : en
Publisher: Guinness World Records
Release Date :

Guinness World Records 2017 Gamer S Edition written by Guinness World Records and has been published by Guinness World Records this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


In this 10th edition of the bestselling Guinness World Records: Gamer’s Edition, get the latest facts and stats on your favourite games, plus a Star Wars special feature! Find sims, space shooters, RPGs, eSports, strategy games and horror titles, and a celebration of 25 years of Mario Kart. From League of Legends to The Legend of Zelda, it’s all here!