Videogames Libraries And The Feedback Loop

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Videogames Libraries And The Feedback Loop
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Author : Sandra Schamroth Abrams
language : en
Publisher: Emerald Group Publishing
Release Date : 2021-04-22
Videogames Libraries And The Feedback Loop written by Sandra Schamroth Abrams and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-22 with Language Arts & Disciplines categories.
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Videogames Libraries And The Feedback Loop
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Author : Sandra Schamroth Abrams
language : en
Publisher: Emerald Group Publishing
Release Date : 2021-04-22
Videogames Libraries And The Feedback Loop written by Sandra Schamroth Abrams and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-22 with Language Arts & Disciplines categories.
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Library Programs And Services
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Author : Stacey Greenwell
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2023-06-15
Library Programs And Services written by Stacey Greenwell and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-15 with Language Arts & Disciplines categories.
The ninth edition of this popular overview of the various programs and services offered by libraries offers best practice and useful tips for implementing them effectively. Building on the strong foundation of the previous editions, award-winning author G. Edward Evans returns with a new co-author, Stacey Greenwell, for this update that combines their signature style of textbook readability, informality, and sometimes humor, as well as their knack for balancing foundational topics and new trends. A new feature in this edition is the incorporation of the concept of "library social work" through "Social Work Connections" sidebars in each chapter. Anecdotes throughout the text and "Career Connections" sidebars offer practical advice and specific current examples. Greenwell and Evans have combined several chapters from the previous edition and expanded discussions of new trends while retaining and updating the fundamentals. The ninth edition is a welcome update for library and information science courses and a valuable handbook for public services librarians.
Teaching In The Game Based Classroom
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Author : David Seelow
language : en
Publisher: CRC Press
Release Date : 2021-07-12
Teaching In The Game Based Classroom written by David Seelow and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-12 with Education categories.
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.
The Education Index
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Author :
language : en
Publisher:
Release Date : 1986
The Education Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Education categories.
Library Information Science Abstracts
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Author :
language : en
Publisher:
Release Date : 2008
Library Information Science Abstracts written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Information science categories.
Integrating Video Game Research And Practice In Library And Information Science
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Author : Ratliff, Jacob A.
language : en
Publisher: IGI Global
Release Date : 2015-02-28
Integrating Video Game Research And Practice In Library And Information Science written by Ratliff, Jacob A. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-28 with Language Arts & Disciplines categories.
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.
Gamers In The Library
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Author : Eli Neiburger
language : en
Publisher: American Library Association
Release Date : 2007-07-16
Gamers In The Library written by Eli Neiburger and has been published by American Library Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-16 with Games & Activities categories.
Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.
Gaming In Academic Libraries
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Author : Amy Harris
language : en
Publisher: Association of College & Research Libraries
Release Date : 2008
Gaming In Academic Libraries written by Amy Harris and has been published by Association of College & Research Libraries this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
Crash Course In Gaming
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Author : Suellen S. Adams
language : en
Publisher: Libraries Unlimited
Release Date : 2013-11-25
Crash Course In Gaming written by Suellen S. Adams and has been published by Libraries Unlimited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-25 with Language Arts & Disciplines categories.
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.