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View Based 3 D Object Retrieval


View Based 3 D Object Retrieval
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View Based 3 D Object Retrieval


View Based 3 D Object Retrieval
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Author : Yue Gao
language : en
Publisher: Morgan Kaufmann
Release Date : 2014-12-04

View Based 3 D Object Retrieval written by Yue Gao and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-04 with Computers categories.


Content-based 3-D object retrieval has attracted extensive attention recently and has applications in a variety of fields, such as, computer-aided design, tele-medicine,mobile multimedia, virtual reality, and entertainment. The development of efficient and effective content-based 3-D object retrieval techniques has enabled the use of fast 3-D reconstruction and model design. Recent technical progress, such as the development of camera technologies, has made it possible to capture the views of 3-D objects. As a result, view-based 3-D object retrieval has become an essential but challenging research topic. View-based 3-D Object Retrieval introduces and discusses the fundamental challenges in view-based 3-D object retrieval, proposes a collection of selected state-of-the-art methods for accomplishing this task developed by the authors, and summarizes recent achievements in view-based 3-D object retrieval. Part I presents an Introduction to View-based 3-D Object Retrieval, Part II discusses View Extraction, Selection, and Representation, Part III provides a deep dive into View-Based 3-D Object Comparison, and Part IV looks at future research and developments including Big Data application and geographical location-based applications. Systematically introduces view-based 3-D object retrieval, including problem definitions and settings, methodologies, and benchmark testing beds Discusses several key challenges in view-based 3-D object retrieval, and introduces the state-of-the-art solutions Presents the progression from general image retrieval techniques to view-based 3-D object retrieval Introduces future research efforts in the areas of Big Data, feature extraction, and geographical location-based applications



3d Object Retrieval


3d Object Retrieval
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Author :
language : en
Publisher:
Release Date : 2010

3d Object Retrieval written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with categories.




Representations And Techniques For 3d Object Recognition And Scene Interpretation


Representations And Techniques For 3d Object Recognition And Scene Interpretation
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Author : Derek Hoiem
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2011

Representations And Techniques For 3d Object Recognition And Scene Interpretation written by Derek Hoiem and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions



Features For 3d Object Retrieval


Features For 3d Object Retrieval
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Author : Cristina González Delgado
language : en
Publisher:
Release Date : 2016

Features For 3d Object Retrieval written by Cristina González Delgado and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.


This project is focused on the object retrieval challenging field, a critical area for robotics and computer vision systems. Specifically, this project is trying to address some issues in the object recognition area, which is a key during the object retrieval process. Recently, low cost RGB-D sensors able to capture not only color information but also depth data, have emerged. This is a great opportunity to increment efficiency and robustness of object retrieval applications by taking advantage of this additional depth information. In this project I implemented an evaluation system of 3D feature descriptors by using the Point Cloud Library (PCL) , and used it to perform an specific assessment for two of the most widely used descriptors for object recognition: SHOTColor and PFHColor. They were tested in two different datasets containing data extracted with the Kinnect RGB-D sensor. The first dataset consist of 3D point clouds of individual objects and synthetically built scenes, the second one has 3D point clouds corresponding to individual model objects and scenes from the real world. The evaluation process was done considering the following three properties: descriptiveness, robustness to Gaussian noise impact and support radius variation, and efficiency. As a final result, the outcome of this evaluation process is the performance assessment on those descriptors depending on the different scenarios. SHOTColor descriptors performed better in terms of descriptiveness, robustness to Gaussian noise impact and support radius variations, and efficiency as well. But, they required higher storage capacity than PFHColor descriptors. SHOTColor descriptors seems to be more sensitive to clutter and occlussion effects, since the performance for the real scenes dataset is worsening faster than the PFHColor one. Given those considerations, SHOTColor descriptors are recommended as the best option for time-crucial applications and also for those ones requiring a strong descriptiveness power. On the other hand, PFHColor descriptors are better for spacial-crucial applications.



3d Object Processing


3d Object Processing
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Author : Jean-Luc Dugelay
language : en
Publisher: John Wiley & Sons
Release Date : 2008-07-31

3d Object Processing written by Jean-Luc Dugelay and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-31 with Science categories.


The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission. Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure transmission, sharing and searching of 3D objects on networks, and includes: an introduction to the commonly used 3D representation schemes; the characteristics, advantages and limitations of polygonal meshes, surface based models and volumetric models; 3D compression techniques; the 3D coding and decoding schemes for reducing the size of 3D data to reduce transmission time and minimize distortion; state of the art responses to the intrinsic challenges of building a 3D-model search engine, considering view-based, structural and full-3D approaches; watermarking techniques for ensuring intellectual property protection and content security without altering the visual quality of the 3D object. 3D Object Processing: Compression, Indexing and Watermarking is an invaluable resource for graduate students and researchers working in signal and image processing, computer aided design, animation and imaging systems. Practising engineers who want to expand their knowledge of 3D video objects, including data compression, indexing, security, and copyrighting of information, will also find this book of great use.



Content Based 3d Object Retrieval


Content Based 3d Object Retrieval
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Author :
language : en
Publisher:
Release Date : 2008

Content Based 3d Object Retrieval written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with categories.




Proceedings Of 2017 Chinese Intelligent Systems Conference


Proceedings Of 2017 Chinese Intelligent Systems Conference
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Author : Yingmin Jia
language : en
Publisher: Springer
Release Date : 2017-09-27

Proceedings Of 2017 Chinese Intelligent Systems Conference written by Yingmin Jia and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-27 with Technology & Engineering categories.


This book presents selected research papers from CISC’17, held in MudanJiang, China. The topics covered include Multi-agent system, Evolutionary Computation, Artificial Intelligence, Complex systems, Computation intelligence and soft computing, Intelligent control, Advanced control technology, Robotics and applications, Intelligent information processing, Iterative learning control, Machine Learning, and etc. Engineers and researchers from academia, industry, and government can gain valuable insights into solutions combining ideas from multiple disciplines in the field of intelligent systems.



Multimedia Modeling


Multimedia Modeling
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Author : Qi Tian
language : en
Publisher: Springer
Release Date : 2016-01-02

Multimedia Modeling written by Qi Tian and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-02 with Computers categories.


The two-volume set LNCS 9516 and LNCS 9517 constitutes the refereed proceedings of the 22nd International Conference on Multimedia Modeling, MMM 2016, held in Miami, FL, USA, in January 2016. The 32 revised full papers and 52 poster papers presented were carefully reviewed and selected from 117 submissions. In addition 20 papers were accepted for five special sessions out of 38 submissions as well as 7 demonstrations (from 11 submissions) and 9 video showcase papers. The papers are organized in topical sections on video content analysis, social media analysis, object recognition and system, multimedia retrieval and ranking, multimedia representation, machine learning in multimedia, and interaction and mobile. The special sessions are: good practices in multimedia modeling; semantics discovery from multimedia big data; perception, aesthetics, and emotion in multimedia quality modeling; multimodal learning and computing for human activity understanding; and perspectives on multimedia analytics.



Transactions On Edutainment Xi


Transactions On Edutainment Xi
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2015-09-11

Transactions On Edutainment Xi written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-11 with Education categories.


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.



Image Based 3d Reconstruction Of Dynamic Objects Using Instance Aware Multibody Structure From Motion


Image Based 3d Reconstruction Of Dynamic Objects Using Instance Aware Multibody Structure From Motion
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Author : Bullinger, Sebastian
language : en
Publisher: KIT Scientific Publishing
Release Date : 2020-08-26

Image Based 3d Reconstruction Of Dynamic Objects Using Instance Aware Multibody Structure From Motion written by Bullinger, Sebastian and has been published by KIT Scientific Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-26 with Computers categories.


"This work proposes a Multibody Structure from Motion (MSfM) algorithm for moving object reconstruction that incorporates instance-aware semantic segmentation and multiple view geometry methods. The MSfM pipeline tracks two-dimensional object shapes on pixel level to determine object specific feature correspondences, in order to reconstruct 3D object shapes as well as 3D object motion trajectories" -- Publicaciones de Arquitectura y Arte.