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Global Game Jam


Global Game Jam
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Global Game Jam Stories


Global Game Jam Stories
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Author : Lindsay Grace
language : en
Publisher: Lulu.com
Release Date : 2018-09-03

Global Game Jam Stories written by Lindsay Grace and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Games & Activities categories.


At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our readers. Some of the stories are funny, some demonstrate perseverance, and yet others just remind us how wonderful the Global Game Jam has become. The stories are included in the original language of the author, with English translation, and provided without major editing. They share the tone and spirit of the authorÍs own experience. The Global Game Jam] experiment started 10 years ago and it has grown from 1,650 participants in 2009 to the more than 42,000 people who participated in 2018. This growth and successes comes from the tapestry of individual efforts that makes each year bigger and better than the previous. Much like a Global Game Jam, this book was created by pooling the time and effort of people all over the world.



Global Game Jam


Global Game Jam
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Author : Jon Brady
language : en
Publisher: Godsfield Press
Release Date : 2011

Global Game Jam written by Jon Brady and has been published by Godsfield Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


January 28th 2011. Over 100 game developers, artists and designers gather at Glasgow Caledonian University. Ahead of them, the Scottish leg of the Global Game Jam - 48 hours of exhausting, sleep-deprived but invigorating and adrenalin-fuelled hardcore game development. The theme? Extinction. Enter Jon Brady, game journalist and Game Jam reporter veteran. Follow his exploits as he tries to document the Jam over the entire 48 hours - a job made progressively harder as insomnia, caffeine, alcohol, equipment failure and errands all take their toll and he begins to contemplate a personal extinction of his own. Global Game Jam offers a fly-on-the-wall perspective into what it takes to compete, survive and excel at a Game Jam competition. Full book details can be found on the Bennion Kearny website.



Game Jams History Technology And Organisation


Game Jams History Technology And Organisation
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Author : Allan Fowler
language : en
Publisher: Springer Nature
Release Date : 2022-12-07

Game Jams History Technology And Organisation written by Allan Fowler and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-07 with Education categories.


This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.



Global Game Jam Stories


Global Game Jam Stories
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Author : Lindsay Grace
language : en
Publisher: Lulu.com
Release Date : 2018-07-18

Global Game Jam Stories written by Lindsay Grace and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-18 with Games & Activities categories.


At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our readers. Some of the stories are funny, some demonstrate perseverance, and yet others just remind us how wonderful the Global Game Jam has become. The stories are included in the original language of the author, with English translation, and provided without major editing. They share the tone and spirit of the authorÕs own experience. The Global Game Jam] experiment started 10 years ago and it has grown from 1,650 participants in 2009 to the more than 42,000 people who participated in 2018. This growth and successes comes from the tapestry of individual efforts that makes each year bigger and better than the previous. Much like a Global Game Jam, this book was created by pooling the time and effort of people all over the world.



Gaming Programs For All Ages At The Library


Gaming Programs For All Ages At The Library
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Author : Tom Bruno
language : en
Publisher: Rowman & Littlefield
Release Date : 2018-06-20

Gaming Programs For All Ages At The Library written by Tom Bruno and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-20 with Language Arts & Disciplines categories.


Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities



Advances In Computer Entertainment


Advances In Computer Entertainment
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Author : Anton Nijholt
language : en
Publisher: Springer
Release Date : 2012-10-12

Advances In Computer Entertainment written by Anton Nijholt and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Computers categories.


This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.



Global Games


Global Games
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Author : Aphra Kerr
language : en
Publisher: Routledge
Release Date : 2017-03-27

Global Games written by Aphra Kerr and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Social Science categories.


In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.



Guinness World Records 2017 Gamer S Edition


Guinness World Records 2017 Gamer S Edition
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Author : Guinness World Records
language : en
Publisher: Guinness World Records
Release Date :

Guinness World Records 2017 Gamer S Edition written by Guinness World Records and has been published by Guinness World Records this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


In this 10th edition of the bestselling Guinness World Records: Gamer’s Edition, get the latest facts and stats on your favourite games, plus a Star Wars special feature! Find sims, space shooters, RPGs, eSports, strategy games and horror titles, and a celebration of 25 years of Mario Kart. From League of Legends to The Legend of Zelda, it’s all here!



10th European Conference On Games Based Learning


10th European Conference On Games Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date :

10th European Conference On Games Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Cooperative Gaming


Cooperative Gaming
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Author : Alayna Cole
language : en
Publisher: CRC Press
Release Date : 2020-07-15

Cooperative Gaming written by Alayna Cole and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-15 with Computers categories.


Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features • Explores the history of diversity in games • Provides important information around what it is like to be a marginalized person in the industry • Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.