Virtual Augmented And Mixed Reality Applications In Health Cultural Heritage And Industry


Virtual Augmented And Mixed Reality Applications In Health Cultural Heritage And Industry
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Virtual Augmented And Mixed Reality Applications In Health Cultural Heritage And Industry


Virtual Augmented And Mixed Reality Applications In Health Cultural Heritage And Industry
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Author : Jessie Y.C. Chen
language : en
Publisher: Springer
Release Date : 2018-07-10

Virtual Augmented And Mixed Reality Applications In Health Cultural Heritage And Industry written by Jessie Y.C. Chen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-10 with Computers categories.


This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.



Virtual Augmented And Mixed Reality Applications Of Virtual And Augmented Reality


Virtual Augmented And Mixed Reality Applications Of Virtual And Augmented Reality
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Author : Randall Shumaker
language : en
Publisher: Springer
Release Date : 2014-06-06

Virtual Augmented And Mixed Reality Applications Of Virtual And Augmented Reality written by Randall Shumaker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-06 with Computers categories.


The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.



Augmented Reality In Tourism Museums And Heritage


Augmented Reality In Tourism Museums And Heritage
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2021-04-24

Augmented Reality In Tourism Museums And Heritage written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-24 with Computers categories.


This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.



Mixed Reality And Gamification For Cultural Heritage


Mixed Reality And Gamification For Cultural Heritage
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Author : Marinos Ioannides
language : en
Publisher: Springer
Release Date : 2017-04-26

Mixed Reality And Gamification For Cultural Heritage written by Marinos Ioannides and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-26 with Computers categories.


This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.



Virtual Augmented And Mixed Reality Industrial And Everyday Life Applications


Virtual Augmented And Mixed Reality Industrial And Everyday Life Applications
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Author : Jessie Y. C. Chen
language : en
Publisher: Springer Nature
Release Date : 2020-07-10

Virtual Augmented And Mixed Reality Industrial And Everyday Life Applications written by Jessie Y. C. Chen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-10 with Computers categories.


The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.



Virtual Augmented And Mixed Reality Interaction Navigation Visualization Embodiment And Simulation


Virtual Augmented And Mixed Reality Interaction Navigation Visualization Embodiment And Simulation
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Author : Jessie Y.C. Chen
language : en
Publisher: Springer
Release Date : 2018-07-10

Virtual Augmented And Mixed Reality Interaction Navigation Visualization Embodiment And Simulation written by Jessie Y.C. Chen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-10 with Computers categories.


This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.



Applications Of Virtual And Augmented Reality For Health And Wellbeing


Applications Of Virtual And Augmented Reality For Health And Wellbeing
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Author : Hiran, Kamal Kant
language : en
Publisher: IGI Global
Release Date : 2024-04-04

Applications Of Virtual And Augmented Reality For Health And Wellbeing written by Hiran, Kamal Kant and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-04 with Computers categories.


The convergence of Augmented Reality (AR) and Virtual Reality (VR) has transcended the boundaries of gaming and entertainment, emerging as tools in healthcare and wellbeing. At the heart of recent research-driven exploration lies the recognition of a critical gap in healthcare education. However, amid the promising potential of AR and VR, a need for more comprehensive research has thus far limited the capacity of these technologies to optimize physical, psychological, and social wellbeing. Through the ingenious use of AR, Applications of Virtual and Augmented Reality for Health and Wellbeing spotlights the fusion of virtual learning experiences with tangible real-world scenarios, addressing the educational challenges that have long hindered the development of effective healthcare competencies. This book embarks on an academic journey into this transformative landscape, delving into the intricate tapestry of AR and VR technologies and their applications. It unfurls an inclusive discourse encompassing accessibility considerations, the integration of artificial intelligence within AR/VR paradigms, cross-disciplinary applications, and tangible real-world use cases that underscore the transformational impact of these technologies. As a compendium of solutions to real-world challenges, the book channels the collective wisdom of researchers, offering an invaluable reference guide to professionals at the vanguard of AR/VR innovation. Distinguished voices from academia, industry, and gaming converge within the pages, catering to an eclectic audience, including research scholars, educators, industry practitioners, and gaming enthusiasts.



Augmented And Mixed Reality For Communities


Augmented And Mixed Reality For Communities
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Author : Joshua A. Fisher
language : en
Publisher: CRC Press
Release Date : 2021-07-14

Augmented And Mixed Reality For Communities written by Joshua A. Fisher and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-14 with Computers categories.


Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.



Virtual Augmented And Mixed Reality


Virtual Augmented And Mixed Reality
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Author : Randall Shumaker
language : en
Publisher: Springer
Release Date : 2015-07-20

Virtual Augmented And Mixed Reality written by Randall Shumaker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-20 with Computers categories.


This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.



Augmented And Virtual Reality


Augmented And Virtual Reality
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer
Release Date : 2015-08-14

Augmented And Virtual Reality written by Lucio Tommaso De Paolis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-14 with Computers categories.


This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.